int
|
|
None
|
|
int
|
|
None
|
|
float
|
|
None
|
|
float
|
|
None
|
|
float
|
|
None
|
|
float
|
|
None
|
|
float
|
|
None
|
setObfac(newobfac)
Sets the initial strength of the particles relatively to
objects. |
source code
|
|
float
|
|
None
|
|
int
|
|
None
|
|
float
|
getTexfac()
Retrieves the strength applied to the particles from the texture
of the object. |
source code
|
|
None
|
setTexfac(newtexfac)
Sets the strength applied to the particles from the texture of the
object. |
source code
|
|
float
|
|
None
|
|
float
|
getNabla()
Retrieves the sensibility of the particles to the variations of
the texture. |
source code
|
|
None
|
setNabla(newnabla)
Sets the sensibility of the particles to the variations of the
texture. |
source code
|
|
float
|
|
None
|
|
int
|
|
None
|
|
int
|
getTotkey()
Retrieves the number of keys associated to the particles (kind of
degree of freedom) |
source code
|
|
None
|
|
int
|
|
None
|
|
tuple of three floats
|
|
None
|
|
tuple of 4 floats
|
|
None
|
|
tuple of 4 floats
|
|
None
|
|
tuple of 4 ints
|
getChild()
Retrieves the average number of children of the particles (4
generations). |
source code
|
|
None
|
setChild(newchild)
Sets the average number of children of the particles (4
generations). |
source code
|
|
tuple of 4 ints
|
getMat()
Retrieves the indexes of the materials associated to the particles
(4 generations). |
source code
|
|
None
|
setMat(newmat)
Sets the indexes of the materials associated to the particles (4
generations). |
source code
|
|
tuple of 3 floats
|
|
None
|
setDefvec(newdefvec)
Sets the x, y and z components of the force defined by the
texture. |
source code
|
|
A list of vector or a list of vector lists.
|
|
tuple of 4 ints
|
child
The number of children a particle may have.
|
tuple of 4 ints
|
childMat
The materials used by the 4 generation particles.
|
float
|
damping
The particle damping factor.
|
tuple of 3 floats
|
defvec
The x, y and z axis of the force defined by the texture.
|
int
|
disp
The percentage of particles displayed.
|
int
|
dispMat
The material used for the particles.
|
int
|
emissionTex
The texture used for texture emission.
|
float
|
end
The end time of the effect.
|
int
|
flag
The flag bitfield.
|
tuple of 3 floats
|
force
The constant force applied to the parts.
|
int
|
forceTex
The texture used for force.
|
int
|
jitter
Jitter table distribution: maximum particles per face.
|
tuple of 4 floats
|
life
The lifetime of of the next generation of particles.
|
float
|
lifetime
The lifetime of the effect.
|
tuple of 4 floats
|
mult
The probabilities of a particle having a child.
|
float
|
nabla
The nabla value.
|
float
|
normfac
The normal strength of the particles relative to mesh.
|
float
|
obfac
The strength of the particles relative to objects.
|
float
|
randfac
The initial random speed of the particles.
|
float
|
randlife
The variability of the life of the particles.
|
int
|
seed
The seed of the random number generator.
|
int
|
speedType
Controls which texture property affects particle speeds.
|
str
|
speedVGroup
The name of the vertex group used for speed control.
|
float
|
sta
The start time of the effect.
|
int
|
staticStep
percentage of skipped particles in static display.
|
int
|
stype
The bitfield for vector.
|
float
|
texfac
The initial speed of the particles caused by the texture.
|
int
|
totkey
The total number of key positions.
|
int
|
totpart
The total number of particles.
|
int
|
type
The type of the effect.
|
str
|
vGroup
The name of the vertex group used for emitted particles.
|
float
|
vectsize
The size of vectors associated to the particles (if any).
|