A keyboard sensor detects player key presses.
See module
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getKey()
Returns the key code this sensor is looking for. |
source code
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getHold1()
Returns the key code for the first modifier this sensor is looking
for. |
source code
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setHold1()
Sets the key code for the first modifier this sensor should look
for. |
source code
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getHold2()
Returns the key code for the second modifier this sensor is
looking for. |
source code
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setHold2()
Sets the key code for the second modifier this sensor should look
for. |
source code
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list of key status. [[keycode, status]]
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getPressedKeys()
Get a list of keys that have either been pressed, or just released
this frame. |
source code
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list of key status. [[keycode, status]]
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getCurrentlyPressedKeys()
Get a list of currently pressed keys that have either been
pressed, or just released |
source code
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Inherited from SCA_ISensor.SCA_ISensor:
getFrequency,
getInvert,
getUseNegPulseMode,
getUsePosPulseMode,
isPositive,
setFrequency,
setInvert,
setUseNegPulseMode,
setUsePosPulseMode
Inherited from SCA_ILogicBrick.SCA_ILogicBrick:
getExecutePriority,
getOwner,
setExecutePriority
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