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int (if prototype is empty) |
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int (if prototype is empty) |
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int (if prototype is empty) |
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float (if prototype is empty) |
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float (if prototype is empty) |
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int (if prototype is empty) |
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float (if prototype is empty) |
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float (if prototype is empty) |
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Instance Variables | |
int |
OSALevel Oversampling (anti-aliasing) level. |
int |
activeLayer The active render layer. |
int |
alphaMode Setting for sky/background. |
int |
aspectX Horizontal aspect ratio. |
int |
aspectY Vertical aspect ratio. |
boolean |
backbuf Backbuffer image enabled. |
string |
backbufPath Path to a background image (setting loads image). |
float |
bakeBias The distance in blender units to bias faces further away from the object. |
bool |
bakeClear When enabled, baking clears the image first. |
float |
bakeDist The distance in blender units to use when bakeToActive is enabled and geomtry does not overlap. |
int |
bakeMargin The pixel distance to extend baked pixels past the boundry (reduces bleeding when mipmapping) |
int |
bakeMode The method used when baking, see BakeModes. |
int |
bakeNormalSpace The method used when baking, see BakeNormalSpaceModes. |
bool |
bakeNormalize Normalize AO and displacement to the range of the distance value. |
bool |
bakeToActive When enabled, selected objects are baked onto the active object. |
list of 4 floats. |
border The border for border rendering. |
boolean |
borderRender Small cut-out rendering enabled. |
int |
cFrame The current frame for rendering. |
boolean |
compositeFree Free nodes that are not used while composite. |
boolean |
compositor 'Do Compositor' enabled. |
boolean |
crop Crop image during border renders. |
int |
displayMode Render output in separate window or 3D view. |
int |
eFrame Ending frame for rendering. |
list of 3 RGB floats |
edgeColor RGB color triplet for edges in Toon shading (unified renderer). |
boolean |
environmentMap Environment map rendering enabled. |
boolean |
extensions Add extensions to output (when rendering animations). |
boolean |
fieldRendering Field rendering enabled. |
int |
fieldTimeDisable Time difference in field calculations disabled. |
fps Frames per second. |
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float |
fpsBase Frames per second base: used to generate fractional frames per second values. |
boolean |
freeImages Texture images are freed after render. |
string |
ftypePath The path to Ftype file. |
int |
gameFrame Game framing type. |
list of RGB 3 floats |
gameFrameColor RGB color triplet for bars. |
boolean |
gammaCorrection Gamma correction enabled. |
float |
gaussFilter Gauss filter size. |
bool |
halfFloat When enabled use 16bit floats rather then 32bit for OpenEXR files. |
int |
imagePlanes Image depth in bits. |
int |
imageType File format for saving images. |
int |
mapNew New mapping value (in frames). |
int |
mapOld Number of frames the Map Old will last Values are clamped to the range [1,900]. |
float |
mblurFactor Motion blur factor. |
bitfield |
mode Mode bitfield. |
boolean |
motionBlur Motion blur enabled. |
bool |
noOverwrite Skip rendering frames when the file exists. |
boolean |
oddFieldFirst Odd field first rendering enabled. |
boolean |
oversampling Oversampling (anti-aliasing) enabled. |
boolean |
panorama Panorama rendering enabled. |
bool |
preview When enabled, save a preview jpeg with an OpenEXR file |
boolean |
radiosityRender Radiosity rendering enabled. |
boolean |
rayTracing Ray tracing enabled. |
string |
renderPath The path to output the rendered images. |
int |
renderer Rendering engine choice. |
int |
renderwinSize Size of the rendering window. |
int |
sFrame Starting frame for rendering. |
boolean |
saveBuffers Save render buffers to disk while rendering, saves memory. |
bitfield |
sceneMode Scene mode bitfield. |
boolean |
sequencer Enables sequencer output rendering. |
BPy_Scene or None |
set The scene linked as a set to this scene. |
boolean |
shadow Shadow calculation enabled. |
boolean |
singleLayer Only render the active layer. |
int |
sizeX Image width (in pixels). |
int |
sizeY Image height (in pixels). |
int |
threads Number of threads to render, clamed [1-8] |
string |
timeCode Get the current frame in HH:MM:SS:FF format. |
boolean |
toonShading Toon edge shading enabled. |
bool |
touch Create an empty file before rendering it. |
boolean |
unified Unified Renderer enabled. |
int |
xParts Number of horizontal parts for image render. |
int |
yParts Number of vertical parts for image render. |
int [0, 64] |
yafrayAntiAliasingPasses Number of anti-aliasing passes (0 is no Anti-Aliasing). |
float [1.0, 2.0] |
yafrayAntiAliasingPixelSize Anti-aliasing pixel filter size. |
int [0, 2048] |
yafrayAntiAliasingSamples Number of samples per pass. |
float [0.05, 1.0] |
yafrayAntiAliasingThreshold Anti-aliasing threshold. |
boolean |
yafrayAutoAntiAliasing Automatic anti-aliasing enabled/disabled. |
boolean |
yafrayClampRGB Clamp RGB enabled/disabled. |
boolean |
yafrayExportToXML If true export to an xml file and call yafray instead of plugin. |
boolean |
yafrayGICache Cache occlusion/irradiance samples (faster). |
boolean |
yafrayGICacheBumpNormals Enable/disable bumpnormals for cache. |
int [1, 50] |
yafrayGICachePixelsPerSample Maximum number of pixels without samples, the lower the better and slower. |
float [0.001, 1.0] |
yafrayGICacheRefinement Threshold to refine shadows EXPERIMENTAL. |
float [0.01, 1.0] |
yafrayGICacheShadowQuality Shadow quality, keep it under 0.95 :-). |
int {NONE (0), SKYDOME (1), GIFULL (2)} |
yafrayGIMethod Global Illumination method. |
boolean |
yafrayGIPhotons Enable/disable use of global photons to help in GI. |
int {NONE (0), LOW (1), MEDIUM (2), HIGH (3), HIGHER (4), BEST (5), USEAOSETTINGS (6)} |
yafrayGIQuality Global Illumination quality. |
boolean |
yafrayGITunePhotons If true the photonmap is shown directly in the render for tuning. |
bool |
zbuf When enabled, save the zbuffer with an OpenEXR file |
Method Details |
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Saves the image rendered using RenderData.render() to the filename and path given in the variable 'filename'. Make sure the filename you provide makes a valid path when added to the "render path" (setRenderPath/getRenderPath) to make up the absolute path. If you want to render to a new absolute path just set the renderpath to an empty string and use the absolute path as the filename.
Since: 2.40 Requires: You must have an image currently rendered before calling this method Warning: This wont work in background mode. use renderAnim instead. |
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Instance Variable Details |
OSALevelOversampling (anti-aliasing) level. Valid values are 5, 8, 11, or 16.
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activeLayerThe active render layer. Must be in range[0,num render layers-1]
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alphaModeSetting for sky/background. Valid values are 0 (fill background with sky), 1 (multiply alpha in advance), or 2 (alpha and color values remain unchanged).
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aspectXHorizontal aspect ratio. Values are clamped to the range [1,200].
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aspectYVertical aspect ratio. Values are clamped to the range [1,200].
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borderThe border for border rendering. The format is [xmin,ymin,xmax,ymax]. Values are clamped to [0.0,1.0].
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borderRenderSmall cut-out rendering enabled. Also see BORDER_RENDER in Modes constant dict.
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cFrameThe current frame for rendering. Values are clamped to the range [1,MAXFRAME].
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cropCrop image during border renders. Also see CROP in Modes constant dict.
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displayModeRender output in separate window or 3D view. Valid values are 0 (display in image editor view), 1 (display in render window), or 2 (display full screen).
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eFrameEnding frame for rendering. Values are clamped to the range [1,MAXFRAME].
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edgeColorRGB color triplet for edges in Toon shading (unified renderer). Values are clamped in the range [0.0,1.0].
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environmentMapEnvironment map rendering enabled. Also see ENVMAP in Modes constant dict.
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extensionsAdd extensions to output (when rendering animations). Also see EXTENSION in SceModes constant dict.
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fieldRenderingField rendering enabled. Also see FIELDRENDER in Modes constant dict.
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fpsFrames per second. Values are clamped to the range [1,120]. |
fpsBaseFrames per second base: used to generate fractional frames per second values. For example, setting fps to 30 and fps_base to 1.001 will approximate the NTSC frame rate of 29.97 fps. Values are clamped to the range [1,120].
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gameFrameGame framing type. See FramingModes constant dict.
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gameFrameColorRGB color triplet for bars. Values are clamped in the range [0.0,1.0].
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gammaCorrectionGamma correction enabled. Also see GAMMA in Modes constant dict.
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gaussFilterGauss filter size. Values are clamped to the range [0.5,1.5].
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imagePlanesImage depth in bits. Valid values are 8, 24, or 32.
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imageTypeFile format for saving images. See the module's constants for values.
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mapNewNew mapping value (in frames). Values are clamped to the range [1,900].
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mblurFactorMotion blur factor. Values are clamped to the range [0.01,5.0].
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modeMode bitfield. See Modes constant dict for values.
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motionBlurMotion blur enabled. Also see MBLUR in Modes constant dict.
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oddFieldFirstOdd field first rendering enabled. Also see ODDFIELD in Modes constant dict.
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oversamplingOversampling (anti-aliasing) enabled. Also see OSA in Modes constant dict.
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panoramaPanorama rendering enabled. Also see PANORAMA in Modes constant dict.
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rayTracingRay tracing enabled. Also see RAYTRACING in Modes constant dict.
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rendererRendering engine choice. Valid values are 0 (internal) or 1 (Yafray).
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renderwinSizeSize of the rendering window. Valid values are 25, 50, 75, or 100.
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sFrameStarting frame for rendering. Values are clamped to the range [1,MAXFRAME].
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sceneModeScene mode bitfield. See SceModes constant dict for values.
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sequencerEnables sequencer output rendering. Also see SEQUENCER in SceModes constant dict.
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setThe scene linked as a set to this scene. Values are an existing scene or None (setting to None clears the set). The scene argument cannot cause a circular link.
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shadowShadow calculation enabled. Also see SHADOW in Modes constant dict.
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sizeXImage width (in pixels). Values are clamped to the range [4,10000].
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sizeYImage height (in pixels). Values are clamped to the range [4,10000].
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timeCodeGet the current frame in HH:MM:SS:FF format. Read-only.
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toonShadingToon edge shading enabled. Also see TOONSHADING in Modes constant dict.
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unifiedUnified Renderer enabled. Also see UNIFIED in Modes constant dict.
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xPartsNumber of horizontal parts for image render. Values are clamped to the range [2,512].
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yPartsNumber of vertical parts for image render. Values are clamped to the range [2,512].
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yafrayGICacheRefinementThreshold to refine shadows EXPERIMENTAL. 1 = no refinement.
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yafrayGIMethodGlobal Illumination method. Valid values are NONE (0), SKYDOME (1) or FULL (2).
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Generated by Epydoc 3.0beta1 on Mon May 19 15:32:21 2008 | http://epydoc.sourceforge.net |