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This object gives access to Armature-specific data in Blender.
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Armature Object |
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None |
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None |
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Armature |
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Armature |
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Bool |
autoIK Adds temporary IK chains while grabbing bones |
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BonesDict Object |
bones A Dictionary of Bones (BonesDict) that make up this armature. |
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Bool |
delayDeform Don't deform children when manipulating bones |
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Bool |
drawAxes Draw bone axes |
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Bool |
drawNames Draw bone names |
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Constant Object |
drawType The drawing type that is used to display the armature Acceptable values are: |
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Bool |
envelopes Whether bone envelopes define deformation |
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bool |
fakeUser When set to True, this datablock wont be removed, even if nothing is using it. |
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Bool |
ghost Draw ghosts around frame for current Action |
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Int |
ghostStep Number of frames between ghosts |
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Int |
layerMask Layer bitmask Example: |
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string or None |
lib path to the blend file this datablock is stored in (readonly). |
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Bool |
mirrorEdit X-axis mirrored editing |
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string |
name unique name within each blend file. |
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IDGroup |
properties Returns an IDGroup reference to this datablocks's ID Properties. |
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Bool |
restPosition Show rest position (no posing possible) |
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bool |
tag A temporary tag that to flag data as being used within a loop. |
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int |
users The number of users this datablock has. |
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Bool |
vertexGroups Whether vertex groups define deformation |
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Initializer for the Armature TypeObject. Example: myNewArmature = Blender.Armature.Armature('AR_1')
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Put the armature into EditMode for editing purposes. (Enters Editmode)
Warnings:
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Save all changes and update the armature. (Leaves Editmode)
Note: Must have called makeEditable() first. |
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drawTypeThe drawing type that is used to display the armature Acceptable values are:
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fakeUserWhen set to True, this datablock wont be removed, even if nothing is using it. All data has this disabled by default except for Actions.
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layerMaskLayer bitmask Example:# set armature to layers 14 and 16 armature.layerMask = (1<<13) + (1<<15)
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libpath to the blend file this datablock is stored in (readonly).lib will be None unless you are using external blend files with (File, Append/Link) Note: the path may be relative, to get the full path use Blender.sys.expandpath
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nameunique name within each blend file.The name is case sensitive and 21 characters maximum length. Note: a blend file may have naming collisions when external library data is used, be sure to check the value of lib. Note: Setting a value longer then 21 characters will be shortened
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tagA temporary tag that to flag data as being used within a loop. always set all tags to True or False before using since blender uses this flag for its own internal operations.
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usersThe number of users this datablock has. (readonly) Zero user datablocks are de-allocated after reloading and saving.
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