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This object gives access to Bone-specific data in Blender. This object cannot be instantiated but is returned by BonesDict when the armature is not in editmode.
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Bool |
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Bool |
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List of Bone object |
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List of Bone Objects |
children The children directly attached to this bone. |
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Float |
deformDist The deform distance of the bone |
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Dictionary |
head This Bone's "head" ending position when in rest state. |
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Float |
headRadius The radius of this bones head (used for envalope bones) |
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Int |
layerMask Layer bitmask Example: |
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Float |
length The length of the bone. |
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Matrix Object |
matrix This Bone's matrix. |
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String |
name The name of this Bone. |
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List of Constants |
options Various bone options which can be: |
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Bone Object |
parent The parent Bone. |
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Dictionary |
roll This Bone's roll value. |
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Int |
subdivision The number of bone subdivisions. |
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Dictionary |
tail This Bone's "tail" ending position when in rest state. |
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Float |
tailRadius The radius of this bones head (used for envalope bones) |
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Float |
weight The bone's weight. |
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Gets all the children under this bone including the children's children.
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headThis Bone's "head" ending position when in rest state. Keys are:
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layerMaskLayer bitmask Example:# set bone to layers 14 and 16 bone.layerMask = (1<<13) + (1<<15)
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lengthThe length of the bone. This cannot be set.
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matrixThis Bone's matrix. This cannot be set. Keys are:
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optionsVarious bone options which can be:
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rollThis Bone's roll value. Keys are:
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tailThis Bone's "tail" ending position when in rest state. Keys are:
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