This object is a wrapper for editbone data and is used only in the
manipulation of the armature in editmode.
Float
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deformDist
The deform distance of the bone
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Vector Object
|
head
This Bone's "head" ending position when in rest state
(armaturespace).
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Float
|
headRadius
The radius of this bones head (used for envalope bones)
|
Float
|
length
The length of the bone.
|
Matrix Object
|
matrix
This Bone's matrix.
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String
|
name
The name of this Bone.
|
List of Constants
|
options
Various bone options which can be:
|
Editbone Object
|
parent
The parent Bone.
|
Float
|
roll
This Bone's roll value (armaturespace).
|
Int
|
subdivision
The number of bone subdivisions.
|
Vector Object
|
tail
This Bone's "tail" ending position when in rest state
(armaturespace).
|
Float
|
tailRadius
The radius of this bones head (used for envalope bones)
|
Float
|
weight
The bone's weight.
|