Module KX_SCA_AddObjectActuator
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1
2
3 from SCA_IActuator import *
4
6 """
7 Edit Object Actuator (in Add Object Mode)
8
9 @warning: An Add Object actuator will be ignored if at game start, the linked object doesn't exist
10 (or is empty) or the linked object is in an active layer.
11
12 This will genereate a warning in the console:
13
14 C{ERROR: GameObject I{OBName} has a AddObjectActuator I{ActuatorName} without object (in 'nonactive' layer)}
15 """
17 """
18 Sets the game object to add.
19
20 A copy of the object will be added to the scene when the actuator is activated.
21
22 If the object does not exist, this function is ignored.
23
24 object can either be a L{KX_GameObject} or the name of an object or None.
25
26 @type object: L{KX_GameObject}, string or None
27 """
29 """
30 Returns the name of the game object to be added.
31
32 Returns None if no game object has been assigned to be added.
33 @type name_only: bool
34 @param name_only: optional argument, when 0 return a KX_GameObject
35 @rtype: string, KX_GameObject or None if no object is set
36 """
38 """
39 Sets the lifetime of added objects, in frames.
40
41 If time == 0, the object will last forever.
42
43 @type time: integer
44 @param time: The minimum value for time is 0.
45 """
47 """
48 Returns the lifetime of the added object, in frames.
49
50 @rtype: integer
51 """
53 """
54 Sets the initial linear velocity of added objects.
55
56 @type vx: float
57 @param vx: the x component of the initial linear velocity.
58 @type vy: float
59 @param vy: the y component of the initial linear velocity.
60 @type vz: float
61 @param vz: the z component of the initial linear velocity.
62 """
64 """
65 Returns the initial linear velocity of added objects.
66
67 @rtype: list [vx, vy, vz]
68 """
70 """
71 Sets the initial angular velocity of added objects.
72
73 @type vx: float
74 @param vx: the x component of the initial angular velocity.
75 @type vy: float
76 @param vy: the y component of the initial angular velocity.
77 @type vz: float
78 @param vz: the z component of the initial angular velocity.
79 """
81 """
82 Returns the initial angular velocity of added objects.
83
84 @rtype: list [vx, vy, vz]
85 """
87 """
88 Returns the last object created by this actuator.
89
90 @rtype: L{KX_GameObject}
91 @return: A L{KX_GameObject} or None if no object has been created.
92 """
93