Module KX_TrackToActuator
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1
2
3 from SCA_IActuator import *
4
6 """
7 Edit Object actuator in Track To mode.
8
9 @warning: Track To Actuators will be ignored if at game start, the
10 object to track to is invalid.
11
12 This will generate a warning in the console:
13
14 C{ERROR: GameObject I{OBName} no object in EditObjectActuator I{ActuatorName}}
15
16 """
18 """
19 Sets the object to track.
20
21 @type object: L{KX_GameObject}, string or None
22 @param object: Either a reference to a game object or the name of the object to track.
23 """
25 """
26 Returns the name of the object to track.
27
28 @type name_only: bool
29 @param name_only: optional argument, when 0 return a KX_GameObject
30 @rtype: string, KX_GameObject or None if no object is set
31 """
33 """
34 Sets the time in frames with which to delay the tracking motion.
35
36 @type time: integer
37 """
39 """
40 Returns the time in frames with which the tracking motion is delayed.
41
42 @rtype: integer
43 """
45 """
46 Sets the tracking motion to use 3D.
47
48 @type use3d: boolean
49 @param use3d: - True: allow the tracking motion to extend in the z-direction.
50 - False: lock the tracking motion to the x-y plane.
51 """
53 """
54 Returns True if the tracking motion will track in the z direction.
55
56 @rtype: boolean
57 """
58