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This object gives access to Matrices in Blender.
Attention: Quaternion data can be wrapped or non-wrapped. When a object is wrapped it means that the object will give you direct access to the data inside of blender. Modification of this object will directly change the data inside of blender. To copy a wrapped object you need to use the object's constructor. If you copy and object by assignment you will not get a second copy but a second reference to the same data. Only certain functions will return wrapped data. This will be indicated in the method description. Example:
wrappedObject = Object.getAttribute() #this is wrapped data print wrappedObject.wrapped #prints 'True' copyOfObject = Object(wrappedObject) #creates a copy of the object secondPointer = wrappedObject #creates a second pointer to the same data print wrappedObject.attribute #prints '5' secondPointer.attribute = 10 print wrappedObject.attribute #prints '10' print copyOfObject.attribute #prints '5'
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New matrix object. |
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float |
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Matrix object. |
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Vector object. |
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Vector object. |
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Euler object |
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Quaternion object |
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colSize The column size of the matrix. |
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rowSize The row size of the matrix. |
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wrapped Whether or not this object wrapps internal data |
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Create a new matrix object from initialized values. Example: matrix = Matrix([1,1,1],[0,1,0],[1,0,0]) matrix = Matrix(mat) matrix = Matrix(seq1, seq2, vector)
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Set all matrix values to 0.
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Returns a copy of this matrix
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Set the matrix to the identity matrix. An object with zero location and rotation, a scale of 1, will have an identity matrix. See http://en.wikipedia.org/wiki/Identity_matrix
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Set the matrix to its transpose. See http://en.wikipedia.org/wiki/Transpose
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Return the determinant of a matrix. See http://en.wikipedia.org/wiki/Determinant
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Set the matrix to its inverse. See http://en.wikipedia.org/wiki/Inverse_matrix
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Return the 3d submatrix corresponding to the linear term of the embedded affine transformation in 3d. This matrix represents rotation and scale. Note that the (4,4) element of a matrix can be used for uniform scaling, too.
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Return a the translation part of a 4 row matrix.
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Return a the scale part of a 3x3 or 4x4 matrix.
Note: This method does not return negative a scale on any axis because it is not possible to obtain this data from the matrix alone. |
Resize the matrix to by 4x4
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Return an Euler representation of the rotation matrix (3x3 or 4x4 matrix only).
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Return a quaternion representation of the rotation matrix
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