Module Metaball
source code
The Blender.Metaball submodule
This module provides access to Metaball data in Blender and the
elements they contain.
Example:
import Blender
mb = Blender.Metaball.New()
for i in xrange(20):
element= mb.elements.add()
element.co = Blender.Mathutils.Vector(i, 0, 0)
sce = Blender.Scene.GetCurrent()
sce.objects.new(mb)
Example:
# Converts the active armature into metaballs
from Blender import *
def main():
scn= Scene.GetCurrent()
ob_arm= scn.objects.active
if not ob_arm or ob_arm.type!='Armature':
Draw.PupMenu('No Armature Selected')
return
arm= ob_arm.data
res= Draw.PupFloatInput('res:', 0.2, 0.05, 2.0)
if not res:
return
# Make a metaball
mb= Metaball.New()
mb.wiresize= res
# Link to the Scene
ob_mb = scn.objects.new(ob_mb)
ob_arm.sel= 0
ob_mb.setMatrix(ob_arm.matrixWorld)
meta_type= 0 # all elemts are ball type
meta_stiffness= 2.0 # Volume
for bone in arm.bones.values():
print bone
# Find out how many metaballs to add based on bone length, 4 min
length= bone.length
if length < res:
mballs= 4
else:
mballs= int(length/res)
if mballs < 4:
mballs = 4
print 'metaball count', mballs
# get the bone properties
head_rad= bone.headRadius
tail_rad= bone.tailRadius
head_loc= bone.head['ARMATURESPACE']
tail_loc= bone.tail['ARMATURESPACE']
for i in range(mballs):
f= float(i)
w1= f/mballs # weighting of this position on the bone for rad and loc
w2= 1-w1
loc= head_loc*w1 + tail_loc*w2
rad= (head_rad*w1 + tail_rad*w2) * 1.3
# Add the metaball
ml= mb.elements.add()
ml.co= loc
ml.radius= rad
ml.stiffness= meta_stiffness
Window.RedrawAll()
main()
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Metaball
This metaball gives access to generic data from all metaballs in
Blender.
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MetaElemSeq
This object provides sequence and iterator access to the metaballs
elements.
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Metaelem
This gives direct access to meta element data within a metaball.
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Blender Metaball
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Blender Metaball or a list of Blender Metaballs
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readonly dictionary
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Types
MeteElement types.
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readonly dictionary
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Update
MeteElement types.
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__package__ = None
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Creates a new Metaball.
- Parameters:
name (string) - The name of the metaball. If this parameter is not given (or not
valid) blender will assign a name to the metaball.
- Returns: Blender Metaball
- The created Metaball.
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Get the Metaball from Blender.
- Parameters:
name (string) - The name of the requested Metaball.
- Returns: Blender Metaball or a list of Blender Metaballs
- It depends on the 'name' parameter:
-
(name): The Metaball with the given name;
-
(): A list with all Metaballs in the current scene.
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Types
MeteElement types.
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BALL
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TUBE
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PLANE
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ELIPSOID
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CUBE
- Type:
- readonly dictionary
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Update
MeteElement types.
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ALWAYS
-
HALFRES
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FAST
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NEVER
- Type:
- readonly dictionary
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