Module Object
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Source Code for Module Object

   1  # Blender.Object module and the Object PyType object 
   2   
   3  """ 
   4  The Blender.Object submodule 
   5   
   6  B{New}: 
   7          - Addition of attributes for particle deflection, softbodies, and 
   8                  rigidbodies. 
   9          - Objects now increment the Blender user count when they are created and 
  10                  decremented it when they are destroyed.  This means Python scripts can 
  11                  keep the object "alive" if it is deleted in the Blender GUI. 
  12          - L{Object.getData} now accepts two optional bool keyword argument to 
  13                          define (1) if the user wants the data object or just its name 
  14                          and (2) if a mesh object should use NMesh or Mesh. 
  15          - L{Object.clearScriptLinks} accepts a parameter now. 
  16          - Object attributes: renamed Layer to L{Layers<Object.Object.Layers>} and 
  17                  added the easier L{layers<Object.Object.layers>}.  The old form "Layer" 
  18                  will continue to work. 
  19   
  20   
  21  Object 
  22  ====== 
  23   
  24  This module provides access to the B{Objects} in Blender. 
  25   
  26  Example:: 
  27   
  28          import Blender 
  29          scn = Blender.Scene.GetCurrent()      # get the current scene 
  30          cam = Blender.Camera.New('ortho')     # make ortho camera data object 
  31          ob = scn.objects.new(cam)             # make a new object in this scene using the camera data 
  32          ob.setLocation (0.0, -5.0, 1.0)       # position the object in the scene 
  33   
  34          Blender.Redraw()                      # redraw the scene to show the updates. 
  35   
  36  @type DrawModes: readonly dictionary 
  37  @var DrawModes: Constant dict used for with L{Object.drawMode} bitfield 
  38          attribute.  Values can be ORed together.  Individual bits can also 
  39          be set/cleared with boolean attributes. 
  40                  - AXIS: Enable display of active object's center and axis. 
  41                  - TEXSPACE: Enable display of active object's texture space. 
  42                  - NAME: Enable display of active object's name. 
  43                  - WIRE: Enable the active object's wireframe over solid drawing. 
  44                  - XRAY: Enable drawing the active object in front of others. 
  45                  - TRANSP: Enable transparent materials for the active object (mesh only). 
  46   
  47  @type DrawTypes: readonly dictionary 
  48  @var DrawTypes: Constant dict used for with L{Object.drawType} attribute. 
  49          Only one type can be selected at a time. 
  50                  - BOUNDBOX: Only draw object with bounding box 
  51                  - WIRE: Draw object in wireframe 
  52                  - SOLID: Draw object in solid 
  53                  - SHADED: Draw object with shaded or textured 
  54   
  55  @type ParentTypes: readonly dictionary 
  56  @var ParentTypes: Constant dict used for with L{Object.parentType} attribute. 
  57                  - OBJECT: Object parent type. 
  58                  - CURVE: Curve deform parent type. 
  59                  - LATTICE: Lattice deform parent type. Note: This is the same as ARMATURE, 2.43 was released with LATTICE as an invalid value. 
  60                  - ARMATURE: Armature deform parent type. 
  61                  - VERT1: 1 mesh vert parent type. 
  62                  - VERT3: 1 mesh verts parent type. 
  63                  - BONE: Armature bone parent type. 
  64                           
  65   
  66  @type ProtectFlags: readonly dictionary 
  67  @var ProtectFlags: Constant dict used for with L{Object.protectFlags} attribute. 
  68          Values can be ORed together.   
  69                  - LOCX, LOCY, LOCZ: lock x, y or z location individually 
  70                  - ROTX, ROTY, ROTZ: lock x, y or z rotation individually 
  71                  - SCALEX, SCALEY, SCALEZ: lock x, y or z scale individually 
  72                  - LOC, ROT, SCALE: lock all 3 attributes for location, rotation or scale 
  73   
  74  @type PITypes: readonly dictionary 
  75  @var PITypes: Constant dict used for with L{Object.piType} attribute. 
  76          Only one type can be selected at a time. 
  77                  - NONE: No force influence on particles 
  78                  - FORCE: Object center attracts or repels particles ("Spherical") 
  79                  - VORTEX: Particles swirl around Z-axis of the object 
  80                  - WIND: Constant force applied in direction of object Z axis 
  81                  - GUIDE: Use a Curve Path to guide particles 
  82   
  83  @type RBFlags: readonly dictionary 
  84  @var RBFlags: Constant dict used for with L{Object.rbFlags} attribute. 
  85          Values can be ORed together.   
  86                  - SECTOR: All game elements should be in the Sector boundbox 
  87                  - PROP: An Object fixed within a sector 
  88                  - BOUNDS: Specify a bounds object for physics 
  89                  - ACTOR: Enables objects that are evaluated by the engine 
  90                  - DYNAMIC: Enables motion defined by laws of physics (requires ACTOR) 
  91                  - GHOST: Enable objects that don't restitute collisions (requires ACTOR) 
  92                  - MAINACTOR: Enables MainActor (requires ACTOR) 
  93                  - RIGIDBODY: Enable rolling physics (requires ACTOR, DYNAMIC) 
  94                  - COLLISION_RESPONSE: Disable auto (de)activation (requires ACTOR, DYNAMIC) 
  95                  - USEFH: Use Fh settings in Materials (requires ACTOR, DYNAMIC) 
  96                  - ROTFH: Use face normal to rotate Object (requires ACTOR, DYNAMIC) 
  97                  - ANISOTROPIC: Enable anisotropic friction (requires ACTOR, DYNAMIC) 
  98                  - CHILD: reserved 
  99   
 100  @type IpoKeyTypes: readonly dictionary 
 101  @var IpoKeyTypes: Constant dict used for with L{Object.insertIpoKey} attribute. 
 102          Values can be ORed together. 
 103                  - LOC 
 104                  - ROT 
 105                  - SIZE 
 106                  - LOCROT 
 107                  - LOCROTSIZE 
 108                  - LAYER 
 109                  - PI_STRENGTH 
 110                  - PI_FALLOFF 
 111                  - PI_SURFACEDAMP 
 112                  - PI_RANDOMDAMP 
 113                  - PI_PERM 
 114   
 115  @type RBShapes: readonly dictionary 
 116  @var RBShapes: Constant dict used for with L{Object.rbShapeBoundType} 
 117          attribute.  Only one type can be selected at a time.  Values are 
 118          BOX, SPHERE, CYLINDER, CONE, and POLYHEDERON 
 119   
 120  @type EmptyShapes: readonly dictionary 
 121  @var EmptyShapes: Constant dict used for with L{Object.emptyShape} attribute. 
 122          Only one type can be selected at a time. Values are 
 123          ARROW, ARROWS, AXES, CIRCLE, CONE, CUBE AND SPHERE 
 124  """ 
 125   
126 -def New (type, name='type'):
127 """ 128 Creates a new Object. Deprecated; instead use Scene.objects.new(). 129 @type type: string 130 @param type: The Object type: 'Armature', 'Camera', 'Curve', 'Lamp', 'Lattice', 131 'Mball', 'Mesh', 'Surf' or 'Empty'. 132 @type name: string 133 @param name: The name of the object. By default, the name will be the same 134 as the object type. 135 If the name is already in use, this new object will have a number at the end of the name. 136 @return: The created Object. 137 138 I{B{Example:}} 139 140 The example below creates a new Lamp object and puts it at the default 141 location (0, 0, 0) in the current scene:: 142 import Blender 143 144 object = Blender.Object.New('Lamp') 145 lamp = Blender.Lamp.New('Spot') 146 object.link(lamp) 147 sce = Blender.Scene.GetCurrent() 148 sce.link(object) 149 150 Blender.Redraw() 151 @Note: if an object is created but is not linked to object data, and the 152 object is not linked to a scene, it will be deleted when the Python 153 object is deallocated. This is because Blender does not allow objects 154 to exist without object data unless they are Empty objects. Scene.link() 155 will automatically create object data for an object if it has none. 156 """
157
158 -def Get (name = None):
159 """ 160 Get the Object from Blender. 161 @type name: string 162 @param name: The name of the requested Object. 163 @return: It depends on the 'name' parameter: 164 - (name): The Object with the given name; 165 - (): A list with all Objects in the current scene. 166 167 I{B{Example 1:}} 168 169 The example below works on the default scene. The script returns the plane object and prints the location of the plane:: 170 import Blender 171 172 object = Blender.Object.Get ('plane') 173 print object.getLocation() 174 175 I{B{Example 2:}} 176 177 The example below works on the default scene. The script returns all objects 178 in the scene and prints the list of object names:: 179 import Blender 180 181 objects = Blender.Object.Get () 182 print objects 183 @note: Get will return objects from all scenes. 184 Most user tools should only operate on objects from the current scene - Blender.Scene.GetCurrent().getChildren() 185 """
186
187 -def GetSelected ():
188 """ 189 Get the user selection. If no objects are selected, an empty list will be returned. 190 191 @return: A list of all selected Objects in the current scene. 192 193 I{B{Example:}} 194 195 The example below works on the default scene. Select one or more objects and 196 the script will print the selected objects:: 197 import Blender 198 199 objects = Blender.Object.GetSelected() 200 print objects 201 @note: The active object will always be the first object in the list (if selected). 202 @note: The user selection is made up of selected objects from Blender's current scene only. 203 @note: The user selection is limited to objects on visible layers; 204 if the user's last active 3d view is in localview then the selection will be limited to the objects in that localview. 205 """
206 207
208 -def Duplicate (mesh=0, surface=0, curve=0, text=0, metaball=0, armature=0, lamp=0, material=0, texture=0, ipo=0):
209 """ 210 Duplicate selected objects on visible layers from Blenders current scene, 211 de-selecting the currently visible, selected objects and making a copy where all new objects are selected. 212 By default no data linked to the object is duplicated; use the keyword arguments to change this. 213 L{Object.GetSelected()<GetSelected>} will return the list of objects resulting from duplication. 214 215 B{Note}: This command will raise an error if used from the command line (background mode) because it uses the 3D view context. 216 217 @type mesh: bool 218 @param mesh: When non-zero, mesh object data will be duplicated with the objects. 219 @type surface: bool 220 @param surface: When non-zero, surface object data will be duplicated with the objects. 221 @type curve: bool 222 @param curve: When non-zero, curve object data will be duplicated with the objects. 223 @type text: bool 224 @param text: When non-zero, text object data will be duplicated with the objects. 225 @type metaball: bool 226 @param metaball: When non-zero, metaball object data will be duplicated with the objects. 227 @type armature: bool 228 @param armature: When non-zero, armature object data will be duplicated with the objects. 229 @type lamp: bool 230 @param lamp: When non-zero, lamp object data will be duplicated with the objects. 231 @type material: bool 232 @param material: When non-zero, materials used by the object or its object data will be duplicated with the objects. 233 @type texture: bool 234 @param texture: When non-zero, texture data used by the object's materials will be duplicated with the objects. 235 @type ipo: bool 236 @param ipo: When non-zero, Ipo data linked to the object will be duplicated with the objects. 237 238 I{B{Example:}} 239 240 The example below creates duplicates the active object 10 times 241 and moves each object 1.0 on the X axis:: 242 import Blender 243 244 scn = Scene.GetCurrent() 245 ob_act = scn.objects.active 246 247 # Unselect all 248 scn.objects.selected = [] 249 ob_act.sel = 1 250 251 for x in xrange(10): 252 Blender.Object.Duplicate() # Duplicate linked 253 ob_act = scn.objects.active 254 ob_act.LocX += 1 255 Blender.Redraw() 256 """
257 258 from IDProp import IDGroup, IDArray
259 -class Object:
260 """ 261 The Object object 262 ================= 263 This object gives access to generic data from all objects in Blender. 264 265 B{Note}: 266 When dealing with properties and functions such as LocX/RotY/getLocation(), getSize() and getEuler(), 267 keep in mind that these transformation properties are relative to the object itself, ignoring any other transformations. 268 269 To get these values in worldspace (taking into account vertex parents, constraints, etc.) 270 pass the argument 'worldspace' to these functions. 271 272 @ivar restrictDisplay: Don't display this object in the 3D view: disabled by default, use the outliner to toggle. 273 @type restrictDisplay: bool 274 @ivar restrictSelect: Don't select this object in the 3D view: disabled by default, use the outliner to toggle. 275 @type restrictSelect: bool 276 @ivar restrictRender: Don't render this object: disabled by default, use the outliner to toggle. 277 @type restrictRender: bool 278 @ivar LocX: The X location coordinate of the object. 279 @type LocX: float 280 @ivar LocY: The Y location coordinate of the object. 281 @type LocY: float 282 @ivar LocZ: The Z location coordinate of the object. 283 @type LocZ: float 284 @ivar loc: The (X,Y,Z) location coordinates of the object. 285 @type loc: tuple of 3 floats 286 @ivar dLocX: The delta X location coordinate of the object. 287 This variable applies to IPO Objects only. 288 @type dLocX: float 289 @ivar dLocY: The delta Y location coordinate of the object. 290 This variable applies to IPO Objects only. 291 @type dLocY: float 292 @ivar dLocZ: The delta Z location coordinate of the object. 293 This variable applies to IPO Objects only. 294 @type dLocZ: float 295 @ivar dloc: The delta (X,Y,Z) location coordinates of the object (vector). 296 This variable applies to IPO Objects only. 297 @type dloc: tuple of 3 floats 298 @ivar RotX: The X rotation angle (in radians) of the object. 299 @type RotX: float 300 @ivar RotY: The Y rotation angle (in radians) of the object. 301 @type RotY: float 302 @ivar RotZ: The Z rotation angle (in radians) of the object. 303 @type RotZ: float 304 @ivar rot: The (X,Y,Z) rotation angles (in radians) of the object. 305 @type rot: euler (Py_WRAPPED) 306 @ivar dRotX: The delta X rotation angle (in radians) of the object. 307 This variable applies to IPO Objects only. 308 @type dRotX: float 309 @ivar dRotY: The delta Y rotation angle (in radians) of the object. 310 This variable applies to IPO Objects only. 311 @type dRotY: float 312 @ivar dRotZ: The delta Z rotation angle (in radians) of the object. 313 This variable applies to IPO Objects only. 314 @type dRotZ: float 315 @ivar drot: The delta (X,Y,Z) rotation angles (in radians) of the object. 316 This variable applies to IPO Objects only. 317 @type drot: tuple of 3 floats 318 @ivar SizeX: The X size of the object. 319 @type SizeX: float 320 @ivar SizeY: The Y size of the object. 321 @type SizeY: float 322 @ivar SizeZ: The Z size of the object. 323 @type SizeZ: float 324 @ivar size: The (X,Y,Z) size of the object. 325 @type size: tuple of 3 floats 326 @ivar dSizeX: The delta X size of the object. 327 @type dSizeX: float 328 @ivar dSizeY: The delta Y size of the object. 329 @type dSizeY: float 330 @ivar dSizeZ: The delta Z size of the object. 331 @type dSizeZ: float 332 @ivar dsize: The delta (X,Y,Z) size of the object. 333 @type dsize: tuple of 3 floats 334 @ivar Layers: The object layers (also check the newer attribute 335 L{layers<layers>}). This value is a bitmask with at 336 least one position set for the 20 possible layers starting from the low 337 order bit. The easiest way to deal with these values in in hexadecimal 338 notation. 339 Example:: 340 ob.Layer = 0x04 # sets layer 3 ( bit pattern 0100 ) 341 After setting the Layer value, call Blender.Redraw( -1 ) to update 342 the interface. 343 @type Layers: integer (bitmask) 344 @type layers: list of integers 345 @ivar layers: The layers this object is visible in (also check the older 346 attribute L{Layers<Layers>}). This returns a list of 347 integers in the range [1, 20], each number representing the respective 348 layer. Setting is done by passing a list of ints or an empty list for 349 no layers. 350 Example:: 351 ob.layers = [] # object won't be visible 352 ob.layers = [1, 4] # object visible only in layers 1 and 4 353 ls = o.layers 354 ls.append(10) 355 o.layers = ls 356 print ob.layers # will print: [1, 4, 10] 357 B{Note}: changes will only be visible after the screen (at least 358 the 3d View and Buttons windows) is redrawn. 359 @ivar parent: The parent object of the object (if defined). Read-only. 360 @type parent: Object or None 361 @ivar data: The Datablock object linked to this object. Read-only. 362 @type data: varies 363 @ivar ipo: Contains the Ipo if one is assigned to the object, B{None} 364 otherwise. Setting to B{None} clears the current Ipo. 365 @type ipo: Ipo 366 @ivar mat: The matrix of the object in world space (absolute, takes vertex parents, tracking 367 and Ipos into account). Read-only. 368 @type mat: Matrix 369 @ivar matrix: Same as L{mat}. Read-only. 370 @type matrix: Matrix 371 @ivar matrixLocal: The matrix of the object relative to its parent; if there is no parent, 372 returns the world matrix (L{matrixWorld<Object.Object.matrixWorld>}). 373 @type matrixLocal: Matrix 374 @ivar matrixParentInverse: The inverse if the parents local matrix, set when the objects parent is set (wrapped). 375 @type matrixParentInverse: Matrix 376 @ivar matrixOldWorld: Old-type worldspace matrix (prior to Blender 2.34). 377 Read-only. 378 @type matrixOldWorld: Matrix 379 @ivar matrixWorld: Same as L{mat}. Read-only. 380 @type matrixWorld: Matrix 381 @ivar colbits: The Material usage mask. A set bit #n means: the Material 382 #n in the Object's material list is used. Otherwise, the Material #n 383 of the Objects Data material list is displayed. 384 Example:: 385 object.colbits = (1<<0) + (1<<5) # use mesh materials 0 (1<<0) and 5 (1<<5) 386 # use object materials for all others 387 @ivar sel: The selection state of the object in the current scene. 388 True is selected, False is unselected. Setting makes the object active. 389 @type sel: boolean 390 @ivar effects: The list of particle effects associated with the object. (depricated, will always return an empty list) 391 Read-only. 392 @type effects: list of Effect objects 393 @ivar parentbonename: The string name of the parent bone (if defined). 394 This can be set to another bone in the armature if the object already has a bone parent. 395 @type parentbonename: string or None 396 @ivar parentVertexIndex: A list of vertex parent indicies, with a length of 0, 1 or 3. When there are 1 or 3 vertex parents, the indicies can be assigned to a sequence of the same length. 397 @type parentVertexIndex: list 398 @ivar protectFlags: The "transform locking" bitfield flags for the object. 399 See L{ProtectFlags} const dict for values. 400 @type protectFlags: int 401 @ivar DupGroup: The DupliGroup Animation Property. Assign a group to 402 DupGroup to make this object an instance of that group. 403 This does not enable or disable the DupliGroup option, for that use 404 L{enableDupGroup}. 405 The attribute returns None when this object does not have a dupliGroup, 406 and setting the attrbute to None deletes the object from the group. 407 @type DupGroup: Group or None 408 @ivar DupObjects: The Dupli object instances. Read-only. 409 Returns of list of tuples for object duplicated 410 by dupliframe, dupliverts dupligroups and other animation properties. 411 The first tuple item is the original object that is duplicated, 412 the second is the 4x4 worldspace dupli-matrix. 413 Example:: 414 import Blender 415 from Blender import Object, Scene, Mathutils 416 417 ob= Object.Get('Cube') 418 dupe_obs= ob.DupObjects 419 scn= Scene.GetCurrent() 420 for dupe_ob, dupe_matrix in dupe_obs: 421 print dupe_ob.name 422 empty_ob = scn.objects.new('Empty') 423 empty_ob.setMatrix(dupe_matrix) 424 Blender.Redraw() 425 @type DupObjects: list of tuples containing (object, matrix) 426 @ivar enableNLAOverride: Whether the object uses NLA or active Action for animation. When True the NLA is used. 427 @type enableNLAOverride: boolean 428 @ivar enableDupVerts: The DupliVerts status of the object. 429 Does not indicate that this object has any dupliVerts, 430 (as returned by L{DupObjects}) just that dupliVerts are enabled. 431 @type enableDupVerts: boolean 432 @ivar enableDupFaces: The DupliFaces status of the object. 433 Does not indicate that this object has any dupliFaces, 434 (as returned by L{DupObjects}) just that dupliFaces are enabled. 435 @type enableDupFaces: boolean 436 @ivar enableDupFacesScale: The DupliFacesScale status of the object. 437 @type enableDupFacesScale: boolean 438 @ivar dupFacesScaleFac: Scale factor for dupliface instance, 1.0 by default. 439 @type dupFacesScaleFac: float 440 @ivar enableDupFrames: The DupliFrames status of the object. 441 Does not indicate that this object has any dupliFrames, 442 (as returned by L{DupObjects}) just that dupliFrames are enabled. 443 @type enableDupFrames: boolean 444 @ivar enableDupGroup: The DupliGroup status of the object. 445 Set True to make this object an instance of the object's L{DupGroup}, 446 and set L{DupGroup} to a group for this to take effect, 447 Use L{DupObjects} to get the object data from this instance. 448 @type enableDupGroup: boolean 449 @ivar enableDupRot: The DupliRot status of the object. 450 Use with L{enableDupVerts} to rotate each instance 451 by the vertex normal. 452 @type enableDupRot: boolean 453 @ivar enableDupNoSpeed: The DupliNoSpeed status of the object. 454 Use with L{enableDupFrames} to ignore dupliFrame speed. 455 @type enableDupNoSpeed: boolean 456 @ivar DupSta: The DupliFrame starting frame. Use with L{enableDupFrames}. 457 Value clamped to [1,32767]. 458 @type DupSta: int 459 @ivar DupEnd: The DupliFrame end frame. Use with L{enableDupFrames}. 460 Value clamped to [1,32767]. 461 @type DupEnd: int 462 @ivar DupOn: The DupliFrames in succession between DupOff frames. 463 Value is clamped to [1,1500]. 464 Use with L{enableDupFrames} and L{DupOff} > 0. 465 @type DupOn: int 466 @ivar DupOff: The DupliFrame removal of every Nth frame for this object. 467 Use with L{enableDupFrames}. Value is clamped to [0,1500]. 468 @type DupOff: int 469 @ivar passIndex: Index # for the IndexOB render pass. 470 Value is clamped to [0,1000]. 471 @type passIndex: int 472 @ivar activeMaterial: The active material index for this object. 473 474 The active index is used to select the material to edit in the material buttons, 475 new data created will also use the active material. 476 477 Value is clamped to [1,len(ob.materials)]. - [0,0] when there is no materials applied to the object. 478 @type activeMaterial: int 479 @ivar activeShape: The active shape key index for this object. 480 481 The active index is used to select the material to edit in the material buttons, 482 new data created will also use the active material. 483 484 Value is clamped to [1,len(ob.data.key.blocks)]. - [0,0] when there are no keys. 485 486 @type activeShape: int 487 488 @ivar pinShape: If True, only the activeShape will be displayed. 489 @type pinShape: bool 490 @ivar drawSize: The size to display the Empty. 491 Value clamped to [0.01,10.0]. 492 @type drawSize: float 493 @ivar modifiers: The modifiers associated with the object. 494 Example:: 495 # copy the active objects modifiers to all other visible selected objects 496 from Blender import * 497 scn = Scene.GetCurrent() 498 ob_act = scn.objects.active 499 for ob in scn.objects.context: 500 # Cannot copy modifiers to an object of a different type 501 if ob.type == ob_act.type: 502 ob.modifiers = ob_act.modifiers 503 @type modifiers: L{Modifier Sequence<Modifier.ModSeq>} 504 @ivar constraints: a L{sequence<Constraint.Constraints>} of 505 L{constraints<Constraint.Constraint>} for the object. Read-only. 506 @type constraints: Constraint Sequence 507 @ivar actionStrips: a L{sequence<NLA.ActionStrips>} of 508 L{action strips<NLA.ActionStrip>} for the object. Read-only. 509 @type actionStrips: BPy_ActionStrips 510 @ivar action: The action associated with this object (if defined). 511 @type action: L{Action<NLA.Action>} or None 512 @ivar oopsLoc: Object's (X,Y) OOPs location. Returns None if object 513 is not found in list. 514 @type oopsLoc: tuple of 2 floats 515 @ivar oopsSel: Object OOPs selection flag. 516 @type oopsSel: boolean 517 @ivar game_properties: The object's properties. Read-only. 518 @type game_properties: list of Properties. 519 @ivar timeOffset: The time offset of the object's animation. 520 Value clamped to [-300000.0,300000.0]. 521 @type timeOffset: float 522 @ivar track: The object's tracked object. B{None} is returned if no 523 object is tracked. Also, assigning B{None} clear the tracked object. 524 @type track: Object or None 525 @ivar type: The object's type. Read-only. 526 @type type: string 527 @ivar boundingBox: The bounding box of this object. Read-only. 528 @type boundingBox: list of 8 3D vectors 529 @ivar drawType: The object's drawing type. 530 See L{DrawTypes} constant dict for values. 531 @type drawType: int 532 @ivar emptyShape: The empty drawing shape. 533 See L{EmptyShapes} constant dict for values. 534 @ivar parentType: The object's parent type. Read-only. 535 See L{ParentTypes} constant dict for values. 536 @type parentType: int 537 @ivar axis: Enable display of active object's center and axis. 538 Also see B{AXIS} bit in L{drawMode} attribute. 539 @type axis: boolean 540 @ivar texSpace: Enable display of active object's texture space. 541 Also see B{TEXSPACE} bit in L{drawMode} attribute. 542 @type texSpace: boolean 543 @ivar nameMode: Enable display of active object's name. 544 Also see B{NAME} bit in L{drawMode} attribute. 545 @type nameMode: boolean 546 @ivar wireMode: Enable the active object's wireframe over solid drawing. 547 Also see B{WIRE} bit in L{drawMode} attribute. 548 @type wireMode: boolean 549 @ivar xRay: Enable drawing the active object in front of others. 550 Also see B{XRAY} bit in L{drawMode} attribute. 551 @type xRay: boolean 552 @ivar transp: Enable transparent materials for the active object 553 (mesh only). Also see B{TRANSP} bit in L{drawMode} attribute. 554 @type transp: boolean 555 @ivar color: Object color used by the game engine and optionally for materials, 4 floats for RGBA object color. 556 @type color: tuple of 4 floats between 0 and 1 557 @ivar drawMode: The object's drawing mode bitfield. 558 See L{DrawModes} constant dict for values. 559 @type drawMode: int 560 561 @ivar piType: Type of particle interaction. 562 See L{PITypes} constant dict for values. 563 @type piType: int 564 @ivar piFalloff: The particle interaction falloff power. 565 Value clamped to [0.0,10.0]. 566 @type piFalloff: float 567 @ivar piMaxDist: Max distance for the particle interaction field to work. 568 Value clamped to [0.0,1000.0]. 569 @type piMaxDist: float 570 @ivar piPermeability: Probability that a particle will pass through the 571 mesh. Value clamped to [0.0,1.0]. 572 @type piPermeability: float 573 @ivar piRandomDamp: Random variation of particle interaction damping. 574 Value clamped to [0.0,1.0]. 575 @type piRandomDamp: float 576 @ivar piSoftbodyDamp: Damping factor for softbody deflection. 577 Value clamped to [0.0,1.0]. 578 @type piSoftbodyDamp: float 579 @ivar piSoftbodyIThick: Inner face thickness for softbody deflection. 580 Value clamped to [0.001,1.0]. 581 @type piSoftbodyIThick: float 582 @ivar piSoftbodyOThick: Outer face thickness for softbody deflection. 583 Value clamped to [0.001,1.0]. 584 @type piSoftbodyOThick: float 585 @ivar piStrength: Particle interaction force field strength. 586 Value clamped to [0.0,1000.0]. 587 @type piStrength: float 588 @ivar piSurfaceDamp: Amount of damping during particle collision. 589 Value clamped to [0.0,1.0]. 590 @type piSurfaceDamp: float 591 @ivar piUseMaxDist: Use a maximum distance for the field to work. 592 @type piUseMaxDist: boolean 593 594 @ivar isSoftBody: True if object is a soft body. Read-only. 595 @type isSoftBody: boolean 596 @ivar SBDefaultGoal: Default softbody goal value, when no vertex group used. 597 Value clamped to [0.0,1.0]. 598 @type SBDefaultGoal: float 599 @ivar SBErrorLimit: Softbody Runge-Kutta ODE solver error limit (low values give more precision). 600 Value clamped to [0.01,1.0]. 601 @type SBErrorLimit: float 602 @ivar SBFriction: General media friction for softbody point movements. 603 Value clamped to [0.0,10.0]. 604 @type SBFriction: float 605 @ivar SBGoalFriction: Softbody goal (vertex target position) friction. 606 Value clamped to [0.0,10.0]. 607 @type SBGoalFriction: float 608 @ivar SBGoalSpring: Softbody goal (vertex target position) spring stiffness. 609 Value clamped to [0.0,0.999]. 610 @type SBGoalSpring: float 611 @ivar SBGrav: Apply gravitation to softbody point movement. 612 Value clamped to [0.0,10.0]. 613 @type SBGrav: float 614 @ivar SBInnerSpring: Softbody edge spring stiffness. 615 Value clamped to [0.0,0.999]. 616 @type SBInnerSpring: float 617 @ivar SBInnerSpringFrict: Softbody edge spring friction. 618 Value clamped to [0.0,10.0]. 619 @type SBInnerSpringFrict: float 620 @ivar SBMass: Softbody point mass (heavier is slower). 621 Value clamped to [0.001,50.0]. 622 @type SBMass: float 623 @ivar SBMaxGoal: Softbody goal maximum (vertex group weights scaled to 624 match this range). Value clamped to [0.0,1.0]. 625 @type SBMaxGoal: float 626 @ivar SBMinGoal: Softbody goal minimum (vertex group weights scaled to 627 match this range). Value clamped to [0.0,1.0]. 628 @type SBMinGoal: float 629 @ivar SBSpeed: Tweak timing for physics to control softbody frequency and 630 speed. Value clamped to [0.0,10.0]. 631 @type SBSpeed: float 632 @ivar SBStiffQuads: Softbody adds diagonal springs on 4-gons enabled. 633 @type SBStiffQuads: boolean 634 @ivar SBUseEdges: Softbody use edges as springs enabled. 635 @type SBUseEdges: boolean 636 @ivar SBUseGoal: Softbody forces for vertices to stick to animated position enabled. 637 @type SBUseGoal: boolean 638 639 @ivar rbFlags: Rigid body bitfield. See L{RBFlags} for valid values. 640 @type rbFlags: int 641 @ivar rbMass: Rigid body mass. Must be a positive value. 642 @type rbMass: float 643 @ivar rbRadius: Rigid body bounding sphere size. Must be a positive 644 value. 645 @type rbRadius: float 646 @ivar rbShapeBoundType: Rigid body shape bound type. See L{RBShapes} 647 const dict for values. 648 @type rbShapeBoundType: int 649 @ivar trackAxis: Track axis. Return string 'X' | 'Y' | 'Z' | '-X' | '-Y' | '-Z' (readonly) 650 @type trackAxis: string 651 @ivar upAxis: Up axis. Return string 'Y' | 'Y' | 'Z' (readonly) 652 @type upAxis: string 653 """
654 - def getParticleSystems():
655 """ 656 Return a list of particle systems linked to this object (see Blender.Particle). 657 """
658
659 - def newParticleSystem(name = None):
660 """ 661 Link a particle system (see Blender.Particle). If no name is 662 given, a new particle system is created. If a name is given and a 663 particle system with that name exists, it is linked to the object. 664 @type name: string 665 @param name: The name of the requested Particle system (optional). 666 """
667
668 - def addVertexGroupsFromArmature(object):
669 """ 670 Add vertex groups from armature using the bone heat method 671 This method can be only used with an Object of the type Mesh when NOT in edit mode. 672 @type object: a bpy armature 673 """
674
675 - def buildParts():
676 """ 677 Recomputes the particle system. This method only applies to an Object of 678 the type Effect. (depricated, does nothing now, use makeDisplayList instead to update the modifier stack) 679 """
680
681 - def insertShapeKey():
682 """ 683 Insert a Shape Key in the current object. It applies to Objects of 684 the type Mesh, Lattice, or Curve. 685 """
686
687 - def getPose():
688 """ 689 Gets the current Pose of the object. 690 @rtype: Pose object 691 @return: the current pose object 692 """
693
694 - def evaluatePose(framenumber):
695 """ 696 Evaluates the Pose based on its currently bound action at a certain frame. 697 @type framenumber: Int 698 @param framenumber: The frame number to evaluate to. 699 """
700
701 - def clearIpo():
702 """ 703 Unlinks the ipo from this object. 704 @return: True if there was an ipo linked or False otherwise. 705 """
706
707 - def clrParent(mode = 0, fast = 0):
708 """ 709 Clears parent object. 710 @type mode: Integer 711 @type fast: Integer 712 @param mode: A mode flag. If mode flag is 2, then the object transform will 713 be kept. Any other value, or no value at all will update the object 714 transform. 715 @param fast: If the value is 0, the scene hierarchy will not be updated. Any 716 other value, or no value at all will update the scene hierarchy. 717 """
718
719 - def getData(name_only=False, mesh=False):
720 """ 721 Returns the Datablock object (Mesh, Lamp, Camera, etc.) linked to this 722 Object. If the keyword parameter B{name_only} is True, only the Datablock 723 name is returned as a string. It the object is of type Mesh, then the 724 B{mesh} keyword can also be used; the data return is a Mesh object if 725 True, otherwise it is an NMesh object (the default). 726 The B{mesh} keyword is ignored for non-mesh objects. 727 @type name_only: bool 728 @param name_only: This is a keyword parameter. If True (or nonzero), 729 only the name of the data object is returned. 730 @type mesh: bool 731 @param mesh: This is a keyword parameter. If True (or nonzero), 732 a Mesh data object is returned. 733 @rtype: specific Object type or string 734 @return: Depends on the type of Datablock linked to the Object. If 735 B{name_only} is True, it returns a string. 736 @note: Mesh is faster than NMesh because Mesh is a thin wrapper. 737 @note: This function is different from L{NMesh.GetRaw} and L{Mesh.Get} 738 because it keeps a link to the original mesh, which is needed if you are 739 dealing with Mesh weight groups. 740 @note: Make sure the object you are getting the data from isn't in 741 EditMode before calling this function; otherwise you'll get the data 742 before entering EditMode. See L{Window.EditMode}. 743 """
744
745 - def getParentBoneName():
746 """ 747 Returns None, or the 'sub-name' of the parent (eg. Bone name) 748 @return: string 749 """
750
751 - def getDeltaLocation():
752 """ 753 Returns the object's delta location in a list (x, y, z) 754 @rtype: A vector triple 755 @return: (x, y, z) 756 """
757
758 - def getDrawMode():
759 """ 760 Returns the object draw mode. 761 @rtype: Integer 762 @return: a sum of the following: 763 - 2 - axis 764 - 4 - texspace 765 - 8 - drawname 766 - 16 - drawimage 767 - 32 - drawwire 768 - 64 - xray 769 """
770
771 - def getDrawType():
772 """ 773 Returns the object draw type 774 @rtype: Integer 775 @return: One of the following: 776 - 1 - Bounding box 777 - 2 - Wire 778 - 3 - Solid 779 - 4 - Shaded 780 - 5 - Textured 781 """
782
783 - def getEuler(space):
784 """ 785 @type space: string 786 @param space: The desired space for the size: 787 - localspace: (default) location without other transformations 788 - worldspace: location taking vertex parents, tracking and 789 Ipos into account 790 Returns the object's localspace rotation as Euler rotation vector (rotX, rotY, rotZ). Angles are in radians. 791 @rtype: Py_Euler 792 @return: A python Euler. Data is wrapped when euler is present. 793 """
794
795 - def getInverseMatrix():
796 """ 797 Returns the object's inverse matrix. 798 @rtype: Py_Matrix 799 @return: A python matrix 4x4 800 """
801
802 - def getIpo():
803 """ 804 Returns the Ipo associated to this object or None if there's no linked ipo. 805 @rtype: Ipo 806 @return: the wrapped ipo or None. 807 """
808 - def isSelected():
809 """ 810 Returns the objects selection state in the current scene as a boolean value True or False. 811 @rtype: Boolean 812 @return: Selection state as True or False 813 """
814
815 - def getLocation(space):
816 """ 817 @type space: string 818 @param space: The desired space for the location: 819 - localspace: (default) location without other transformations 820 - worldspace: location taking vertex parents, tracking and 821 Ipos into account 822 Returns the object's location (x, y, z). 823 @return: (x, y, z) 824 825 I{B{Example:}} 826 827 The example below works on the default scene. It retrieves all objects in 828 the scene and prints the name and location of each object:: 829 import Blender 830 831 sce = Blender.Scene.GetCurrent() 832 833 for ob in sce.objects: 834 print obj.name 835 print obj.loc 836 @note: the worldspace location is the same as ob.matrixWorld[3][0:3] 837 """
838
839 - def getAction():
840 """ 841 Returns an action if one is associated with this object (only useful for armature types). 842 @rtype: Py_Action 843 @return: a python action. 844 """
845
846 - def getMaterials(what = 0):
847 """ 848 Returns a list of materials assigned to the object. 849 @type what: int 850 @param what: if nonzero, empty slots will be returned as None's instead 851 of being ignored (default way). See L{NMesh.NMesh.getMaterials}. 852 @rtype: list of Material Objects 853 @return: list of Material Objects assigned to the object. 854 """
855
856 - def getMatrix(space = 'worldspace'):
857 """ 858 Returns the object matrix. 859 @type space: string 860 @param space: The desired matrix: 861 - worldspace (default): absolute, taking vertex parents, tracking and 862 Ipo's into account; 863 - localspace: relative to the object's parent (returns worldspace 864 matrix if the object doesn't have a parent); 865 - old_worldspace: old behavior, prior to Blender 2.34, where eventual 866 changes made by the script itself were not taken into account until 867 a redraw happened, either called by the script or upon its exit. 868 Returns the object matrix. 869 @rtype: Py_Matrix (WRAPPED DATA) 870 @return: a python 4x4 matrix object. Data is wrapped for 'worldspace' 871 """
872
873 - def getName():
874 """ 875 Returns the name of the object 876 @return: The name of the object 877 878 I{B{Example:}} 879 880 The example below works on the default scene. It retrieves all objects in 881 the scene and prints the name of each object:: 882 import Blender 883 884 sce= Blender.Scene.GetCurrent() 885 886 for ob in sce.objects: 887 print ob.getName() 888 """
889
890 - def getParent():
891 """ 892 Returns the object's parent object. 893 @rtype: Object 894 @return: The parent object of the object. If not available, None will be 895 returned. 896 """
897
898 - def getSize(space):
899 """ 900 @type space: string 901 @param space: The desired space for the size: 902 - localspace: (default) location without other transformations 903 - worldspace: location taking vertex parents, tracking and 904 Ipos into account 905 Returns the object's size. 906 @return: (SizeX, SizeY, SizeZ) 907 @note: the worldspace size will not return negative (flipped) scale values. 908 """
909
910 - def getParentBoneName():
911 """ 912 Returns the object's parent object's sub name, or None. 913 For objects parented to bones, this is the name of the bone. 914 @rtype: String 915 @return: The parent object sub-name of the object. 916 If not available, None will be returned. 917 """
918
919 - def getTimeOffset():
920 """ 921 Returns the time offset of the object's animation. 922 @return: TimeOffset 923 """
924
925 - def getTracked():
926 """ 927 Returns the object's tracked object. 928 @rtype: Object 929 @return: The tracked object of the object. If not available, None will be 930 returned. 931 """
932
933 - def getType():
934 """ 935 Returns the type of the object in 'Armature', 'Camera', 'Curve', 'Lamp', 'Lattice', 936 'Mball', 'Mesh', 'Surf', 'Empty', 'Wave' (deprecated) or 'unknown' in exceptional cases. 937 938 I{B{Example:}} 939 940 The example below works on the default scene. It retrieves all objects in 941 the scene and updates the location and rotation of the camera. When run, 942 the camera will rotate 180 degrees and moved to the opposite side of the X 943 axis. Note that the number 'pi' in the example is an approximation of the 944 true number 'pi'. A better, less error-prone value of pi is math.pi from the python math module.:: 945 import Blender 946 947 sce = Blender.Scene.GetCurrent() 948 949 for obj in sce.objects: 950 if obj.type == 'Camera': 951 obj.LocY = -obj.LocY 952 obj.RotZ = 3.141592 - obj.RotZ 953 954 Blender.Redraw() 955 956 @return: The type of object. 957 @rtype: String 958 """
959
960 - def insertIpoKey(keytype):
961 """ 962 Inserts keytype values in object ipo at curframe. 963 @type keytype: int 964 @param keytype: A constant from L{IpoKeyTypes<Object.IpoKeyTypes>} 965 @return: None 966 """
967 975
976 - def makeParent(objects, noninverse = 0, fast = 0):
977 """ 978 Makes the object the parent of the objects provided in the argument which 979 must be a list of valid Objects. 980 @type objects: Sequence of Blender Object 981 @param objects: The children of the parent 982 @type noninverse: Integer 983 @param noninverse: 984 0 - make parent with inverse 985 1 - make parent without inverse 986 @type fast: Integer 987 @param fast: 988 0 - update scene hierarchy automatically 989 1 - don't update scene hierarchy (faster). In this case, you must 990 explicitely update the Scene hierarchy. 991 @warn: objects must first be linked to a scene before they can become 992 parents of other objects. Calling this makeParent method for an 993 unlinked object will result in an error. 994 """
995
996 - def join(objects):
997 """ 998 Uses the object as a base for all of the objects in the provided list to join into. 999 1000 @type objects: Sequence of Blender Object 1001 @param objects: A list of objects matching the object's type. 1002 @note: Objects in the list will not be removed from the scene. 1003 To avoid overlapping data you may want to remove them manually after joining. 1004 @note: Join modifies the base object's data in place so that 1005 other objects are joined into it. No new object or data is created. 1006 @note: Join will only work for object types Mesh, Armature, Curve and Surface; 1007 an excption will be raised if the object is not of these types. 1008 @note: Objects in the list will be ignored if they to not match the base object. 1009 @note: The base object must be in the current scene to be joined. 1010 @note: This function will not work in background mode (no user interface). 1011 @note: An error in the function input will raise a TypeError or AttributeError, 1012 otherwise an error in the data input will raise a RuntimeError. 1013 For situations where you don't have tight control on the data that is being joined, 1014 you should handle the RuntimeError error, letting the user know the data can't be joined. 1015 """
1016
1017 - def makeParentDeform(objects, noninverse = 0, fast = 0):
1018 """ 1019 Makes the object the deformation parent of the objects provided in the argument 1020 which must be a list of valid Objects. 1021 The parent object must be a Curve or Armature. 1022 @type objects: Sequence of Blender Object 1023 @param objects: The children of the parent 1024 @type noninverse: Integer 1025 @param noninverse: 1026 0 - make parent with inverse 1027 1 - make parent without inverse 1028 @type fast: Integer 1029 @param fast: 1030 0 - update scene hierarchy automatically 1031 1 - don't update scene hierarchy (faster). In this case, you must 1032 explicitely update the Scene hierarchy. 1033 @warn: objects must first be linked to a scene before they can become 1034 parents of other objects. Calling this makeParent method for an 1035 unlinked object will result in an error. 1036 @warn: child objects must be of mesh type to deform correctly. Other object 1037 types will fall back to normal parenting silently. 1038 """
1039
1040 - def makeParentVertex(objects, indices, noninverse = 0, fast = 0):
1041 """ 1042 Makes the object the vertex parent of the objects provided in the argument 1043 which must be a list of valid Objects. 1044 The parent object must be a Mesh, Curve or Surface. 1045 @type objects: Sequence of Blender Object 1046 @param objects: The children of the parent 1047 @type indices: Tuple of Integers 1048 @param indices: The indices of the vertices you want to parent to (1 or 3 values) 1049 @type noninverse: Integer 1050 @param noninverse: 1051 0 - make parent with inverse 1052 1 - make parent without inverse 1053 @type fast: Integer 1054 @param fast: 1055 0 - update scene hierarchy automatically 1056 1 - don't update scene hierarchy (faster). In this case, you must 1057 explicitely update the Scene hierarchy. 1058 @warn: objects must first be linked to a scene before they can become 1059 parents of other objects. Calling this makeParent method for an 1060 unlinked object will result in an error. 1061 """
1062 - def makeParentBone(objects, bonename, noninverse = 0, fast = 0):
1063 """ 1064 Makes one of the object's bones the parent of the objects provided in the argument 1065 which must be a list of valid objects. The parent object must be an Armature. 1066 @type objects: Sequence of Blender Object 1067 @param objects: The children of the parent 1068 @type bonename: string 1069 @param bonename: a valid bone name from the armature 1070 @type noninverse: integer 1071 @param noninverse: 1072 0 - make parent with inverse 1073 1 - make parent without inverse 1074 @type fast: integer 1075 @param fast: 1076 0 - update scene hierarchy automatically 1077 1 - don't update scene hierarchy (faster). In this case, you must 1078 explicitly update the Scene hierarchy. 1079 @warn: Objects must first be linked to a scene before they can become 1080 parents of other objects. Calling this method for an 1081 unlinked object will result in an exception. 1082 """
1083
1084 - def setDeltaLocation(delta_location):
1085 """ 1086 Sets the object's delta location which must be a vector triple. 1087 @type delta_location: A vector triple 1088 @param delta_location: A vector triple (x, y, z) specifying the new 1089 location. 1090 """
1091
1092 - def setDrawMode(drawmode):
1093 """ 1094 Sets the object's drawing mode. The drawing mode can be a mix of modes. To 1095 enable these, add up the values. 1096 @type drawmode: Integer 1097 @param drawmode: A sum of the following: 1098 - 2 - axis 1099 - 4 - texspace 1100 - 8 - drawname 1101 - 16 - drawimage 1102 - 32 - drawwire 1103 - 64 - xray 1104 """
1105
1106 - def setDrawType(drawtype):
1107 """ 1108 Sets the object's drawing type. 1109 @type drawtype: Integer 1110 @param drawtype: One of the following: 1111 - 1 - Bounding box 1112 - 2 - Wire 1113 - 3 - Solid 1114 - 4 - Shaded 1115 - 5 - Textured 1116 """
1117
1118 - def setEuler(euler):
1119 """ 1120 Sets the object's localspace rotation according to the specified Euler angles. 1121 @type euler: Py_Euler or a list of floats 1122 @param euler: a python Euler or x,y,z rotations as floats 1123 """
1124
1125 - def setIpo(ipo):
1126 """ 1127 Links an ipo to this object. 1128 @type ipo: Blender Ipo 1129 @param ipo: an object type ipo. 1130 """
1131
1132 - def setLocation(x, y, z):
1133 """ 1134 Sets the object's location relative to the parent object (if any). 1135 @type x: float 1136 @param x: The X coordinate of the new location. 1137 @type y: float 1138 @param y: The Y coordinate of the new location. 1139 @type z: float 1140 @param z: The Z coordinate of the new location. 1141 """
1142
1143 - def setMaterials(materials):
1144 """ 1145 Sets the materials. The argument must be a list 16 items or less. Each 1146 list element is either a Material or None. Also see L{colbits}. 1147 @type materials: Materials list 1148 @param materials: A list of Blender material objects. 1149 @note: Materials are assigned to the object's data by default. Unless 1150 you know the material is applied to the object or are changing the 1151 object's L{colbits}, you need to look at the object data's materials. 1152 """
1153
1154 - def setMatrix(matrix):
1155 """ 1156 Sets the object's matrix and updates its transformation. If the object 1157 has a parent, the matrix transform is relative to the parent. 1158 @type matrix: Py_Matrix 3x3 or 4x4 1159 @param matrix: a 3x3 or 4x4 Python matrix. If a 3x3 matrix is given, 1160 it is extended to a 4x4 matrix. 1161 @Note: This method is "bad": when called it changes the location, 1162 rotation and size attributes of the object (since Blender uses these 1163 values to calculate the object's transformation matrix). Ton is 1164 not happy having a method which "pretends" to do a matrix operation. 1165 In the future, this method may be replaced with other methods which 1166 make it easier for the user to determine the correct loc/rot/size values 1167 for necessary for the object. 1168 """
1169
1170 - def setName(name):
1171 """ 1172 Sets the name of the object. A string longer than 20 characters will be shortened. 1173 @type name: String 1174 @param name: The new name for the object. 1175 """
1176
1177 - def setSize(x, y, z):
1178 """ 1179 Sets the object's size, relative to the parent object (if any), clamped 1180 @type x: float 1181 @param x: The X size multiplier. 1182 @type y: float 1183 @param y: The Y size multiplier. 1184 @type z: float 1185 @param z: The Z size multiplier. 1186 """
1187
1188 - def setTimeOffset(timeOffset):
1189 """ 1190 Sets the time offset of the object's animation. 1191 @type timeOffset: float 1192 @param timeOffset: The new time offset for the object's animation. 1193 """
1194
1195 - def shareFrom(object):
1196 """ 1197 Link data of a specified argument with this object. This works only 1198 if both objects are of the same type. 1199 @type object: Blender Object 1200 @param object: A Blender Object of the same type. 1201 @note: This function is faster than using L{getData()} and setData() 1202 because it skips making a Python object from the object's data. 1203 """
1204
1205 - def select(boolean):
1206 """ 1207 Sets the object's selection state in the current scene. 1208 setting the selection will make this object the active object of this scene. 1209 @type boolean: Integer 1210 @param boolean: 1211 - 0 - unselected 1212 - 1 - selected 1213 """
1214
1215 - def getBoundBox(worldspace=1):
1216 """ 1217 Returns the worldspace bounding box of this object. This works for meshes (out of 1218 edit mode) and curves. 1219 @type worldspace: int 1220 @param worldspace: An optional argument. When zero, the bounding values will be localspace. 1221 @rtype: list of 8 (x,y,z) float coordinate vectors (WRAPPED DATA) 1222 @return: The coordinates of the 8 corners of the bounding box. Data is wrapped when 1223 bounding box is present. 1224 """
1225
1226 - def makeDisplayList():
1227 """ 1228 Forces an update to the objects display data. If the object isn't modified, 1229 there's no need to recalculate this data. 1230 This method is here for the *few cases* where it is needed. 1231 1232 Example:: 1233 import Blender 1234 1235 scn = Blender.Scene.GetCurrent() 1236 object = scn.objects.active 1237 object.modifiers.append(Blender.Modifier.Type.SUBSURF) 1238 object.makeDisplayList() 1239 Blender.Window.RedrawAll() 1240 1241 If you try this example without the line to update the display list, the 1242 object will disappear from the screen until you press "SubSurf". 1243 @warn: If after running your script objects disappear from the screen or 1244 are not displayed correctly, try this method function. But if the script 1245 works properly without it, there's no reason to use it. 1246 """
1247 1257 1265 1274
1275 - def makeTrack (tracked, fast = 0):
1276 """ 1277 Make this Object track another. 1278 @type tracked: Blender Object 1279 @param tracked: the object to be tracked. 1280 @type fast: int (bool) 1281 @param fast: if zero, the scene hierarchy is updated automatically. If 1282 you set 'fast' to a nonzero value, don't forget to update the scene 1283 yourself (see L{Scene.Scene.update}). 1284 @note: you also need to clear the rotation (L{setEuler}) of this object 1285 if it was not (0,0,0) already. 1286 """
1287
1288 - def clearTrack (mode = 0, fast = 0):
1289 """ 1290 Make this Object not track another anymore. 1291 @type mode: int (bool) 1292 @param mode: if nonzero the matrix transformation used for tracking is kept. 1293 @type fast: int (bool) 1294 @param fast: if zero, the scene hierarchy is updated automatically. If 1295 you set 'fast' to a nonzero value, don't forget to update the scene 1296 yourself (see L{Scene.Scene.update}). 1297 """
1298
1299 - def getAllProperties ():
1300 """ 1301 Return a list of all game properties from this object. 1302 @rtype: PyList 1303 @return: List of Property objects. 1304 """
1305
1306 - def getProperty (name):
1307 """ 1308 Return a game property from this object matching the name argument. 1309 @type name: string 1310 @param name: the name of the property to get. 1311 @rtype: Property object 1312 @return: The first property that matches name. 1313 """
1314
1315 - def addProperty (name_or_property, data, type):
1316 """ 1317 Add or create a game property for an object. If called with only a 1318 property object, the property is assigned to the object. If called 1319 with a property name string and data object, a new property is 1320 created and added to the object. 1321 @type name_or_property: string or Property object 1322 @param name_or_property: the property name, or a property object. 1323 @type data: string, int or float 1324 @param data: Only valid when I{name_or_property} is a string. 1325 Value depends on what is passed in: 1326 - string: string type property 1327 - int: integer type property 1328 - float: float type property 1329 @type type: string (optional) 1330 @param type: Only valid when I{name_or_property} is a string. 1331 Can be the following: 1332 - 'BOOL' 1333 - 'INT' 1334 - 'FLOAT' 1335 - 'TIME' 1336 - 'STRING' 1337 @warn: If a type is not declared string data will 1338 become string type, int data will become int type 1339 and float data will become float type. Override type 1340 to declare bool type, and time type. 1341 @warn: A property object can be added only once to an object; 1342 you must remove the property from an object to add it elsewhere. 1343 """
1344
1345 - def removeProperty (property):
1346 """ 1347 Remove a game property from an object. 1348 @type property: Property object or string 1349 @param property: Property object or property name to be removed. 1350 """
1351
1352 - def removeAllProperties():
1353 """ 1354 Removes all game properties from an object. 1355 """
1356
1357 - def copyAllPropertiesTo (object):
1358 """ 1359 Copies all game properties from one object to another. 1360 @type object: Object object 1361 @param object: Object that will receive the properties. 1362 """
1363
1364 - def getPIStregth():
1365 """ 1366 Get the Object's Particle Interaction Strength. 1367 @rtype: float 1368 """
1369
1370 - def setPIStrength(strength):
1371 """ 1372 Set the Object's Particle Interaction Strength. 1373 Values between -1000.0 to 1000.0 1374 @rtype: None 1375 @type strength: float 1376 @param strength: the Object's Particle Interaction New Strength. 1377 """
1378
1379 - def getPIFalloff():
1380 """ 1381 Get the Object's Particle Interaction falloff. 1382 @rtype: float 1383 """
1384
1385 - def setPIFalloff(falloff):
1386 """ 1387 Set the Object's Particle Interaction falloff. 1388 Values between 0 to 10.0 1389 @rtype: None 1390 @type falloff: float 1391 @param falloff: the Object's Particle Interaction New falloff. 1392 """
1393
1394 - def getPIMaxDist():
1395 """ 1396 Get the Object's Particle Interaction MaxDist. 1397 @rtype: float 1398 """
1399
1400 - def setPIMaxDist(MaxDist):
1401 """ 1402 Set the Object's Particle Interaction MaxDist. 1403 Values between 0 to 1000.0 1404 @rtype: None 1405 @type MaxDist: float 1406 @param MaxDist: the Object's Particle Interaction New MaxDist. 1407 """
1408
1409 - def getPIType():
1410 """ 1411 Get the Object's Particle Interaction Type. 1412 @rtype: int 1413 """
1414
1415 - def setPIType(type):
1416 """ 1417 Set the Object's Particle Interaction type. 1418 Use Module Constants 1419 - NONE 1420 - WIND 1421 - FORCE 1422 - VORTEX 1423 - MAGNET 1424 @rtype: None 1425 @type type: int 1426 @param type: the Object's Particle Interaction Type. 1427 """
1428
1429 - def getPIUseMaxDist():
1430 """ 1431 Get the Object's Particle Interaction if using MaxDist. 1432 @rtype: int 1433 """
1434
1435 - def setPIUseMaxDist(status):
1436 """ 1437 Set the Object's Particle Interaction MaxDist. 1438 0 = Off, 1 = on 1439 @rtype: None 1440 @type status: int 1441 @param status: the new status 1442 """
1443
1444 - def getPIDeflection():
1445 """ 1446 Get the Object's Particle Interaction Deflection Setting. 1447 @rtype: int 1448 """
1449
1450 - def setPIDeflection(status):
1451 """ 1452 Set the Object's Particle Interaction Deflection Setting. 1453 0 = Off, 1 = on 1454 @rtype: None 1455 @type status: int 1456 @param status: the new status 1457 """
1458
1459 - def getPIPermf():
1460 """ 1461 Get the Object's Particle Interaction Permeability. 1462 @rtype: float 1463 """
1464
1465 - def setPIPerm(perm):
1466 """ 1467 Set the Object's Particle Interaction Permeability. 1468 Values between 0 to 10.0 1469 @rtype: None 1470 @type perm: float 1471 @param perm: the Object's Particle Interaction New Permeability. 1472 """
1473
1474 - def getPIRandomDamp():
1475 """ 1476 Get the Object's Particle Interaction RandomDamp. 1477 @rtype: float 1478 """
1479
1480 - def setPIRandomDamp(damp):
1481 """ 1482 Set the Object's Particle Interaction RandomDamp. 1483 Values between 0 to 10.0 1484 @rtype: None 1485 @type damp: float 1486 @param damp: the Object's Particle Interaction New RandomDamp. 1487 """
1488
1489 - def getPISurfaceDamp():
1490 """ 1491 Get the Object's Particle Interaction SurfaceDamp. 1492 @rtype: float 1493 """
1494
1495 - def setPISurfaceDamp(damp):
1496 """ 1497 Set the Object's Particle Interaction SurfaceDamp. 1498 Values between 0 to 10.0 1499 @rtype: None 1500 @type damp: float 1501 @param damp: the Object's Particle Interaction New SurfaceDamp. 1502 """
1503
1504 - def getSBMass():
1505 """ 1506 Get the Object's SoftBody Mass. 1507 @rtype: float 1508 """
1509
1510 - def setSBMass(mass):
1511 """ 1512 Set the Object's SoftBody Mass. 1513 Values between 0 to 50.0 1514 @rtype: None 1515 @type mass: float 1516 @param mass: the Object's SoftBody New mass. 1517 """
1518
1519 - def getSBGravity():
1520 """ 1521 Get the Object's SoftBody Gravity. 1522 @rtype: float 1523 """
1524
1525 - def setSBGravity(grav):
1526 """ 1527 Set the Object's SoftBody Gravity. 1528 Values between 0 to 10.0 1529 @rtype: None 1530 @type grav: float 1531 @param grav: the Object's SoftBody New Gravity. 1532 """
1533
1534 - def getSBFriction():
1535 """ 1536 Get the Object's SoftBody Friction. 1537 @rtype: float 1538 """
1539
1540 - def setSBFriction(frict):
1541 """ 1542 Set the Object's SoftBody Friction. 1543 Values between 0 to 10.0 1544 @rtype: None 1545 @type frict: float 1546 @param frict: the Object's SoftBody New Friction. 1547 """
1548
1549 - def getSBErrorLimit():
1550 """ 1551 Get the Object's SoftBody ErrorLimit. 1552 @rtype: float 1553 """
1554
1555 - def setSBErrorLimit(err):
1556 """ 1557 Set the Object's SoftBody ErrorLimit. 1558 Values between 0 to 1.0 1559 @rtype: None 1560 @type err: float 1561 @param err: the Object's SoftBody New ErrorLimit. 1562 """
1563
1564 - def getSBGoalSpring():
1565 """ 1566 Get the Object's SoftBody GoalSpring. 1567 @rtype: float 1568 """
1569
1570 - def setSBGoalSpring(gs):
1571 """ 1572 Set the Object's SoftBody GoalSpring. 1573 Values between 0 to 0.999 1574 @rtype: None 1575 @type gs: float 1576 @param gs: the Object's SoftBody New GoalSpring. 1577 """
1578
1579 - def getSBGoalFriction():
1580 """ 1581 Get the Object's SoftBody GoalFriction. 1582 @rtype: float 1583 """
1584
1585 - def setSBGoalFriction(gf):
1586 """ 1587 Set the Object's SoftBody GoalFriction. 1588 Values between 0 to 10.0 1589 @rtype: None 1590 @type gf: float 1591 @param gf: the Object's SoftBody New GoalFriction. 1592 """
1593
1594 - def getSBMinGoal():
1595 """ 1596 Get the Object's SoftBody MinGoal. 1597 @rtype: float 1598 """
1599
1600 - def setSBMinGoal(mg):
1601 """ 1602 Set the Object's SoftBody MinGoal. 1603 Values between 0 to 1.0 1604 @rtype: None 1605 @type mg: float 1606 @param mg: the Object's SoftBody New MinGoal. 1607 """
1608
1609 - def getSBMaxGoal():
1610 """ 1611 Get the Object's SoftBody MaxGoal. 1612 @rtype: float 1613 """
1614
1615 - def setSBMaxGoal(mg):
1616 """ 1617 Set the Object's SoftBody MaxGoal. 1618 Values between 0 to 1.0 1619 @rtype: None 1620 @type mg: float 1621 @param mg: the Object's SoftBody New MaxGoal. 1622 """
1623
1624 - def getSBInnerSpring():
1625 """ 1626 Get the Object's SoftBody InnerSpring. 1627 @rtype: float 1628 """
1629
1630 - def setSBInnerSpring(sprr):
1631 """ 1632 Set the Object's SoftBody InnerSpring. 1633 Values between 0 to 0.999 1634 @rtype: None 1635 @type sprr: float 1636 @param sprr: the Object's SoftBody New InnerSpring. 1637 """
1638
1640 """ 1641 Get the Object's SoftBody InnerSpringFriction. 1642 @rtype: float 1643 """
1644
1645 - def setSBInnerSpringFriction(sprf):
1646 """ 1647 Set the Object's SoftBody InnerSpringFriction. 1648 Values between 0 to 10.0 1649 @rtype: None 1650 @type sprf: float 1651 @param sprf: the Object's SoftBody New InnerSpringFriction. 1652 """
1653
1654 - def getSBDefaultGoal():
1655 """ 1656 Get the Object's SoftBody DefaultGoal. 1657 @rtype: float 1658 """
1659
1660 - def setSBDefaultGoal(goal):
1661 """ 1662 Set the Object's SoftBody DefaultGoal. 1663 Values between 0 to 1.0 1664 @rtype: None 1665 @type goal: float 1666 @param goal: the Object's SoftBody New DefaultGoal. 1667 """
1668
1669 - def isSB():
1670 """ 1671 Returns the Object's SoftBody enabled state. 1672 @rtype: boolean 1673 """
1674
1675 - def getSBPostDef():
1676 """ 1677 get SoftBodies PostDef option 1678 @rtype: int 1679 """
1680
1681 - def setSBPostDef(switch):
1682 """ 1683 Enable / Disable SoftBodies PostDef option 1684 1: on 1685 0: off 1686 @rtype: None 1687 @type switch: int 1688 @param switch: the Object's SoftBody New PostDef Value. 1689 """
1690
1691 - def getSBUseGoal():
1692 """ 1693 get SoftBodies UseGoal option 1694 @rtype: int 1695 """
1696
1697 - def setSBUseGoal(switch):
1698 """ 1699 Enable / Disable SoftBodies UseGoal option 1700 1: on 1701 0: off 1702 @rtype: None 1703 @type switch: int 1704 @param switch: the Object's SoftBody New UseGoal Value. 1705 """
1706 - def getSBUseEdges():
1707 """ 1708 get SoftBodies UseEdges option 1709 @rtype: int 1710 """
1711
1712 - def setSBUseEdges(switch):
1713 """ 1714 Enable / Disable SoftBodies UseEdges option 1715 1: on 1716 0: off 1717 @rtype: None 1718 @type switch: int 1719 @param switch: the Object's SoftBody New UseEdges Value. 1720 """
1721
1722 - def getSBStiffQuads():
1723 """ 1724 get SoftBodies StiffQuads option 1725 @rtype: int 1726 """
1727
1728 - def setSBStiffQuads(switch):
1729 """ 1730 Enable / Disable SoftBodies StiffQuads option 1731 1: on 1732 0: off 1733 @rtype: None 1734 @type switch: int 1735 @param switch: the Object's SoftBody New StiffQuads Value. 1736 """
1737 1738
1739 -class Property:
1740 """ 1741 The Property object 1742 =================== 1743 This property gives access to object property data in Blender, used by the game engine. 1744 @ivar name: The property name. 1745 @ivar data: Data for this property. Depends on property type. 1746 @ivar type: The property type. 1747 @warn: Comparisons between properties will only be true when 1748 both the name and data pairs are the same. 1749 """ 1750
1751 - def getName ():
1752 """ 1753 Get the name of this property. 1754 @rtype: string 1755 @return: The property name. 1756 """
1757
1758 - def setName (name):
1759 """ 1760 Set the name of this property. 1761 @type name: string 1762 @param name: The new name of the property 1763 """
1764
1765 - def getData():
1766 """ 1767 Get the data for this property. 1768 @rtype: string, int, or float 1769 """
1770
1771 - def setData(data):
1772 """ 1773 Set the data for this property. 1774 @type data: string, int, or float 1775 @param data: The data to set for this property. 1776 @warn: See object.setProperty(). Changing data 1777 which is of a different type then the property is 1778 set to (i.e. setting an int value to a float type' 1779 property) will change the type of the property 1780 automatically. 1781 """
1782
1783 - def getType ():
1784 """ 1785 Get the type for this property. 1786 @rtype: string 1787 """
1788 1789 import id_generics 1790 Object.__doc__ += id_generics.attributes 1791