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This object gives access to PoseBone-specific data in Blender.
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None |
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BPy_ConstraintSeq |
constraints a sequence of constraints for the object |
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Object or None |
displayObject The object to display in place of the bone. |
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bool |
hasIK True if this pose bone is a part of an IK (readonly), when False, other IK related values have no affect. |
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Vector object |
head The final head location for this PoseBone. |
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Int |
layerMask Layer bitmask Example: |
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bool |
limitX Limit rotation over X axis when part of an IK. |
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bool |
limitY Limit rotation over Y axis when part of an IK. |
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bool |
limitZ Limit rotation over Z axis when part of an IK. |
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3-item sequence |
limitmax The x,y,z maximum limits on rotation when part of an IK |
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3-item sequence |
limitmin The x,y,z minimum limits on rotation when part of an IK |
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Vector object |
loc The change in location for this PoseBone. |
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Matrix object |
localMatrix The matrix combination of rot/size/loc. |
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bool |
lockXRot Disable X DoF when part of an IK. |
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bool |
lockYRot Disable Y DoF when part of an IK. |
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bool |
lockZRot Disable Z DoF when part of an IK. |
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String |
name The name of this PoseBone. |
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posebone or None |
parent The parent of this posebone (not settable) |
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Matrix object |
poseMatrix The total transformation of this PoseBone including constraints. |
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Quaternion object |
quat The change in rotation for this PoseBone. |
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Boolean |
sel The selection state of this bone |
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Vector object |
size The change in size for this PoseBone (no change is 1,1,1) |
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float |
stiffX The x stiffness when part of an IK [0.0 - 0.990] |
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float |
stiffY The x stiffness when part of an IK [0.0 - 0.990] |
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float |
stiffZ The x stiffness when part of an IK [0.0 - 0.990] |
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float |
stretch The amount to stretch to the ik target when part of an IK [0.0 - 1.0] |
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Vector object |
tail The final tail location for this PoseBone. |
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Insert a pose key for this PoseBone at a frame.
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displayObjectThe object to display in place of the bone. (custom bones)
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headThe final head location for this PoseBone. (not settable)
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layerMaskLayer bitmask Example:# set bone to layers 14 and 16 bone.layerMask = (1<<13) + (1<<15)
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locThe change in location for this PoseBone. this is the equivilent of bone.getLoc() in the old 2.3x python api.
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poseMatrixThe total transformation of this PoseBone including constraints.This matrix is in armature space, for the current worldspace location of this pose bone, multiply it with its objects worldspace matrix. eg. pose_bone.poseMatrix * object.matrixWorld Setting the poseMatrix only sets the loc/size/rot, before constraints are applied (similar to actions). After setting pose matrix, run pose.update() to re-evaluate the pose and see the changes in the 3d view.
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tailThe final tail location for this PoseBone. (not settable)
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