Trees | Indices | Help |
---|
|
This object wraps the current Scene's radiosity context in Blender.
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
int |
|
||
|
|||
int |
|
||
|
|||
int |
|
||
|
|||
int |
|
||
|
|||
int |
|
||
|
|||
int |
|
||
|
|||
int |
|
||
|
|||
int |
|
||
|
|||
int |
|
||
|
|||
int |
|
||
|
|||
int |
|
||
|
|||
float |
|
||
|
|||
float |
|
||
|
|||
float |
|
||
|
|||
int |
|
||
|
|||
int |
|
||
|
|
Start the radiosity simulation. It is necessary to call collectMeshes first. |
Convert selected visible meshes to patches for radiosity calculation. Note: Object.Object.select can be used to (un)select objects via bpython. |
Add the new mesh created by the radiosity simulation (see go) to Blender. The radiosity results are stored in this mesh's vertex colors. Note: see replaceMeshes for a destructive alternative. |
Replace the original input meshes with the one calculated by the radiosity simulation. The radiosity results are stored in this mesh's vertex colors. Note: see addMesh for a non-destructive alternative. |
Force an extra smoothing. This method can be called only after the simulation has been calculated (go). |
Filter elements to remove aliasing artifacts. This method can be called only after the simulation has been calculated (go). |
Join elements (nodes) which differ less than the defined element limit. This method can be called only after the simulation has been calculated (go). |
Get hemicube size.
|
Set hemicube size. The range is [100, 1000].
|
Get maximum number of radiosity rounds.
|
Set maximum number of radiosity rounds. The range is [0, 10000].
|
Get maximum number of times the environment is tested to detect patches.
|
Set the maximum number of times the environment is tested to detect patches. The range is [0, 10].
|
Get the number of times the environment is tested to detect elements.
|
Set number of times the environment is tested to detect elements. The range is [0, 10].
|
Get the range for removing doubles.
|
Set the range for removing doubles. The range is [0, 50].
|
Get the maximum number of initial shoot patches evaluated.
|
Set the maximum number of initial shoot patches evaluated. The range is [1, 250].
|
Get the maximum size of a patch.
|
Set the maximum size of a patch. The range is [10, 1000].
|
Get the minimum size of a patch.
|
Set the minimum size of a patch. The range is [10, 1000].
|
Get the maximum size of an element.
|
Set the maximum size of an element. The range is [1, 100].
|
Get the minimum size of an element. The range is [1, 100].
|
Set the minimum size of an element. The range is [1, 100].
|
Get the maximum number of elements.
|
Set the maximum number of elements. The range is [1, 250000].
|
Get lower thresholdo of unshot energy.
|
Set lower threshold of unshot energy. The range is [0.0, 1.0].
|
Get the energy value multiplier.
|
Set the energy value multiplier. The range is [0.001, 250.0].
|
Get change in the contrast of energy values.
|
Set change in the contrast of energy values. The range is [0.2, 10.0].
|
Get the draw type: Wire, Solid or Gouraud as an int value, see DrawTypes.
|
Set the draw type.
|
Get mode as an int (or'ed bitflags), see Modes dictionary.
|
Set mode flags as strings: 'ShowLimits' and 'Z'. To set one give it as only argument. Strings not passed in are unset, so setMode() unsets both.
|
Trees | Indices | Help |
---|
Generated by Epydoc 3.0.1 on Fri Oct 24 10:23:52 2008 | http://epydoc.sourceforge.net |