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bool |
enable enable this render layer |
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bool |
enableEdge Render Edge-enhance in this Layer (only works for Solid faces) |
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bool |
enableHalo Render Halos in this Layer (on top of Solid) |
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bool |
enableSky Render Sky or backbuffer in this Layer |
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bool |
enableSolid Render Solid faces in this Layer |
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bool |
enableStrand Render Strands in this Layer |
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bool |
enableZMask Only render what's in front of the solid z values |
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bool |
enableZMaskAll Fill in Z values for solid faces in invisible layers, for masking |
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bool |
enableZTra Render Z-Transparent faces in this Layer (On top of Solid and Halos) |
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bool |
layerMask ... |
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group |
lightGroup group of lights |
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string |
name Get or set the name for the RenderLayer |
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bool |
passAO Deliver AO pass |
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bool |
passAOXOR Deliver AO pass XOR |
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bool |
passColor Deliver shade-less Color pass |
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bool |
passCombined Deliver full combined RGBA buffer |
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bool |
passDiffuse Deliver Diffuse pass |
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bool |
passIndex Deliver Object Index pass |
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bool |
passMist Deliver Mist factor pass (0-1) |
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bool |
passNormal Deliver Normal pass |
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bool |
passRadiosity Deliver Radiosity pass |
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bool |
passRadiosityXOR Deliver Radiosity pass XOR |
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bool |
passReflect Deliver Raytraced Reflection pass |
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bool |
passRefract Deliver Raytraced Reflection pass |
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bool |
passRefractXOR Deliver Raytraced Reflection pass XOR |
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bool |
passShadow Deliver Shadow pass |
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bool |
passShadowXOR Deliver Shadow pass XOR |
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bool |
passSpecular Deliver Specular pass |
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bool |
passSpecularXOR Deliver Specular pass XOR |
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bool |
passSpeed Deliver Speed Vector pass |
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bool |
passUV Deliver Texture UV pass |
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bool |
passZ Deliver Z values pass |
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bool |
zLayerMask ... |
Trees | Indices | Help |
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Generated by Epydoc 3.0.1 on Fri Oct 24 10:23:52 2008 | http://epydoc.sourceforge.net |