Module Effect
The Blender.Effect submodule
Deprecated: This module is now maintained but not actively
developed.
Effect
INTRODUCTION
The Effect module allows you to access all the data of particle
effects. An effect can modify a mesh object using particles, where
vertex of the mesh emits particles, which can themselves emit new
particles.
In the Blender internals, the effect object is just a placeholder
for the particle effect. Prior to v2.39 build and wave effects were
also supported by Blender, and the Python API supported all three types
of effects. They were removed in v2.39 when the build and wave
modifiers were implemented.
Example:
import Blender
listffects = Blender.Effect.Get()
print listeffects
eff = listeffects[0]
#we suppose the first effect is a build effect
print eff.getLen()
eff.setLen(500)
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Effect
This object gives access to particle effect data in Blender.
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Blender Effect
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New(name)
Creates a new particle effect and attaches to an object. |
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Blender Effect or a list of Blender Effects
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Get(name=None,
position=None)
Get an Effect from Blender. |
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read-only dictionary
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Flags
The particle effect flags.
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read-only dictionary
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SpeedTypes
The available settings for selecting particle speed vectors.
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__package__ = None
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Creates a new particle effect and attaches to an object.
- Parameters:
name (string) - The name of object to associate with the effect. Only mesh
objects are supported.
- Returns: Blender Effect
- the new effect
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Get(name=None,
position=None)
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Get an Effect from Blender.
- Parameters:
name (string) - The name of object linked to the effect.
position (int) - The position of the effect in the list of effects linked to the
object.
- Returns: Blender Effect or a list of Blender Effects
- It depends on the 'objname, position' parameters:
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(): A list with all Effects in the current scene;
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(name): A list with all Effects linked to the given object;
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(name, position): The Effect linked to the given object at
the given position
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Flags
The particle effect flags. Values can be ORed.
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SELECTED: The particle effect is selected in the UI. (Read-only)
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BSPLINE: Use a B-spline formula for particle interpolation
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STATIC: Make static particles
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ANIMATED: Recalculate static particles for each rendered frame
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VERTS: Emit particles from vertices
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FACES: Emit particles from faces
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EVENDIST: Use even distribution based on face area (requires FACES)
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TRUERAND: Use true random distribution based on face area (requires
FACES)
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UNBORN: Make particles appear before they are emitted
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DIED: Make particles appear after they have died
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EMESH: Render emitter mesh
- Type:
- read-only dictionary
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SpeedTypes
The available settings for selecting particle speed vectors. Only one
setting is active at a time.
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INTENSITY: Use texture intensity
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RGB: Use RGB values
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GRADIENT: Use texture gradient
- Type:
- read-only dictionary
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