Applies changes to a camera.
bool
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string, KX_GameObject or None if no object is set
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getObject(name_only=1)
Returns the name of the object this actuator tracks. |
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setObject(target)
Sets the object this actuator tracks. |
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float
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getMin()
Returns the minimum distance to target maintained by the actuator. |
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setMin(distance)
Sets the minimum distance to the target object maintained by the
actuator. |
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float
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getMax()
Gets the maximum distance to stay from the target object. |
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setMax(distance)
Sets the maximum distance to stay from the target object. |
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float
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getHeight()
Returns the height to stay above the target object. |
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setHeight(height)
Sets the height to stay above the target object. |
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setXY(xaxis)
Sets the axis to get behind. |
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boolean
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getXY()
Returns the axis this actuator is tracking. |
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integer
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string
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KX_GameObject
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int
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executePriority
This determines the order controllers are evaluated, and actuators
are activated (lower priority is executed first).
(Inherited from GameTypes.SCA_ILogicBrick)
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float
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height
height to stay above the target object
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bool
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invalid
Test if the object has been freed by the game engine and is no longer
valid.
(Inherited from GameTypes.PyObjectPlus)
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float
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max
maximum distance to stay from the target object
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float
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min
minimum distance to the target object maintained by the actuator
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string
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name
The name of this CValue derived object (read-only).
(Inherited from GameTypes.SCA_ILogicBrick)
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KX_GameObject or None
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object
the object this actuator tracks.
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KX_GameObject or None in exceptional cases.
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owner
The game object this logic brick is attached to (read-only).
(Inherited from GameTypes.SCA_ILogicBrick)
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boolean
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useXY
axis this actuator is tracking, true=X, false=Y
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