The game actuator loads a new .blend file, restarts the current .blend
file or quits the game.
int
|
executePriority
This determines the order controllers are evaluated, and actuators
are activated (lower priority is executed first).
(Inherited from GameTypes.SCA_ILogicBrick)
|
string.
|
fileName
the new .blend file to load
|
bool
|
invalid
Test if the object has been freed by the game engine and is no longer
valid.
(Inherited from GameTypes.PyObjectPlus)
|
Constant in...
|
mode
The mode of this actuator
|
string
|
name
The name of this CValue derived object (read-only).
(Inherited from GameTypes.SCA_ILogicBrick)
|
KX_GameObject or None in exceptional cases.
|
owner
The game object this logic brick is attached to (read-only).
(Inherited from GameTypes.SCA_ILogicBrick)
|