IPO actuator activates an animation.
bool
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set(mode,
startframe,
endframe,
force)
Sets the properties of the actuator. |
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setProperty(property)
Sets the name of the property to be used in FromProp mode. |
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setStart(startframe)
Sets the frame from which the IPO starts playing. |
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integer
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getStart()
Returns the frame from which the IPO starts playing. |
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setEnd(endframe)
Sets the frame at which the IPO stops playing. |
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integer
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getEnd()
Returns the frame at which the IPO stops playing. |
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setIpoAsForce(force)
Set whether to interpret the ipo as a force rather than a
displacement. |
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boolean
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getIpoAsForce()
Returns whether to interpret the ipo as a force rather than a
displacement. |
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setIpoAdd(add)
Set whether to interpret the ipo as additive rather than absolute. |
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boolean
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getIpoAdd()
Returns whether to interpret the ipo as additive rather than
absolute. |
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setType(mode)
Sets the operation mode of the actuator. |
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integer
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getType()
Returns the operation mode of the actuator. |
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setForceIpoActsLocal(local)
Set whether to apply the force in the object's local coordinates
rather than the world global coordinates. |
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getForceIpoActsLocal()
Return whether to apply the force in the object's local coordinates
rather than the world global coordinates. |
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integer
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string
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KX_GameObject
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int
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executePriority
This determines the order controllers are evaluated, and actuators
are activated (lower priority is executed first).
(Inherited from GameTypes.SCA_ILogicBrick)
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float
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frameEnd
End frame.
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string
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framePropName
Assign this property this action current frame number
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float
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frameStart
Start frame.
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bool
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invalid
Test if the object has been freed by the game engine and is no longer
valid.
(Inherited from GameTypes.PyObjectPlus)
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int
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mode
Play mode for the ipo.
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string
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name
The name of this CValue derived object (read-only).
(Inherited from GameTypes.SCA_ILogicBrick)
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KX_GameObject or None in exceptional cases.
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owner
The game object this logic brick is attached to (read-only).
(Inherited from GameTypes.SCA_ILogicBrick)
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string
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propName
Use this property to define the Ipo position
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bool
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useChildren
Update IPO on all children Objects as well
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bool
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useIpoAdd
Ipo is added to the current loc/rot/scale in global or local
coordinate according to Local flag
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bool
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useIpoAsForce
Apply Ipo as a global or local force depending on the local option
(dynamic objects only)
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bool
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useIpoLocal
Let the ipo acts in local coordinates, used in Force and Add mode.
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