The mouse focus sensor detects when the mouse is over the current game
object.
The mouse focus sensor works by transforming the mouse coordinates
from 2d device space to 3d space then raycasting away from the
camera.
integer
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integer
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integer
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bool
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list [x, y, z]
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getHitNormal()
Returns the normal (in worldcoordinates) at the point of collision
where the object was hit by this ray. |
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KX_GameObject or None
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getHitObject()
Returns the object that was hit by this ray or None. |
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list [x, y, z]
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getHitPosition()
Returns the position (in worldcoordinates) at the point of collision
where the object was hit by this ray. |
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list [x, y, z]
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getRayDirection()
Returns the normalized direction (in worldcoordinates) of the ray
cast by the mouse. |
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list [x, y, z]
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getRaySource()
Returns the position (in worldcoordinates) the ray was cast from by
the mouse. |
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list [x, y, z]
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getRayTarget()
Returns the target of the ray (in worldcoordinates) that seeks the
focus object. |
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integer
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integer
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boolean
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string
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KX_GameObject
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int
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executePriority
This determines the order controllers are evaluated, and actuators
are activated (lower priority is executed first).
(Inherited from GameTypes.SCA_ILogicBrick)
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int
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frequency
The frequency for pulse mode sensors.
(Inherited from GameTypes.SCA_ISensor)
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list (normalized vector of 3 floats)
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hitNormal
the worldspace normal from the face at point of intersection.
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KX_GameObject or None
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hitObject
the last object the mouse was over.
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list (vector of 3 floats)
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hitPosition
The worldspace position of the ray intersecton.
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bool
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invalid
Test if the object has been freed by the game engine and is no longer
valid.
(Inherited from GameTypes.PyObjectPlus)
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boolean
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invert
Flag to set if this sensor activates on positive or negative events.
(Inherited from GameTypes.SCA_ISensor)
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boolean
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level
Option whether to detect level or edge transition when entering a
state.
(Inherited from GameTypes.SCA_ISensor)
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integer
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mode
sensor mode: 1=KX_MOUSESENSORMODE_LEFTBUTTON
2=KX_MOUSESENSORMODE_MIDDLEBUTTON 3=KX_MOUSESENSORMODE_RIGHTBUTTON
4=KX_MOUSESENSORMODE_WHEELUP 5=KX_MOUSESENSORMODE_WHEELDOWN
9=KX_MOUSESENSORMODE_MOVEMENT
(Inherited from GameTypes.SCA_MouseSensor)
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string
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name
The name of this CValue derived object (read-only).
(Inherited from GameTypes.SCA_ILogicBrick)
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KX_GameObject or None in exceptional cases.
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owner
The game object this logic brick is attached to (read-only).
(Inherited from GameTypes.SCA_ILogicBrick)
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[integer,interger]
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position
current [x,y] coordinates of the mouse, in frame coordinates (pixels)
(Inherited from GameTypes.SCA_MouseSensor)
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boolean
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positive
True if this sensor brick is in a positive state.
(Inherited from GameTypes.SCA_ISensor)
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list (normalized vector of 3 floats)
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rayDirection
The rayTarget - raySource normalized.
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list (vector of 3 floats)
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raySource
The worldspace source of the ray (the view position)
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list (vector of 3 floats)
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rayTarget
The worldspace target of the ray.
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boolean
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tap
When enabled only sensors that are just activated will send a
positive event, after this they will be detected as negative by the
controllers.
(Inherited from GameTypes.SCA_ISensor)
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boolean
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triggered
True if this sensor brick is in a positive state.
(Inherited from GameTypes.SCA_ISensor)
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boolean
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useNegPulseMode
Flag to turn negative pulse mode on and off.
(Inherited from GameTypes.SCA_ISensor)
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boolean
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usePosPulseMode
Flag to turn positive pulse mode on and off.
(Inherited from GameTypes.SCA_ISensor)
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bool
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usePulseFocus
When enabled, moving the mouse over a different object generates a
pulse.
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