The parent actuator can set or remove an objects parent object.
bool
|
compound
Whether the object shape should be added to the parent compound shape
when parenting Effective only if the parent is already a compound
shape
|
int
|
executePriority
This determines the order controllers are evaluated, and actuators
are activated (lower priority is executed first).
(Inherited from GameTypes.SCA_ILogicBrick)
|
bool
|
ghost
whether the object should be made ghost when parenting Effective only
if the shape is not added to the parent compound shape
|
bool
|
invalid
Test if the object has been freed by the game engine and is no longer
valid.
(Inherited from GameTypes.PyObjectPlus)
|
int from 0 to 1 GameLogic.Parent Actuator
|
mode
The mode of this actuator
|
string
|
name
The name of this CValue derived object (read-only).
(Inherited from GameTypes.SCA_ILogicBrick)
|
KX_GameObject or None
|
object
the object this actuator sets the parent too.
|
KX_GameObject or None in exceptional cases.
|
owner
The game object this logic brick is attached to (read-only).
(Inherited from GameTypes.SCA_ILogicBrick)
|