Radar sensor is a near sensor with a conical sensor object.
float from 0 to 360
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angle
The angle of the cone (in degrees) with which to test.
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int from 0 to 5 KX_RADAR_AXIS_POS_X, KX_RADAR_AXIS_POS_Y,
KX_RADAR_AXIS_POS_Z, KX_RADAR_AXIS_NEG_X, KX_RADAR_AXIS_NEG_Y,
KX_RADAR_AXIS_NEG_Z
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axis
The axis on which the radar cone is cast
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list of floats [x, y, z]
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coneOrigin
The origin of the cone with which to test.
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list of floats [x, y, z]
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coneTarget
The center of the bottom face of the cone with which to test.
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float
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distance
The near sensor activates when an object is within this distance.
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int
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executePriority
This determines the order controllers are evaluated, and actuators
are activated (lower priority is executed first).
(Inherited from GameTypes.SCA_ILogicBrick)
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int
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frequency
The frequency for pulse mode sensors.
(Inherited from GameTypes.SCA_ISensor)
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KX_GameObject or None
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hitObject
The last collided object.
(Inherited from GameTypes.KX_TouchSensor)
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CListValue
of KX_GameObject
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hitObjectList
A list of colliding objects.
(Inherited from GameTypes.KX_TouchSensor)
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bool
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invalid
Test if the object has been freed by the game engine and is no longer
valid.
(Inherited from GameTypes.PyObjectPlus)
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boolean
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invert
Flag to set if this sensor activates on positive or negative events.
(Inherited from GameTypes.SCA_ISensor)
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boolean
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level
Option whether to detect level or edge transition when entering a
state.
(Inherited from GameTypes.SCA_ISensor)
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string
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name
The name of this CValue derived object (read-only).
(Inherited from GameTypes.SCA_ILogicBrick)
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KX_GameObject or None in exceptional cases.
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owner
The game object this logic brick is attached to (read-only).
(Inherited from GameTypes.SCA_ILogicBrick)
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boolean
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positive
True if this sensor brick is in a positive state.
(Inherited from GameTypes.SCA_ISensor)
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string
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propName
The property or material to collide with.
(Inherited from GameTypes.KX_TouchSensor)
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float
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resetDistance
The near sensor deactivates when the object exceeds this distance.
(Inherited from GameTypes.KX_NearSensor)
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boolean
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tap
When enabled only sensors that are just activated will send a
positive event, after this they will be detected as negative by the
controllers.
(Inherited from GameTypes.SCA_ISensor)
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boolean
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triggered
True if this sensor brick is in a positive state.
(Inherited from GameTypes.SCA_ISensor)
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boolean
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useMaterial
Determines if the sensor is looking for a property or material.
(Inherited from GameTypes.KX_TouchSensor)
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boolean
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useNegPulseMode
Flag to turn negative pulse mode on and off.
(Inherited from GameTypes.SCA_ISensor)
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boolean
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usePosPulseMode
Flag to turn positive pulse mode on and off.
(Inherited from GameTypes.SCA_ISensor)
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bool
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usePulseCollision
When enabled, changes to the set of colliding objects generate a
pulse.
(Inherited from GameTypes.KX_TouchSensor)
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