Dynamic Actuator.
int
|
executePriority
This determines the order controllers are evaluated, and actuators
are activated (lower priority is executed first).
(Inherited from GameTypes.SCA_ILogicBrick)
|
bool
|
invalid
Test if the object has been freed by the game engine and is no longer
valid.
(Inherited from GameTypes.PyObjectPlus)
|
float
|
mass
the mass value for the KX_DYN_SET_MASS operation
|
integer
|
mode
the type of operation of the actuator, 0-4 KX_DYN_RESTORE_DYNAMICS,
KX_DYN_DISABLE_DYNAMICS, KX_DYN_ENABLE_RIGID_BODY,
KX_DYN_DISABLE_RIGID_BODY, KX_DYN_SET_MASS
|
string
|
name
The name of this CValue derived object (read-only).
(Inherited from GameTypes.SCA_ILogicBrick)
|
KX_GameObject or None in exceptional cases.
|
owner
The game object this logic brick is attached to (read-only).
(Inherited from GameTypes.SCA_ILogicBrick)
|