Edit Object actuator in Track To mode.
Warning:
Track To Actuators will be ignored if at game start, the object to
track to is invalid.
This will generate a warning in the console:
ERROR: GameObject OBName no object in
EditObjectActuator ActuatorName
bool
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string, KX_GameObject or None if no object is set
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getObject(name_only)
Returns the name of the object to track. |
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setTime(time)
Sets the time in frames with which to delay the tracking motion. |
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integer
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getTime()
Returns the time in frames with which the tracking motion is delayed. |
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setUse3D(use3d)
DEPRECATED: Use the property. |
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boolean
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getUse3D()
Returns True if the tracking motion will track in the z direction. |
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integer
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string
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KX_GameObject
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int
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executePriority
This determines the order controllers are evaluated, and actuators
are activated (lower priority is executed first).
(Inherited from GameTypes.SCA_ILogicBrick)
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bool
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invalid
Test if the object has been freed by the game engine and is no longer
valid.
(Inherited from GameTypes.PyObjectPlus)
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string
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name
The name of this CValue derived object (read-only).
(Inherited from GameTypes.SCA_ILogicBrick)
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KX_GameObject or None
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object
the object this actuator tracks.
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KX_GameObject or None in exceptional cases.
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owner
The game object this logic brick is attached to (read-only).
(Inherited from GameTypes.SCA_ILogicBrick)
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integer
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time
the time in frames with which to delay the tracking motion
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boolean
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use3D
the tracking motion to use 3D
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