Module GameTypes :: Class KX_VertexProxy
[frames] | no frames]

Class KX_VertexProxy

PyObjectPlus --+        
               |        
          CValue --+    
                   |    
         SCA_IObject --+
                       |
                      KX_VertexProxy

A vertex holds position, UV, colour and normal information.

Note: The physics simulation is NOT currently updated - physics will not respond to changes in the vertex position.

Instance Methods
list [x, y, z]
getXYZ()
Gets the position of this vertex.
 
setXYZ(pos)
Sets the position of this vertex.
list [u, v]
getUV()
Gets the UV (texture) coordinates of this vertex.
 
setUV(uv)
Sets the UV (texture) coordinates of this vertex.
list [u, v]
getUV2()
Gets the 2nd UV (texture) coordinates of this vertex.
 
setUV2(uv, unit)
Sets the 2nd UV (texture) coordinates of this vertex.
integer
getRGBA()
Gets the colour of this vertex.
 
setRGBA(col)
Sets the colour of this vertex.
list [nx, ny, nz]
getNormal()
Gets the normal vector of this vertex.
 
setNormal(normal)
Sets the normal vector of this vertex.
bool
isA(game_type)
Check if this is a type or a subtype game_type. (Inherited from GameTypes.PyObjectPlus)
    Deprecated
string
getName()
Returns the name of the CValue. (Inherited from GameTypes.CValue)
Instance Variables
list [u, v] UV
The texture coordinates of the vertex.
list [x, y, z] XYZ
The position of the vertex.
  color
Synonym for colour.
list [r, g, b, a] colour
The colour of the vertex.
bool invalid
Test if the object has been freed by the game engine and is no longer valid. (Inherited from GameTypes.PyObjectPlus)
string name
The name of this CValue derived object (read-only). (Inherited from GameTypes.CValue)
list [nx, ny, nz] normal
The normal of the vertex
float u2
The second u texture coordinate of the vertex.
float v2
The second v texture coordinate of the vertex.
    Position
float x
The x coordinate of the vertex.
float y
The y coordinate of the vertex.
float z
The z coordinate of the vertex.
    Texture Coordinates
float u
The u texture coordinate of the vertex.
float v
The v texture coordinate of the vertex.
    Colour
float a
The alpha component of the vertex colour.
float b
The blue component of the vertex colour.
float g
The green component of the vertex colour.
float r
The red component of the vertex colour.
Method Details

getXYZ()

 

Gets the position of this vertex.

Returns: list [x, y, z]
this vertexes position in local coordinates.

setXYZ(pos)

 

Sets the position of this vertex.

Parameters:
  • pos (list [x, y, z]) - the new position for this vertex in local coordinates.

getUV()

 

Gets the UV (texture) coordinates of this vertex.

Returns: list [u, v]
this vertexes UV (texture) coordinates.

setUV(uv)

 

Sets the UV (texture) coordinates of this vertex.

Parameters:
  • uv (list [u, v])

getUV2()

 

Gets the 2nd UV (texture) coordinates of this vertex.

Returns: list [u, v]
this vertexes UV (texture) coordinates.

setUV2(uv, unit)

 

Sets the 2nd UV (texture) coordinates of this vertex.

Parameters:
  • unit - optional argument, FLAT==1, SECOND_UV==2, defaults to SECOND_UV
  • unit - int
  • uv (list [u, v])

getRGBA()

 

Gets the colour of this vertex.

The colour is represented as four bytes packed into an integer value. The colour is packed as RGBA.

Since Python offers no way to get each byte without shifting, you must use the struct module to access colour in an machine independent way.

Because of this, it is suggested you use the r, g, b and a attributes or the colour attribute instead.

Example:

       import struct;
       col = struct.unpack('4B', struct.pack('I', v.getRGBA()))
       # col = (r, g, b, a)
       # black = (  0,   0,   0, 255)
       # white = (255, 255, 255, 255)
Returns: integer
packed colour. 4 byte integer with one byte per colour channel in RGBA format.

setRGBA(col)

 

Sets the colour of this vertex.

See getRGBA() for the format of col, and its relevant problems. Use the r, g, b and a attributes or the colour attribute instead.

setRGBA() also accepts a four component list as argument col. The list represents the colour as [r, g, b, a] with black = [0.0, 0.0, 0.0, 1.0] and white = [1.0, 1.0, 1.0, 1.0]

Example:

       v.setRGBA(0xff0000ff) # Red
       v.setRGBA(0xff00ff00) # Green on little endian, transparent purple on big endian
       v.setRGBA([1.0, 0.0, 0.0, 1.0]) # Red
       v.setRGBA([0.0, 1.0, 0.0, 1.0]) # Green on all platforms.
Parameters:
  • col (integer or list [r, g, b, a]) - the new colour of this vertex in packed RGBA format.

getNormal()

 

Gets the normal vector of this vertex.

Returns: list [nx, ny, nz]
normalised normal vector.

setNormal(normal)

 

Sets the normal vector of this vertex.

Parameters:
  • normal (sequence of floats [r, g, b]) - the new normal of this vertex.

Instance Variable Details

a

The alpha component of the vertex colour. 0.0 <= a <= 1.0
Type:
float

b

The blue component of the vertex colour. 0.0 <= b <= 1.0
Type:
float

colour

The colour of the vertex. Black = [0.0, 0.0, 0.0, 1.0], White = [1.0, 1.0, 1.0, 1.0]
Type:
list [r, g, b, a]

g

The green component of the vertex colour. 0.0 <= g <= 1.0
Type:
float

r

The red component of the vertex colour. 0.0 <= r <= 1.0
Type:
float