Actuator sensor detect change in actuator state of the parent object.
It generates a positive pulse if the corresponding actuator is activated
and a negative pulse if the actuator is deactivated.
bool
|
|
|
|
string
|
getActuator()
Return the Actuator with which the sensor operates. |
|
|
|
setActuator(name)
Sets the Actuator with which to operate. |
|
|
integer
|
|
integer
|
|
|
|
boolean
|
|
string
|
|
KX_GameObject
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
string
|
actuator
the name of the actuator that the sensor is monitoring.
|
int
|
executePriority
This determines the order controllers are evaluated, and actuators
are activated (lower priority is executed first).
(Inherited from GameTypes.SCA_ILogicBrick)
|
int
|
frequency
The frequency for pulse mode sensors.
(Inherited from GameTypes.SCA_ISensor)
|
bool
|
invalid
Test if the object has been freed by the game engine and is no longer
valid.
(Inherited from GameTypes.PyObjectPlus)
|
boolean
|
invert
Flag to set if this sensor activates on positive or negative events.
(Inherited from GameTypes.SCA_ISensor)
|
boolean
|
level
Option whether to detect level or edge transition when entering a
state.
(Inherited from GameTypes.SCA_ISensor)
|
string
|
name
The name of this CValue derived object (read-only).
(Inherited from GameTypes.SCA_ILogicBrick)
|
KX_GameObject or None in exceptional cases.
|
owner
The game object this logic brick is attached to (read-only).
(Inherited from GameTypes.SCA_ILogicBrick)
|
boolean
|
positive
True if this sensor brick is in a positive state.
(Inherited from GameTypes.SCA_ISensor)
|
boolean
|
tap
When enabled only sensors that are just activated will send a
positive event, after this they will be detected as negative by the
controllers.
(Inherited from GameTypes.SCA_ISensor)
|
boolean
|
triggered
True if this sensor brick is in a positive state.
(Inherited from GameTypes.SCA_ISensor)
|
boolean
|
useNegPulseMode
Flag to turn negative pulse mode on and off.
(Inherited from GameTypes.SCA_ISensor)
|
boolean
|
usePosPulseMode
Flag to turn positive pulse mode on and off.
(Inherited from GameTypes.SCA_ISensor)
|