Activates when the game object property matches.
bool
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getType()
Gets when to activate this sensor. |
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setType(checktype)
Set the type of check to perform. |
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string
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getProperty()
Return the property with which the sensor operates. |
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setProperty(name)
Sets the property with which to operate. |
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string
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getValue()
Return the value with which the sensor compares to the value of the
property. |
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setValue(value)
Set the value with which the sensor operates. |
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integer
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integer
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boolean
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string
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KX_GameObject
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int
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executePriority
This determines the order controllers are evaluated, and actuators
are activated (lower priority is executed first).
(Inherited from GameTypes.SCA_ILogicBrick)
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int
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frequency
The frequency for pulse mode sensors.
(Inherited from GameTypes.SCA_ISensor)
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bool
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invalid
Test if the object has been freed by the game engine and is no longer
valid.
(Inherited from GameTypes.PyObjectPlus)
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boolean
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invert
Flag to set if this sensor activates on positive or negative events.
(Inherited from GameTypes.SCA_ISensor)
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boolean
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level
Option whether to detect level or edge transition when entering a
state.
(Inherited from GameTypes.SCA_ISensor)
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integer
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mode
type of check on the property: KX_PROPSENSOR_EQUAL(1),
KX_PROPSENSOR_NOTEQUAL(2), KX_PROPSENSOR_INTERVAL(3),
KX_PROPSENSOR_CHANGED(4), KX_PROPSENSOR_EXPRESSION(5)
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string
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name
The name of this CValue derived object (read-only).
(Inherited from GameTypes.SCA_ILogicBrick)
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KX_GameObject or None in exceptional cases.
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owner
The game object this logic brick is attached to (read-only).
(Inherited from GameTypes.SCA_ILogicBrick)
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boolean
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positive
True if this sensor brick is in a positive state.
(Inherited from GameTypes.SCA_ISensor)
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string
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propName
the property the sensor operates.
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boolean
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tap
When enabled only sensors that are just activated will send a
positive event, after this they will be detected as negative by the
controllers.
(Inherited from GameTypes.SCA_ISensor)
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boolean
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triggered
True if this sensor brick is in a positive state.
(Inherited from GameTypes.SCA_ISensor)
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boolean
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useNegPulseMode
Flag to turn negative pulse mode on and off.
(Inherited from GameTypes.SCA_ISensor)
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boolean
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usePosPulseMode
Flag to turn positive pulse mode on and off.
(Inherited from GameTypes.SCA_ISensor)
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string
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value
the value with which the sensor compares to the value of the
property.
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