This sensor activates randomly.
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setSeed(seed)
Sets the seed of the random number generator. |
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integer
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getSeed()
Returns the initial seed of the generator. |
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integer
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getLastDraw()
Returns the last random number generated. |
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bool
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integer
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integer
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boolean
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string
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KX_GameObject
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int
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executePriority
This determines the order controllers are evaluated, and actuators
are activated (lower priority is executed first).
(Inherited from GameTypes.SCA_ILogicBrick)
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int
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frequency
The frequency for pulse mode sensors.
(Inherited from GameTypes.SCA_ISensor)
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bool
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invalid
Test if the object has been freed by the game engine and is no longer
valid.
(Inherited from GameTypes.PyObjectPlus)
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boolean
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invert
Flag to set if this sensor activates on positive or negative events.
(Inherited from GameTypes.SCA_ISensor)
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int
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lastDraw
The seed of the random number generator.
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boolean
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level
Option whether to detect level or edge transition when entering a
state.
(Inherited from GameTypes.SCA_ISensor)
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string
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name
The name of this CValue derived object (read-only).
(Inherited from GameTypes.SCA_ILogicBrick)
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KX_GameObject or None in exceptional cases.
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owner
The game object this logic brick is attached to (read-only).
(Inherited from GameTypes.SCA_ILogicBrick)
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boolean
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positive
True if this sensor brick is in a positive state.
(Inherited from GameTypes.SCA_ISensor)
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int
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seed
The seed of the random number generator.
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boolean
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tap
When enabled only sensors that are just activated will send a
positive event, after this they will be detected as negative by the
controllers.
(Inherited from GameTypes.SCA_ISensor)
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boolean
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triggered
True if this sensor brick is in a positive state.
(Inherited from GameTypes.SCA_ISensor)
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boolean
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useNegPulseMode
Flag to turn negative pulse mode on and off.
(Inherited from GameTypes.SCA_ISensor)
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boolean
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usePosPulseMode
Flag to turn positive pulse mode on and off.
(Inherited from GameTypes.SCA_ISensor)
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