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PyObjectPlus --+ | CValue --+ | SCA_ILogicBrick --+ | SCA_IController --+ | SCA_XNORController
An XNOR controller activates when all linked sensors are the same (activated or inative).
There are no special python methods for this controller.
Instance Methods | |||
bool |
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Deprecated | |||
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SCA_IActuator |
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list [SCA_IActuator] |
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integer |
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string |
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KX_GameObject |
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SCA_ISensor |
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list [SCA_ISensor] |
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int |
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Instance Variables | |
sequence supporting index/string lookups and iteration. |
actuators a list of actuators linked to this controller. (Inherited from GameTypes.SCA_IController) |
int |
executePriority This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). (Inherited from GameTypes.SCA_ILogicBrick) |
bool |
invalid Test if the object has been freed by the game engine and is no longer valid. (Inherited from GameTypes.PyObjectPlus) |
string |
name The name of this CValue derived object (read-only). (Inherited from GameTypes.SCA_ILogicBrick) |
KX_GameObject or None in exceptional cases. |
owner The game object this logic brick is attached to (read-only). (Inherited from GameTypes.SCA_ILogicBrick) |
sequence supporting index/string lookups and iteration. |
sensors a list of sensors linked to this controller (Inherited from GameTypes.SCA_IController) |
int bitmask |
state the controllers state bitmask. (Inherited from GameTypes.SCA_IController) |
bool |
useHighPriority When set the controller executes always before all other controllers that dont have this set. (Inherited from GameTypes.SCA_IController) |
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Generated by Epydoc 3.0 on Mon Aug 31 23:12:32 2009 | http://epydoc.sourceforge.net |