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Documentation for the Rasterizer module.
Example Uses an SCA_MouseSensor, and two KX_ObjectActuators to implement MouseLook:
# To use a mouse movement sensor "Mouse" and a # motion actuator to mouse look: import Rasterizer import GameLogic # SCALE sets the speed of motion SCALE=[1, 0.5] co = GameLogic.getCurrentController() obj = co.getOwner() mouse = co.getSensor("Mouse") lmotion = co.getActuator("LMove") wmotion = co.getActuator("WMove") # Transform the mouse coordinates to see how far the mouse has moved. def mousePos(): x = (Rasterizer.getWindowWidth()/2 - mouse.getXPosition())*SCALE[0] y = (Rasterizer.getWindowHeight()/2 - mouse.getYPosition())*SCALE[1] return (x, y) pos = mousePos() # Set the amount of motion: X is applied in world coordinates... lmotion.setTorque(0.0, 0.0, pos[0], False) # ...Y is applied in local coordinates wmotion.setTorque(-pos[1], 0.0, 0.0, True) # Activate both actuators GameLogic.addActiveActuator(lmotion, True) GameLogic.addActiveActuator(wmotion, True) # Centre the mouse Rasterizer.setMousePosition(Rasterizer.getWindowWidth()/2, Rasterizer.getWindowHeight()/2)
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integer |
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integer |
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float |
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float |
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KX_TEXFACE_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_GLSL_MATERIAL |
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boolean |
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Function Details |
Writes a screenshot to the given filename. If filename starts with // the image will be saved relative to the current directory. If the filename contains # it will be replaced with the frame number. The standalone player saves .png files. It does not support colour space conversion or gamma correction. When run from Blender, makeScreenshot supports Iris, IrisZ, TGA, Raw TGA, PNG, HamX, and Jpeg. Gamma, Colourspace conversion and Jpeg compression are taken from the Render settings panels.
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Enables or disables the operating system mouse cursor.
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Sets the mouse cursor position.
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Sets the window background colour.
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Sets the mist colour.
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Sets the color of ambient light.
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Sets the mist start value. Objects further away than start will have mist applied to them.
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Sets the mist end value. Objects further away from this will be coloured solid with the colour set by setMistColor().
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Disables mist. Note: Set any of the mist properties to enable mist. |
Sets the eye separation for stereo mode.
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Sets the focal length for stereo mode.
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Set the material mode to use for OpenGL rendering.
Note: Changes will only affect newly created scenes. |
Enables or disables a GLSL material setting.
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Get the state of a GLSL material setting.
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Draw a line in the 3D scene.
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Enable the motion blue effect.
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Generated by Epydoc 3.0 on Mon Aug 31 23:12:30 2009 | http://epydoc.sourceforge.net |