Home | Trees | Indices | Help |
|
---|
|
This object holds mesh face data.
Example:
import Blender from Blender import NMesh, Window in_emode = Window.EditMode() if in_emode: Window.EditMode(0) me = NMesh.GetRaw("Mesh") faces = me.faces ## Example for editmode faces selection: selected_faces = [] for f in faces: if f.sel: selected_faces.append(f) # ... unselect selected and select all the others: for f in faces: f.sel = 1 - f.sel # 1 becomes 0, 0 becomes 1 ## Example for uv textured faces selection: selected_faces = [] SEL = NMesh.FaceFlags['SELECT'] # get selected faces: for f in faces: if f.flag & SEL: selected_faces.append(f) # ... unselect selected and select all the others: for f in faces: if f.flag & SEL: f.flag &=~SEL # unselect these else: f.flag |= SEL # and select these me.update() if in_emode: Window.EditMode(1) Blender.Redraw()
Instance Methods | |||
|
Instance Variables | |
col The list of vertex colors. |
|
flag Bit vector specifying selection / visibility flags for uv textured faces (visible in Face Select mode, see NMesh.FaceFlags). |
|
bool |
hide The visibility state (1: hidden, 0: visible) of this NMesh's faces *in edit mode*. |
image The Image used as a texture for this face. |
|
mat Same as materialIndex below. |
|
materialIndex The index of this face's material in its NMesh materials list. |
|
mode The display mode (see Mesh.FaceModes) |
|
normal (or just no) The normal vector for this face: [x,y,z]. |
|
bool |
sel The selection state (1: selected, 0: unselected) of this NMesh's faces *in edit mode*. |
smooth If non-zero, the vertex normals are averaged to make this face look smooth. |
|
transp Transparency mode bit vector (see NMesh.FaceTranspModes). |
|
uv List of per-face UV coordinates: [(u0, v0), (u1, v1), ...]. |
|
list |
v The list of face vertices (up to 4). |
Method Details |
Append a vertex to this face's vertex list.
|
Instance Variable Details |
hideThe visibility state (1: hidden, 0: visible) of this NMesh's faces *in edit mode*. This is not the same as the visibility state of the textured faces (see flag).
|
selThe selection state (1: selected, 0: unselected) of this NMesh's faces *in edit mode*. This is not the same as the selection state of the textured faces (see flag).
|
Home | Trees | Indices | Help |
|
---|
Generated by Epydoc 3.0 on Mon Aug 31 23:12:23 2009 | http://epydoc.sourceforge.net |