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fbx(path='
' ,
EXP_OBS_SELECTED=True,
_SCALE=' <UNDEFINED> ' ,
_XROT90=' <UNDEFINED> ' ,
_YROT90=' <UNDEFINED> ' ,
_ZROT90=' <UNDEFINED> ' ,
EXP_EMPTY=True,
EXP_CAMERA=True,
EXP_LAMP=True,
EXP_ARMATURE=True,
EXP_MESH=True,
EXP_MESH_APPLY_MOD=True,
EXP_MESH_HQ_NORMALS=True,
EXP_IMAGE_COPY=False,
ANIM_ENABLE=True,
ANIM_OPTIMIZE=True,
ANIM_OPTIMIZE_PRECISSION=6.0,
ANIM_ACTION_ALL=False,
BATCH_ENABLE=False,
BATCH_GROUP=False,
BATCH_OWN_DIR=True,
BATCH_FILE_PREFIX='
' )
Selection to an ASCII Autodesk FBX |
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mdd(path=' tmp.mdd ' ,
fps=25,
start_frame=1,
end_frame=250)
Animated mesh to MDD vertex keyframe file. |
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obj(path='
' ,
use_selection=False,
use_all_scenes=False,
use_animation=False,
use_modifiers=True,
use_rotate90=True,
use_edges=True,
use_normals=False,
use_hq_normals=True,
use_uvs=True,
use_materials=True,
copy_images=False,
use_triangles=False,
use_vertex_groups=False,
use_nurbs=False,
use_blen_objects=True,
group_by_object=False,
group_by_material=False,
keep_vertex_order=False)
Save a Wavefront OBJ File |
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ply(path='
' ,
use_modifiers=True,
use_normals=True,
use_uvs=True,
use_colors=True)
Export a single object as a stanford PLY with normals, colours and
texture coordinates. |
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x3d(path='
' ,
apply_modifiers=True,
triangulate=False,
compress=False)
Export selection to Extensible 3D file (.x3d) |
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