Package bpy :: Package ops :: Module export
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Module export

Functions [hide private]
 
autodesk_3ds(path='')
Export to 3DS file format (.3ds).
 
fbx(path='', EXP_OBS_SELECTED=True, _SCALE='<UNDEFINED>', _XROT90='<UNDEFINED>', _YROT90='<UNDEFINED>', _ZROT90='<UNDEFINED>', EXP_EMPTY=True, EXP_CAMERA=True, EXP_LAMP=True, EXP_ARMATURE=True, EXP_MESH=True, EXP_MESH_APPLY_MOD=True, EXP_MESH_HQ_NORMALS=True, EXP_IMAGE_COPY=False, ANIM_ENABLE=True, ANIM_OPTIMIZE=True, ANIM_OPTIMIZE_PRECISSION=6.0, ANIM_ACTION_ALL=False, BATCH_ENABLE=False, BATCH_GROUP=False, BATCH_OWN_DIR=True, BATCH_FILE_PREFIX='')
Selection to an ASCII Autodesk FBX
 
mdd(path='tmp.mdd', fps=25, start_frame=1, end_frame=250)
Animated mesh to MDD vertex keyframe file.
 
obj(path='', use_selection=False, use_all_scenes=False, use_animation=False, use_modifiers=True, use_rotate90=True, use_edges=True, use_normals=False, use_hq_normals=True, use_uvs=True, use_materials=True, copy_images=False, use_triangles=False, use_vertex_groups=False, use_nurbs=False, use_blen_objects=True, group_by_object=False, group_by_material=False, keep_vertex_order=False)
Save a Wavefront OBJ File
 
ply(path='', use_modifiers=True, use_normals=True, use_uvs=True, use_colors=True)
Export a single object as a stanford PLY with normals, colours and texture coordinates.
 
x3d(path='', apply_modifiers=True, triangulate=False, compress=False)
Export selection to Extensible 3D file (.x3d)
Function Details [hide private]

autodesk_3ds(path='')

 

Export to 3DS file format (.3ds).

Parameters:
  • path (string)

fbx(path='', EXP_OBS_SELECTED=True, _SCALE='<UNDEFINED>', _XROT90='<UNDEFINED>', _YROT90='<UNDEFINED>', _ZROT90='<UNDEFINED>', EXP_EMPTY=True, EXP_CAMERA=True, EXP_LAMP=True, EXP_ARMATURE=True, EXP_MESH=True, EXP_MESH_APPLY_MOD=True, EXP_MESH_HQ_NORMALS=True, EXP_IMAGE_COPY=False, ANIM_ENABLE=True, ANIM_OPTIMIZE=True, ANIM_OPTIMIZE_PRECISSION=6.0, ANIM_ACTION_ALL=False, BATCH_ENABLE=False, BATCH_GROUP=False, BATCH_OWN_DIR=True, BATCH_FILE_PREFIX='')

 

Selection to an ASCII Autodesk FBX

Parameters:
  • ANIM_OPTIMIZE_PRECISSION (float) - Tolerence for comparing double keyframes (higher for greater accuracy) in (1, 16)
  • ANIM_OPTIMIZE (boolean)
  • EXP_OBS_SELECTED (boolean)
  • EXP_ARMATURE (boolean)
  • EXP_LAMP (boolean)
  • _YROT90 (boolean)
  • ANIM_ENABLE (boolean)
  • EXP_MESH_HQ_NORMALS (boolean)
  • BATCH_ENABLE (boolean)
  • BATCH_FILE_PREFIX (string)
  • EXP_MESH_APPLY_MOD (boolean)
  • EXP_IMAGE_COPY (boolean)
  • path (string)
  • EXP_CAMERA (boolean)
  • BATCH_OWN_DIR (boolean)
  • _SCALE (float)
  • ANIM_ACTION_ALL (boolean)
  • _ZROT90 (boolean)
  • BATCH_GROUP (boolean)
  • _XROT90 (boolean)
  • EXP_EMPTY (boolean)
  • EXP_MESH (boolean)

mdd(path='tmp.mdd', fps=25, start_frame=1, end_frame=250)

 

Animated mesh to MDD vertex keyframe file.

Parameters:
  • fps (int) - Number of frames/second in (1, 120)
  • start_frame (int) - Start frame for baking in (1, 300000)
  • end_frame (int) - End frame for baking in (1, 300000)
  • path (string)

obj(path='', use_selection=False, use_all_scenes=False, use_animation=False, use_modifiers=True, use_rotate90=True, use_edges=True, use_normals=False, use_hq_normals=True, use_uvs=True, use_materials=True, copy_images=False, use_triangles=False, use_vertex_groups=False, use_nurbs=False, use_blen_objects=True, group_by_object=False, group_by_material=False, keep_vertex_order=False)

 

Save a Wavefront OBJ File

Parameters:
  • use_uvs (boolean)
  • group_by_object (boolean)
  • use_selection (boolean)
  • group_by_material (boolean)
  • use_all_scenes (boolean)
  • keep_vertex_order (boolean)
  • use_blen_objects (boolean)
  • use_modifiers (boolean)
  • copy_images (boolean)
  • use_hq_normals (boolean)
  • use_normals (boolean)
  • use_rotate90 (boolean)
  • use_edges (boolean)
  • use_materials (boolean)
  • path (string)
  • use_animation (boolean)
  • use_vertex_groups (boolean)
  • use_nurbs (boolean)
  • use_triangles (boolean)

ply(path='', use_modifiers=True, use_normals=True, use_uvs=True, use_colors=True)

 

Export a single object as a stanford PLY with normals, colours and texture coordinates.

Parameters:
  • path (string)
  • use_colors (boolean)
  • use_modifiers (boolean)
  • use_uvs (boolean)
  • use_normals (boolean)

x3d(path='', apply_modifiers=True, triangulate=False, compress=False)

 

Export selection to Extensible 3D file (.x3d)

Parameters:
  • apply_modifiers (boolean)
  • path (string)
  • compress (boolean)
  • triangulate (boolean)