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beauty_fill()
Arrange geometry on a selected surface to avoid skinny faces. |
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blend_from_shape(shape='
' ,
blend=1.0,
add=True)
Blend in shape from a shape key. |
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delete(type=' VERT ' )
Delete selected vertices, edges or faces. |
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delete_edgeloop()
Export a single object as a stanford PLY with normals, colours and
texture coordinates. |
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dupli_extrude_cursor()
Duplicate and extrude selected vertices, edges or faces towards 3D
Cursor. |
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duplicate(mode=1)
Duplicate selected vertices, edges or faces. |
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duplicate_move()
(undocumented operator) |
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edge_face_add()
Add an edge or face to selected. |
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edge_flip()
Flip selected edge or adjoining faces. |
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edge_rotate(direction=' CW ' )
Rotate selected edge or adjoining faces. |
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extrude()
Extrude selected vertices, edges or faces. |
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extrude_move()
(undocumented operator) |
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extrude_move_along_normals()
(undocumented operator) |
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extrude_repeat(offset=2.0,
steps=10)
Extrude selected vertices, edges or faces repeatedly. |
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faces_select_interior()
Select faces where all edges have more then 2 face users. |
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faces_shade_flat()
Display faces 'flat'. |
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faces_shade_smooth()
Display faces 'smooth' (using vertex normals). |
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fgon_clear()
Clear fgon from selected face. |
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fgon_make()
Make fgon from selected faces. |
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fill()
Create a segment, edge or face. |
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flip_normals()
Toggle the direction of selected face's vertex and face normals. |
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hide(unselected=False)
Hide (un)selected vertices, edges or faces. |
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knife_cut(type=' EXACT ' ,
path=None,
cursor=9)
Cut selected edges and faces into parts. |
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loop_select(extend=False,
ring=False)
Select a loop of connected edges. |
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loop_to_region()
Select a loop of connected edges as a region. |
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loopcut(number_cuts=1)
Add a new loop between existing loops. |
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loopcut_slide()
(undocumented operator) |
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mark_seam(clear=False)
(un)mark selected edges as a seam. |
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mark_sharp(clear=False)
(un)mark selected edges as sharp. |
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merge(type='
' ,
uvs=False)
Merge selected vertices. |
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primitive_circle_add(vertices=32,
radius=1.0,
fill=False,
view_align=False,
enter_editmode=False)
Construct a circle mesh. |
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primitive_cone_add(vertices=32,
radius=1.0,
depth=1.0,
cap_end=False,
view_align=False,
enter_editmode=False)
Construct a conic mesh (ends filled). |
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primitive_grid_add(x_subdivisions=10,
y_subdivisions=10,
size=1.0,
view_align=False,
enter_editmode=False)
Construct a grid mesh. |
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primitive_plane_add(view_align=False,
enter_editmode=False)
Construct a filled planar mesh with 4 vertices. |
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primitive_torus_add(major_radius=1.0,
minor_radius=0.25,
major_segments=48,
minor_segments=16)
Add a torus mesh. |
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primitive_tube_add(vertices=32,
radius=1.0,
depth=1.0,
cap_ends=True,
view_align=False,
enter_editmode=False)
Construct a tube mesh. |
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primitive_uv_sphere_add(segments=32,
rings=24,
size=1.0,
view_align=False,
enter_editmode=False)
Construct a UV sphere mesh. |
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quads_convert_to_tris()
Convert selected quads to triangles. |
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region_to_loop()
Select a region as a loop of connected edges. |
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reveal()
Reveal all hidden vertices, edges and faces. |
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rip(proportional=' DISABLED ' ,
proportional_editing_falloff=' SMOOTH ' ,
proportional_size=1.0,
mirror=False)
Rip selection from mesh (quads only). |
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rip_move()
(undocumented operator) |
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screw(steps=9,
turns=1,
center=( 0.0, 0.0, 0.0) ,
axis=( 0.0, 0.0, 0.0) )
Extrude selected vertices in screw-shaped rotation around the cursor
in indicated viewport. |
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select_all(action=' TOGGLE ' )
Change selection of all vertices, edges or faces. |
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select_axis(mode=' POSITIVE ' ,
axis=' X_AXIS ' )
Select all data in the mesh on a single axis. |
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select_inverse()
Select inverse of (un)selected vertices, edges or faces. |
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select_less()
Select less vertices, edges or faces connected to initial selection. |
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select_linked(limit=False)
Select all vertices linked to the active mesh. |
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select_linked_pick(deselect=False,
limit=False)
(un)select all vertices linked to the active mesh. |
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select_mirror(extend=False)
Select mesh items at mirrored locations. |
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select_more()
Select more vertices, edges or faces connected to initial selection. |
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select_non_manifold()
Select all non-manifold vertices or edges. |
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select_random(percentage=50.0,
extend=False)
Randomly select vertices. |
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select_similar(type='
' )
Select similar vertices, edges or faces by property types. |
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select_vertex_path(type=' EDGE_LENGTH ' )
Select shortest path between two vertices by distance type. |
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separate(type=' SELECTED ' )
Separate selected geometry into a new mesh. |
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shape_propagate_to_all()
Apply selected vertex locations to all other shape keys. |
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skin()
Bridge face loops. |
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spin(steps=9,
dupli=False,
degrees=90.0,
center=( 0.0, 0.0, 0.0) ,
axis=( 0.0, 0.0, 0.0) )
Extrude selected vertices in a circle around the cursor in indicated
viewport. |
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split()
Split selected geometry into separate disconnected mesh. |
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sticky_add()
Add sticky UV texture layer. |
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sticky_remove()
Remove sticky UV texture layer. |
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subdivide(number_cuts=1,
fractal=0.0,
smoothness=0.0)
Subdivide selected edges. |
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tris_convert_to_quads()
Convert selected triangles to quads. |
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uv_texture_add()
Add UV texture layer. |
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uv_texture_remove()
Remove UV texture layer. |
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vertex_color_add()
Add vertex color layer. |
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vertex_color_remove()
Remove vertex color layer. |
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vertex_paint_dirt(blur_strength=1.0,
blur_iterations=1,
clean_angle=180.0,
dirt_angle=0.0,
dirt_only=False)
undocumented python operator |
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