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add(type=' EMPTY ' ,
view_align=False,
enter_editmode=False)
Add an object to the scene. |
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armature_add(view_align=False,
enter_editmode=False)
Add an armature object to the scene. |
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constraint_add_with_targets(type='
' )
Add a constraint to the active object, with target (where applicable)
set to the selected Objects/Bones. |
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constraints_clear()
Clear all the constraints for the active Object only. |
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convert(target=' MESH ' ,
keep_original=False)
Convert selected objects to another type. |
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curve_add(type=' BEZIER_CURVE ' ,
view_align=False,
enter_editmode=False)
Add a curve object to the scene. |
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delete()
Delete selected objects. |
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duplicate(linked=False,
mode=1)
Duplicate selected objects. |
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duplicate_move()
(undocumented operator) |
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duplicate_move_linked()
(undocumented operator) |
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duplicates_make_real()
Make dupli objects attached to this object real. |
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editmode_toggle()
Toggle object's editmode. |
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effector_add(type=' FORCE ' ,
view_align=False,
enter_editmode=False)
Add an empty object with a physics effector to the scene. |
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explode_refresh()
Refresh data in the Explode modifier. |
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game_property_new()
(undocumented operator) |
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group_add(group=' ADD_NEW ' )
(undocumented operator) |
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group_remove()
(undocumented operator) |
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hook_add_newob()
Hook selected vertices to the first selected Object. |
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hook_add_selob()
Hook selected vertices to the first selected Object. |
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hook_assign(modifier='
' )
Assign the selected vertices to a hook. |
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hook_remove(modifier='
' )
Remove a hook from the active object. |
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hook_reset(modifier='
' )
Recalculate and and clear offset transformation. |
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hook_select(modifier='
' )
Selects effected vertices on mesh. |
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join()
Join selected objects into active object. |
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join_shapes()
Merge selected objects to shapes of active object. |
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lamp_add(type=' POINT ' ,
view_align=False)
Add a lamp object to the scene. |
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location_apply()
Apply the object's location to its data. |
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location_clear()
Clear the object's location. |
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make_links_data(type=' OBDATA ' )
Make links from the active object to other selected objects. |
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make_local(type=' SELECTED_OBJECTS ' )
Make library linked datablocks local to this file. |
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make_single_user(type=' ALL ' ,
object=False,
obdata=False,
material=False,
texture=False,
animation=False)
Make linked data local to each object. |
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material_slot_add()
Add a new material slot or duplicate the selected one. |
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material_slot_assign()
Assign the material in the selected material slot to the selected
vertices. |
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material_slot_copy()
Copies materials to other selected objects. |
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material_slot_deselect()
Deselect vertices assigned to the selected material slot. |
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material_slot_remove()
Remove the selected material slot. |
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material_slot_select()
Select vertices assigned to the selected material slot. |
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meshdeform_bind()
Bind mesh to cage in mesh deform modifier. |
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metaball_add(type=' MBALL_BALL ' ,
view_align=False,
enter_editmode=False)
Add an metaball object to the scene. |
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mode_set(mode='
' ,
toggle=False)
Sets the object interaction mode. |
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modifier_add(type=' SUBSURF ' )
Add a modifier to the active object. |
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modifier_apply(apply_as=' DATA ' )
Apply modifier and remove from the stack. |
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modifier_convert()
Convert particles to a mesh object. |
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modifier_copy()
Duplicate modifier at the same position in the stack. |
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modifier_move_down()
Move modifier down in the stack. |
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modifier_move_up()
Move modifier up in the stack. |
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modifier_remove()
Remove a modifier from the active object. |
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move_to_layer(layer=( False, False, False, False, False, False, False, False, False... )
Move the object to different layers. |
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multires_higher_levels_delete()
(undocumented operator) |
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multires_subdivide()
Add a new level of subdivision. |
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origin_clear()
Clear the object's origin. |
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origin_set(type=' GEOMETRY_ORIGIN ' )
Set the object's origin, by either moving the data, or set to center
of data, or use 3d cursor |
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parent_no_inverse_set()
Set the object's parenting without setting the inverse parent
correction. |
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parent_set(type=' OBJECT ' )
Set the object's parenting. |
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particle_system_add()
Add a particle system. |
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particle_system_remove()
Remove the selected particle system. |
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posemode_toggle()
Enables or disables posing/selecting bones |
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proxy_make(object='
' ,
group_object='
' )
Add empty object to become local replacement data of a library-linked
object |
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restrictview_clear()
Reveal the object by setting the restrictview flag. |
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restrictview_set(unselected=False)
Hide the object by setting the restrictview flag. |
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rigify_graph()
TODO - doc |
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rigify_rig2py()
TODO - doc |
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rotation_apply()
Apply the object's rotation to its data. |
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rotation_clear()
Clear the object's rotation. |
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scale_apply()
Apply the object's scale to its data. |
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scale_clear()
Clear the object's scale. |
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select_all(action=' TOGGLE ' )
Change selection of all visible objects in scene. |
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select_by_layer(extend=False,
layer=1)
Select all visible objects on a layer. |
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select_by_type(extend=False,
type=' MESH ' )
Select all visible objects that are of a type. |
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select_grouped(extend=False,
type=' CHILDREN_RECURSIVE ' )
Select all visible objects grouped by various properties. |
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select_inverse()
Invert selection of all visible objects. |
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select_linked(extend=False,
type=' OBDATA ' )
Select all visible objects that are linked. |
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select_mirror(extend=False)
Select the Mirror objects of the selected object eg. |
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select_name(name='
' ,
extend=False)
Select an object with this name |
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select_pattern(pattern=' * ' ,
case_sensitive=False,
extend=True)
Select object matching a naming pattern. |
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select_random(extend=False,
percent=0.5)
Set select on random visible objects. |
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shade_flat()
(undocumented operator) |
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shade_smooth()
(undocumented operator) |
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shape_key_add()
(undocumented operator) |
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shape_key_clear()
Clear weights for all shape keys. |
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shape_key_mirror()
(undocumented operator) |
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shape_key_remove()
(undocumented operator) |
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slow_parent_clear()
Clear the object's slow parent. |
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slow_parent_set()
Set the object's slow parent. |
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subsurf_set(level=1)
Sets a Subdivision Surface Level (1-5) |
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surface_add(type=' NURBS_CURVE ' ,
view_align=False,
enter_editmode=False)
Add a surface object to the scene. |
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text_add(view_align=False,
enter_editmode=False)
Add a text object to the scene |
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track_clear(type=' CLEAR ' )
Clear tracking constraint or flag from object. |
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track_set(type=' TRACKTO ' )
Make the object track another object, either by constraint or old way
or locked track. |
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vertex_group_add()
(undocumented operator) |
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vertex_group_clean(limit=0.01,
all_groups=False,
keep_single=False)
Remove Vertex Group assignments which aren't required. |
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vertex_group_copy()
(undocumented operator) |
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vertex_group_copy_to_linked()
Copy Vertex Groups to all users of the same Geometry data. |
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vertex_group_deselect()
(undocumented operator) |
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vertex_group_normalize()
(undocumented operator) |
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vertex_group_select()
(undocumented operator) |
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vertex_parent_set()
Parent selected objects to the selected vertices. |
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visual_transform_apply()
Apply the object's visual transformation to its data. |
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