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align(axis=' ALIGN_AUTO ' )
Align selected UV vertices to an axis. |
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average_islands_scale()
(undocumented operator) |
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circle_select(x=0,
y=0,
radius=0,
gesture_mode=0)
Select UV vertices using circle selection. |
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cube_project(cube_size=1.0,
correct_aspect=True,
clip_to_bounds=False,
scale_to_bounds=False)
(undocumented operator) |
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cursor_set(location=( 0.0, 0.0) )
Set 2D cursor location. |
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cylinder_project(direction=' VIEW_ON_EQUATOR ' ,
align=' POLAR_ZX ' ,
radius=1.0,
correct_aspect=True,
clip_to_bounds=False,
scale_to_bounds=False)
(undocumented operator) |
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hide(unselected=False)
Hide (un)selected UV vertices. |
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pack_islands()
(undocumented operator) |
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pin(clear=False)
Set/clear selected UV vertices as anchored between multiple unwrap
operations. |
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project_from_view(orthographic=False,
correct_aspect=True,
clip_to_bounds=False,
scale_to_bounds=False)
(undocumented operator) |
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reset()
(undocumented operator) |
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reveal()
Reveal all hidden UV vertices. |
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select(extend=False,
location=( 0.0, 0.0) )
Select UV vertice. |
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select_all(action=' TOGGLE ' )
Change selection of all UV vertices. |
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select_border(pinned=False,
gesture_mode=0,
xmin=0,
xmax=0,
ymin=0,
ymax=0)
Select UV vertices using border selection. |
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select_inverse()
Select inverse of (un)selected UV vertices. |
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select_linked(extend=False)
Select all UV vertices linked to the active UV map. |
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select_loop(extend=False,
location=( 0.0, 0.0) )
Select a loop of connected UV vertices. |
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select_pinned()
Select all pinned UV vertices. |
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smart_project(angle_limit=66.0,
island_margin=0.0)
This script projection unwraps the selected faces of a mesh. |
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snap_cursor(target=' PIXELS ' )
Snap cursor to target type. |
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snap_selection(target=' PIXELS ' )
Snap selected UV vertices to target type. |
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sphere_project(direction=' VIEW_ON_EQUATOR ' ,
align=' POLAR_ZX ' ,
correct_aspect=True,
clip_to_bounds=False,
scale_to_bounds=False)
(undocumented operator) |
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stitch(use_limit=True,
limit=0.01)
Stitch selected UV vertices by proximity. |
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tile_set(tile=( 0, 0) )
Set UV image tile coordinates. |
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unlink_selection()
Unlink selected UV vertices from active UV map. |
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unwrap(method=' ANGLE_BASED ' ,
fill_holes=True,
correct_aspect=True)
(undocumented operator) |
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weld()
Weld selected UV vertices together. |
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