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camera_to_view()
Set camera view to active view. |
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clip_border(xmin=0,
xmax=0,
ymin=0,
ymax=0)
Set the view clipping border. |
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cursor3d()
Set the location of the 3D cursor. |
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fly()
Interactively fly around the scene. |
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game_start()
Start game engine. |
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layers(nr=1,
extend=False)
Toggle layer(s) visibility. |
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localview()
Toggle display of selected object(s) separately and centered in view. |
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manipulator(constraint_axis=( False, False, False) )
Manipulate selected item by axis. |
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object_as_camera()
Set the active object as the active camera for this view or scene. |
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properties()
Toggles the properties panel display. |
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render_border(xmin=0,
xmax=0,
ymin=0,
ymax=0)
Set the boundries of the border render and enables border render . |
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rotate()
Rotate the view. |
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select(extend=False,
center=False,
enumerate=False)
Activate/select item(s). |
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select_border(gesture_mode=0,
xmin=0,
xmax=0,
ymin=0,
ymax=0,
extend=True)
Select items using border selection. |
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select_circle(x=0,
y=0,
radius=0,
gesture_mode=0)
Select items using circle selection. |
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select_lasso(path=None,
deselect=False)
Select items using lasso selection. |
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smoothview()
The time to animate the change of view (in milliseconds) |
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snap_cursor_to_active()
Snap cursor to active item. |
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snap_cursor_to_grid()
Snap cursor to nearest grid node. |
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snap_cursor_to_selected()
Snap cursor to center of selected item(s). |
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snap_menu()
Display snap menu. |
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snap_selected_to_center()
Snap selected items to selections geometric center. |
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snap_selected_to_cursor()
Snap selected item(s) to cursor. |
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snap_selected_to_grid()
Snap selected item(s) to nearest grid node. |
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toolbar()
Toggles toolbar display. |
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view_all(center=False)
View all objects in scene. |
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view_center()
Move the view to the selection center. |
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view_center_cursor()
Centers the view so that the cursor is in the middle of the view. |
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view_persportho()
Switch the current view from perspective/orthographic. |
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viewnumpad(type=' FRONT ' ,
align_active=False)
Set the view. |
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zoom(delta=0,
mx=0,
my=0)
Zoom in/out in the view. |
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zoom_border(xmin=0,
xmax=0,
ymin=0,
ymax=0)
Zoom in the view to the nearest object contained in the border. |
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