base classes — bpy_struct, Actuator
Actuator to animate the object
Update F-Curve on all children Objects as well
Type : | boolean, default False |
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Type : | int in [-inf, inf], default 0 |
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Assign the action’s current frame number to this property
Type : | string, default “” |
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Type : | int in [-inf, inf], default 0 |
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Specify the way you want to play the animation
Type : | enum in [‘PLAY’, ‘PINGPONG’, ‘FLIPPER’, ‘STOP’, ‘END’, ‘PROP’], default ‘PLAY’ |
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Use this property to define the F-Curve position
Type : | string, default “” |
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F-Curve is added to the current loc/rot/scale in global or local coordinate according to Local flag
Type : | boolean, default False |
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Apply F-Curve as a global or local force depending on the local option (dynamic objects only)
Type : | boolean, default False |
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Let the F-Curve act in local coordinates, used in Force and Add mode
Type : | boolean, default False |
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Inherited Properties
Inherited Functions
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