base class — bpy_struct
subclasses — ShapeActionActuator, VisibilityActuator, FCurveActuator, MessageActuator, RandomActuator, Filter2DActuator, GameActuator, CameraActuator, ArmatureActuator, SoundActuator, ParentActuator, SceneActuator, StateActuator, ActionActuator, PropertyActuator, ObjectActuator, ConstraintActuator, EditObjectActuator
Actuator to apply actions in the game engine
Type : | string, default “” |
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Display when not linked to a visible states controller
Type : | boolean, default False |
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Set actuator expanded in the user interface
Type : | boolean, default False |
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Type : | enum in [‘ACTION’, ‘ARMATURE’, ‘CAMERA’, ‘CONSTRAINT’, ‘EDIT_OBJECT’, ‘F-Curve’, ‘FILTER_2D’, ‘GAME’, ‘MESSAGE’, ‘OBJECT’, ‘PARENT’, ‘PROPERTY’, ‘RANDOM’, ‘SCENE’, ‘SHAPE_ACTION’, ‘SOUND’, ‘STATE’, ‘VISIBILITY’], default ‘OBJECT’ |
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Link the actuator to a controller.
Parameters: |
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Unlink the actuator from a controller.
Parameters: |
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Inherited Properties
Inherited Functions
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References