Actuator(bpy_struct)

base class — bpy_struct

subclasses — ShapeActionActuator, VisibilityActuator, FCurveActuator, MessageActuator, RandomActuator, Filter2DActuator, GameActuator, CameraActuator, ArmatureActuator, SoundActuator, ParentActuator, SceneActuator, StateActuator, ActionActuator, PropertyActuator, ObjectActuator, ConstraintActuator, EditObjectActuator

class bpy.types.Actuator(bpy_struct)

Actuator to apply actions in the game engine

name
Type :string, default “”
pin

Display when not linked to a visible states controller

Type :boolean, default False
show_expanded

Set actuator expanded in the user interface

Type :boolean, default False
type
Type :enum in [‘ACTION’, ‘ARMATURE’, ‘CAMERA’, ‘CONSTRAINT’, ‘EDIT_OBJECT’, ‘F-Curve’, ‘FILTER_2D’, ‘GAME’, ‘MESSAGE’, ‘OBJECT’, ‘PARENT’, ‘PROPERTY’, ‘RANDOM’, ‘SCENE’, ‘SHAPE_ACTION’, ‘SOUND’, ‘STATE’, ‘VISIBILITY’], default ‘OBJECT’

Link the actuator to a controller.

Parameters:
  • controller (Controller) – Controller to link to.

Unlink the actuator from a controller.

Parameters:
  • controller (Controller) – Controller to unlink from.

Inherited Properties

Inherited Functions

References

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ActionPoseMarkers(bpy_struct)

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