Export Mesh Operators
- bpy.ops.export_mesh.ply(filepath='', check_existing=True, filter_glob='*.ply', use_ascii=False, use_selection=False, use_mesh_modifiers=True, use_normals=True, use_uv_coords=True, use_colors=True, global_scale=1.0, axis_forward='Y', axis_up='Z')
Export as a Stanford PLY with normals, vertex colors and texture coordinates
- Parameters
filepath (string, (optional, never None)) – File Path, Filepath used for exporting the file
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_glob (string, (optional, never None)) – filter_glob
use_ascii (boolean, (optional)) – ASCII, Export using ASCII file format, otherwise use binary
use_selection (boolean, (optional)) – Selection Only, Export selected objects only
use_mesh_modifiers (boolean, (optional)) – Apply Modifiers, Apply Modifiers to the exported mesh
use_normals (boolean, (optional)) – Normals, Export vertex normals
use_uv_coords (boolean, (optional)) – UVs, Export the active UV layer (will split edges by seams)
use_colors (boolean, (optional)) – Vertex Colors, Export the active vertex color layer
global_scale (float in [0.01, 1000], (optional)) – Scale
axis_forward (enum in ['X', 'Y', 'Z', '-X', '-Y', '-Z'], (optional)) – Forward
axis_up (enum in ['X', 'Y', 'Z', '-X', '-Y', '-Z'], (optional)) – Up
- File
- bpy.ops.export_mesh.stl(filepath='', check_existing=True, filter_glob='*.stl', use_selection=False, global_scale=1.0, use_scene_unit=False, ascii=False, use_mesh_modifiers=True, batch_mode='OFF', axis_forward='Y', axis_up='Z')
Save STL triangle mesh data
- Parameters
filepath (string, (optional, never None)) – File Path, Filepath used for exporting the file
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_glob (string, (optional, never None)) – filter_glob
use_selection (boolean, (optional)) – Selection Only, Export selected objects only
global_scale (float in [0.01, 1000], (optional)) – Scale
use_scene_unit (boolean, (optional)) – Scene Unit, Apply current scene’s unit (as defined by unit scale) to exported data
ascii (boolean, (optional)) – Ascii, Save the file in ASCII file format
use_mesh_modifiers (boolean, (optional)) – Apply Modifiers, Apply the modifiers before saving
batch_mode (enum in ['OFF', 'OBJECT'], (optional)) –
Batch Mode
OFF
Off – All data in one file.OBJECT
Object – Each object as a file.
axis_forward (enum in ['X', 'Y', 'Z', '-X', '-Y', '-Z'], (optional)) – Forward
axis_up (enum in ['X', 'Y', 'Z', '-X', '-Y', '-Z'], (optional)) – Up
- File