Node Operators
- bpy.ops.node.add_and_link_node(type='', use_transform=False, settings=None, link_socket_index=0)
Add a node to the active tree and link to an existing socket
- Parameters
type (string, (optional, never None)) – Node Type, Node type
use_transform (boolean, (optional)) – Use Transform, Start transform operator after inserting the node
settings (
bpy_prop_collection
ofNodeSetting
, (optional)) – Settings, Settings to be applied on the newly created nodelink_socket_index (int in [-inf, inf], (optional)) – Link Socket Index, Index of the socket to link
- File
- bpy.ops.node.add_collection(name='Collection', session_uuid=0)
Add an collection info node to the current node editor
- Parameters
name (string, (optional, never None)) – Name, Data-block name to assign
session_uuid (int in [-inf, inf], (optional)) – Session UUID, Session UUID of the data-block to assign
- bpy.ops.node.add_file(filepath='', hide_props_region=True, filter_blender=False, filter_backup=False, filter_image=True, filter_movie=True, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=9, relative_path=True, show_multiview=False, use_multiview=False, display_type='DEFAULT', sort_method='', name='Image')
Add a file node to the current node editor
- Parameters
filepath (string, (optional, never None)) – File Path, Path to file
hide_props_region (boolean, (optional)) – Hide Operator Properties, Collapse the region displaying the operator settings
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
relative_path (boolean, (optional)) – Relative Path, Select the file relative to the blend file
show_multiview (boolean, (optional)) – Enable Multi-View
use_multiview (boolean, (optional)) – Use Multi-View
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
name (string, (optional, never None)) – Name, Data-block name to assign
- bpy.ops.node.add_group(name='Mask')
Add an existing node group to the current node editor
- Parameters
name (string, (optional, never None)) – Name, Data-block name to assign
- bpy.ops.node.add_mask(name='Mask', session_uuid=0)
Add a mask node to the current node editor
- Parameters
name (string, (optional, never None)) – Name, Data-block name to assign
session_uuid (int in [-inf, inf], (optional)) – Session UUID, Session UUID of the data-block to assign
- bpy.ops.node.add_node(type='', use_transform=False, settings=None)
Add a node to the active tree
- Parameters
type (string, (optional, never None)) – Node Type, Node type
use_transform (boolean, (optional)) – Use Transform, Start transform operator after inserting the node
settings (
bpy_prop_collection
ofNodeSetting
, (optional)) – Settings, Settings to be applied on the newly created node
- File
- bpy.ops.node.add_object(name='Object', session_uuid=0)
Add an object info node to the current node editor
- Parameters
name (string, (optional, never None)) – Name, Data-block name to assign
session_uuid (int in [-inf, inf], (optional)) – Session UUID, Session UUID of the data-block to assign
- bpy.ops.node.add_reroute(path=None, cursor=8)
Add a reroute node
- Parameters
path (
bpy_prop_collection
ofOperatorMousePath
, (optional)) – Pathcursor (int in [0, inf], (optional)) – Cursor
- bpy.ops.node.add_search(type='', use_transform=False, settings=None, node_item='')
Add a node to the active tree
- Parameters
type (string, (optional, never None)) – Node Type, Node type
use_transform (boolean, (optional)) – Use Transform, Start transform operator after inserting the node
settings (
bpy_prop_collection
ofNodeSetting
, (optional)) – Settings, Settings to be applied on the newly created nodenode_item (enum in [], (optional)) – Node Type, Node type
- File
- bpy.ops.node.add_texture(name='Texture', session_uuid=0)
Add a texture to the current node editor
- Parameters
name (string, (optional, never None)) – Name, Data-block name to assign
session_uuid (int in [-inf, inf], (optional)) – Session UUID, Session UUID of the data-block to assign
- bpy.ops.node.attach()
Attach active node to a frame
- bpy.ops.node.backimage_fit()
Fit the background image to the view
- bpy.ops.node.backimage_move()
Move node backdrop
- bpy.ops.node.backimage_sample()
Use mouse to sample background image
- bpy.ops.node.backimage_zoom(factor=1.2)
Zoom in/out the background image
- Parameters
factor (float in [0, 10], (optional)) – Factor
- bpy.ops.node.clear_viewer_border()
Clear the boundaries for viewer operations
- bpy.ops.node.clipboard_copy()
Copies selected nodes to the clipboard
- bpy.ops.node.clipboard_paste()
Pastes nodes from the clipboard to the active node tree
- bpy.ops.node.collapse_hide_unused_toggle()
Toggle collapsed nodes and hide unused sockets
- bpy.ops.node.copy_geometry_node_group_assign()
Copy the active geometry node group and assign it to the active modifier
- bpy.ops.node.cryptomatte_layer_add()
Add a new input layer to a Cryptomatte node
- bpy.ops.node.cryptomatte_layer_remove()
Remove layer from a Cryptomatte node
- bpy.ops.node.delete()
Delete selected nodes
- bpy.ops.node.delete_reconnect()
Delete nodes; will reconnect nodes as if deletion was muted
- bpy.ops.node.detach()
Detach selected nodes from parents
- bpy.ops.node.detach_translate_attach(NODE_OT_detach=None, TRANSFORM_OT_translate=None, NODE_OT_attach=None)
Detach nodes, move and attach to frame
- Parameters
NODE_OT_detach (
NODE_OT_detach
, (optional)) – Detach Nodes, Detach selected nodes from parentsTRANSFORM_OT_translate (
TRANSFORM_OT_translate
, (optional)) – Move, Move selected itemsNODE_OT_attach (
NODE_OT_attach
, (optional)) – Attach Nodes, Attach active node to a frame
- bpy.ops.node.duplicate(keep_inputs=False)
Duplicate selected nodes
- Parameters
keep_inputs (boolean, (optional)) – Keep Inputs, Keep the input links to duplicated nodes
- bpy.ops.node.duplicate_move(NODE_OT_duplicate=None, NODE_OT_translate_attach=None)
Duplicate selected nodes and move them
- Parameters
NODE_OT_duplicate (
NODE_OT_duplicate
, (optional)) – Duplicate Nodes, Duplicate selected nodesNODE_OT_translate_attach (
NODE_OT_translate_attach
, (optional)) – Move and Attach, Move nodes and attach to frame
- bpy.ops.node.duplicate_move_keep_inputs(NODE_OT_duplicate=None, NODE_OT_translate_attach=None)
Duplicate selected nodes keeping input links and move them
- Parameters
NODE_OT_duplicate (
NODE_OT_duplicate
, (optional)) – Duplicate Nodes, Duplicate selected nodesNODE_OT_translate_attach (
NODE_OT_translate_attach
, (optional)) – Move and Attach, Move nodes and attach to frame
- bpy.ops.node.find_node(prev=False)
Search for a node by name and focus and select it
- Parameters
prev (boolean, (optional)) – Previous
- bpy.ops.node.geometry_node_view_legacy()
Select and view legacy geometry nodes in the node editor
- bpy.ops.node.group_edit(exit=False)
Edit node group
- Parameters
exit (boolean, (optional)) – Exit
- bpy.ops.node.group_insert()
Insert selected nodes into a node group
- bpy.ops.node.group_make()
Make group from selected nodes
- bpy.ops.node.group_separate(type='COPY')
Separate selected nodes from the node group
- Parameters
type (enum in ['COPY', 'MOVE'], (optional)) –
Type
COPY
Copy – Copy to parent node tree, keep group intact.MOVE
Move – Move to parent node tree, remove from group.
- bpy.ops.node.group_ungroup()
Ungroup selected nodes
- bpy.ops.node.hide_socket_toggle()
Toggle unused node socket display
- bpy.ops.node.hide_toggle()
Toggle hiding of selected nodes
- bpy.ops.node.insert_offset()
Automatically offset nodes on insertion
- bpy.ops.node.join()
Attach selected nodes to a new common frame
- bpy.ops.node.link(detach=False, has_link_picked=False, drag_start=(0.0, 0.0), inside_padding=2.0, outside_padding=0.0, speed_ramp=1.0, max_speed=26.0, delay=0.5, zoom_influence=0.5)
Use the mouse to create a link between two nodes
- Parameters
detach (boolean, (optional)) – Detach, Detach and redirect existing links
has_link_picked (boolean, (optional)) – Has Link Picked, The operation has placed a link. Only used for multi-input sockets, where the link is picked later
drag_start (float array of 2 items in [-6, 6], (optional)) – Drag Start, The position of the mouse cursor at the start of the operation
inside_padding (float in [0, 100], (optional)) – Inside Padding, Inside distance in UI units from the edge of the region within which to start panning
outside_padding (float in [0, 100], (optional)) – Outside Padding, Outside distance in UI units from the edge of the region at which to stop panning
speed_ramp (float in [0, 100], (optional)) – Speed Ramp, Width of the zone in UI units where speed increases with distance from the edge
max_speed (float in [0, 10000], (optional)) – Max Speed, Maximum speed in UI units per second
delay (float in [0, 10], (optional)) – Delay, Delay in seconds before maximum speed is reached
zoom_influence (float in [0, 1], (optional)) – Zoom Influence, Influence of the zoom factor on scroll speed
- bpy.ops.node.link_make(replace=False)
Makes a link between selected output in input sockets
- Parameters
replace (boolean, (optional)) – Replace, Replace socket connections with the new links
- bpy.ops.node.link_viewer()
Link to viewer node
- bpy.ops.node.links_cut(path=None, cursor=12)
Use the mouse to cut (remove) some links
- Parameters
path (
bpy_prop_collection
ofOperatorMousePath
, (optional)) – Pathcursor (int in [0, inf], (optional)) – Cursor
- bpy.ops.node.links_detach()
Remove all links to selected nodes, and try to connect neighbor nodes together
- bpy.ops.node.links_mute(path=None, cursor=35)
Use the mouse to mute links
- Parameters
path (
bpy_prop_collection
ofOperatorMousePath
, (optional)) – Pathcursor (int in [0, inf], (optional)) – Cursor
- bpy.ops.node.move_detach_links(NODE_OT_links_detach=None, TRANSFORM_OT_translate=None, NODE_OT_insert_offset=None)
Move a node to detach links
- Parameters
NODE_OT_links_detach (
NODE_OT_links_detach
, (optional)) – Detach Links, Remove all links to selected nodes, and try to connect neighbor nodes togetherTRANSFORM_OT_translate (
TRANSFORM_OT_translate
, (optional)) – Move, Move selected itemsNODE_OT_insert_offset (
NODE_OT_insert_offset
, (optional)) – Insert Offset, Automatically offset nodes on insertion
- bpy.ops.node.move_detach_links_release(NODE_OT_links_detach=None, NODE_OT_translate_attach=None)
Move a node to detach links
- Parameters
NODE_OT_links_detach (
NODE_OT_links_detach
, (optional)) – Detach Links, Remove all links to selected nodes, and try to connect neighbor nodes togetherNODE_OT_translate_attach (
NODE_OT_translate_attach
, (optional)) – Move and Attach, Move nodes and attach to frame
- bpy.ops.node.mute_toggle()
Toggle muting of the nodes
- bpy.ops.node.new_geometry_node_group_assign()
Create a new geometry node group and assign it to the active modifier
- bpy.ops.node.new_geometry_nodes_modifier()
Create a new modifier with a new geometry node group
- bpy.ops.node.new_node_tree(type='', name='NodeTree')
Create a new node tree
- Parameters
type (enum in [], (optional)) – Tree Type
name (string, (optional, never None)) – Name
- bpy.ops.node.node_color_preset_add(name='', remove_name=False, remove_active=False)
Add or remove a Node Color Preset
- Parameters
name (string, (optional, never None)) – Name, Name of the preset, used to make the path name
remove_name (boolean, (optional)) – remove_name
remove_active (boolean, (optional)) – remove_active
- File
- bpy.ops.node.node_copy_color()
Copy color to all selected nodes
- bpy.ops.node.options_toggle()
Toggle option buttons display for selected nodes
- bpy.ops.node.output_file_add_socket(file_path='Image')
Add a new input to a file output node
- Parameters
file_path (string, (optional, never None)) – File Path, Subpath of the output file
- bpy.ops.node.output_file_move_active_socket(direction='DOWN')
Move the active input of a file output node up or down the list
- Parameters
direction (enum in ['UP', 'DOWN'], (optional)) – Direction
- bpy.ops.node.output_file_remove_active_socket()
Remove active input from a file output node
- bpy.ops.node.parent_set()
Attach selected nodes
- bpy.ops.node.preview_toggle()
Toggle preview display for selected nodes
- bpy.ops.node.read_viewlayers()
Read all render layers of all used scenes
- bpy.ops.node.render_changed()
Render current scene, when input node’s layer has been changed
- bpy.ops.node.resize()
Resize a node
- bpy.ops.node.select(wait_to_deselect_others=False, mouse_x=0, mouse_y=0, extend=False, socket_select=False, deselect_all=False)
Select the node under the cursor
- Parameters
wait_to_deselect_others (boolean, (optional)) – Wait to Deselect Others
mouse_x (int in [-inf, inf], (optional)) – Mouse X
mouse_y (int in [-inf, inf], (optional)) – Mouse Y
extend (boolean, (optional)) – Extend
socket_select (boolean, (optional)) – Socket Select
deselect_all (boolean, (optional)) – Deselect On Nothing, Deselect all when nothing under the cursor
- bpy.ops.node.select_all(action='TOGGLE')
(De)select all nodes
- Parameters
action (enum in ['TOGGLE', 'SELECT', 'DESELECT', 'INVERT'], (optional)) –
Action, Selection action to execute
TOGGLE
Toggle – Toggle selection for all elements.SELECT
Select – Select all elements.DESELECT
Deselect – Deselect all elements.INVERT
Invert – Invert selection of all elements.
- bpy.ops.node.select_box(tweak=False, xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True, mode='SET')
Use box selection to select nodes
- Parameters
tweak (boolean, (optional)) – Tweak, Only activate when mouse is not over a node (useful for tweak gesture)
xmin (int in [-inf, inf], (optional)) – X Min
xmax (int in [-inf, inf], (optional)) – X Max
ymin (int in [-inf, inf], (optional)) – Y Min
ymax (int in [-inf, inf], (optional)) – Y Max
wait_for_input (boolean, (optional)) – Wait for Input
mode (enum in ['SET', 'ADD', 'SUB'], (optional)) –
Mode
SET
Set – Set a new selection.ADD
Extend – Extend existing selection.SUB
Subtract – Subtract existing selection.
- bpy.ops.node.select_circle(x=0, y=0, radius=25, wait_for_input=True, mode='SET')
Use circle selection to select nodes
- Parameters
x (int in [-inf, inf], (optional)) – X
y (int in [-inf, inf], (optional)) – Y
radius (int in [1, inf], (optional)) – Radius
wait_for_input (boolean, (optional)) – Wait for Input
mode (enum in ['SET', 'ADD', 'SUB'], (optional)) –
Mode
SET
Set – Set a new selection.ADD
Extend – Extend existing selection.SUB
Subtract – Subtract existing selection.
- bpy.ops.node.select_grouped(extend=False, type='TYPE')
Select nodes with similar properties
- Parameters
extend (boolean, (optional)) – Extend, Extend selection instead of deselecting everything first
type (enum in ['TYPE', 'COLOR', 'PREFIX', 'SUFFIX'], (optional)) – Type
- bpy.ops.node.select_lasso(tweak=False, path=None, mode='SET')
Select nodes using lasso selection
- Parameters
tweak (boolean, (optional)) – Tweak, Only activate when mouse is not over a node (useful for tweak gesture)
path (
bpy_prop_collection
ofOperatorMousePath
, (optional)) – Pathmode (enum in ['SET', 'ADD', 'SUB'], (optional)) –
Mode
SET
Set – Set a new selection.ADD
Extend – Extend existing selection.SUB
Subtract – Subtract existing selection.
- bpy.ops.node.select_link_viewer(NODE_OT_select=None, NODE_OT_link_viewer=None)
Select node and link it to a viewer node
- Parameters
NODE_OT_select (
NODE_OT_select
, (optional)) – Select, Select the node under the cursorNODE_OT_link_viewer (
NODE_OT_link_viewer
, (optional)) – Link to Viewer Node, Link to viewer node
- bpy.ops.node.select_linked_from()
Select nodes linked from the selected ones
- bpy.ops.node.select_linked_to()
Select nodes linked to the selected ones
- bpy.ops.node.select_same_type_step(prev=False)
Activate and view same node type, step by step
- Parameters
prev (boolean, (optional)) – Previous
- bpy.ops.node.shader_script_update()
Update shader script node with new sockets and options from the script
- bpy.ops.node.switch_view_update()
Update views of selected node
- bpy.ops.node.translate_attach(TRANSFORM_OT_translate=None, NODE_OT_attach=None, NODE_OT_insert_offset=None)
Move nodes and attach to frame
- Parameters
TRANSFORM_OT_translate (
TRANSFORM_OT_translate
, (optional)) – Move, Move selected itemsNODE_OT_attach (
NODE_OT_attach
, (optional)) – Attach Nodes, Attach active node to a frameNODE_OT_insert_offset (
NODE_OT_insert_offset
, (optional)) – Insert Offset, Automatically offset nodes on insertion
- bpy.ops.node.translate_attach_remove_on_cancel(TRANSFORM_OT_translate=None, NODE_OT_attach=None, NODE_OT_insert_offset=None)
Move nodes and attach to frame
- Parameters
TRANSFORM_OT_translate (
TRANSFORM_OT_translate
, (optional)) – Move, Move selected itemsNODE_OT_attach (
NODE_OT_attach
, (optional)) – Attach Nodes, Attach active node to a frameNODE_OT_insert_offset (
NODE_OT_insert_offset
, (optional)) – Insert Offset, Automatically offset nodes on insertion
- bpy.ops.node.tree_path_parent()
Go to parent node tree
- bpy.ops.node.tree_socket_add(in_out='IN')
Add an input or output socket to the current node tree
- Parameters
in_out (enum in ['IN', 'OUT'], (optional)) – Socket Type
- bpy.ops.node.tree_socket_change_type(in_out='IN', socket_type='DEFAULT')
Change the type of a socket of the current node tree
- Parameters
in_out (enum in ['IN', 'OUT'], (optional)) – Socket Type
socket_type (enum in ['DEFAULT'], (optional)) – Socket Type
- bpy.ops.node.tree_socket_move(direction='UP', in_out='IN')
Move a socket up or down in the current node tree’s sockets stack
- Parameters
direction (enum in ['UP', 'DOWN'], (optional)) – Direction
in_out (enum in ['IN', 'OUT'], (optional)) – Socket Type
- bpy.ops.node.tree_socket_remove(in_out='IN')
Remove an input or output socket to the current node tree
- Parameters
in_out (enum in ['IN', 'OUT'], (optional)) – Socket Type
- bpy.ops.node.view_all()
Resize view so you can see all nodes
- bpy.ops.node.view_selected()
Resize view so you can see selected nodes
- bpy.ops.node.viewer_border(xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True)
Set the boundaries for viewer operations
- Parameters
xmin (int in [-inf, inf], (optional)) – X Min
xmax (int in [-inf, inf], (optional)) – X Max
ymin (int in [-inf, inf], (optional)) – Y Min
ymax (int in [-inf, inf], (optional)) – Y Max
wait_for_input (boolean, (optional)) – Wait for Input