Poselib Operators
- bpy.ops.poselib.action_sanitize()
Make action suitable for use as a Pose Library
- bpy.ops.poselib.apply_pose(pose_index=- 1)
Apply specified Pose Library pose to the rig
- Parameters
pose_index (int in [-2, inf], (optional)) – Pose, Index of the pose to apply (-2 for no change to pose, -1 for poselib active pose)
- bpy.ops.poselib.apply_pose_asset(blend_factor=1.0, flipped=False)
Apply the given Pose Action to the rig
- Parameters
blend_factor (float in [0, 1], (optional)) – Blend Factor, Amount that the pose is applied on top of the existing poses
flipped (boolean, (optional)) – Apply Flipped, When enabled, applies the pose flipped over the X-axis
- bpy.ops.poselib.apply_pose_asset_for_keymap()
Apply the given Pose Action to the rig
- bpy.ops.poselib.blend_pose_asset(blend_factor=0.0, flipped=False, release_confirm=False)
Blend the given Pose Action to the rig
- Parameters
blend_factor (float in [0, 1], (optional)) – Blend Factor, Amount that the pose is applied on top of the existing poses
flipped (boolean, (optional)) – Apply Flipped, When enabled, applies the pose flipped over the X-axis
release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button
- bpy.ops.poselib.blend_pose_asset_for_keymap()
Blend the given Pose Action to the rig
- bpy.ops.poselib.browse_interactive(pose_index=- 1)
Interactively browse poses in 3D-View
- Parameters
pose_index (int in [-2, inf], (optional)) – Pose, Index of the pose to apply (-2 for no change to pose, -1 for poselib active pose)
- bpy.ops.poselib.convert_old_poselib()
Create a pose asset for each pose marker in the current action
- bpy.ops.poselib.copy_as_asset()
Create a new pose asset on the clipboard, to be pasted into an Asset Browser
- bpy.ops.poselib.create_pose_asset(pose_name='', activate_new_action=True)
Create a new Action that contains the pose of the selected bones, and mark it as Asset. The asset will be stored in the current blend file
- Parameters
pose_name (string, (optional, never None)) – Pose Name
activate_new_action (boolean, (optional)) – Activate New Action
- File
- bpy.ops.poselib.new()
Add New Pose Library to active Object
- bpy.ops.poselib.paste_asset()
Paste the Asset that was previously copied using Copy As Asset
- bpy.ops.poselib.pose_add(frame=1, name='Pose')
Add the current Pose to the active Pose Library
- Parameters
frame (int in [0, inf], (optional)) – Frame, Frame to store pose on
name (string, (optional, never None)) – Pose Name, Name of newly added Pose
- bpy.ops.poselib.pose_asset_select_bones(select=True, flipped=False)
Select those bones that are used in this pose
- Parameters
select (boolean, (optional)) – Select
flipped (boolean, (optional)) – Flipped
- File
- bpy.ops.poselib.pose_move(pose='', direction='UP')
Move the pose up or down in the active Pose Library
- Parameters
pose (enum in [], (optional)) – Pose, The pose to move
direction (enum in ['UP', 'DOWN'], (optional)) – Direction, Direction to move the chosen pose towards
- bpy.ops.poselib.pose_remove(pose='')
Remove nth pose from the active Pose Library
- Parameters
pose (enum in [], (optional)) – Pose, The pose to remove
- bpy.ops.poselib.pose_rename(name='RenamedPose', pose='')
Rename specified pose from the active Pose Library
- Parameters
name (string, (optional, never None)) – New Pose Name, New name for pose
pose (enum in [], (optional)) – Pose, The pose to rename
- bpy.ops.poselib.restore_previous_action()
Switch back to the previous Action, after creating a pose asset
- bpy.ops.poselib.unlink()
Remove Pose Library from active Object