View3D Operators
- bpy.ops.view3d.background_image_add(name='Image', filepath='', hide_props_region=True, filter_blender=False, filter_backup=False, filter_image=True, filter_movie=True, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=9, relative_path=True, show_multiview=False, use_multiview=False, display_type='DEFAULT', sort_method='')
Add a new background image
- Parameters
name (string, (optional, never None)) – Name, Image name to assign
filepath (string, (optional, never None)) – File Path, Path to file
hide_props_region (boolean, (optional)) – Hide Operator Properties, Collapse the region displaying the operator settings
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
relative_path (boolean, (optional)) – Relative Path, Select the file relative to the blend file
show_multiview (boolean, (optional)) – Enable Multi-View
use_multiview (boolean, (optional)) – Use Multi-View
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
- bpy.ops.view3d.background_image_remove(index=0)
Remove a background image from the 3D view
- Parameters
index (int in [0, inf], (optional)) – Index, Background image index to remove
Menu bone selection
- Parameters
name (enum in [], (optional)) – Bone Name
extend (boolean, (optional)) – Extend
deselect (boolean, (optional)) – Deselect
toggle (boolean, (optional)) – Toggle
- bpy.ops.view3d.camera_to_view()
Set camera view to active view
- bpy.ops.view3d.camera_to_view_selected()
Move the camera so selected objects are framed
- bpy.ops.view3d.clear_render_border()
Clear the boundaries of the border render and disable border render
- bpy.ops.view3d.clip_border(xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True)
Set the view clipping region
- Parameters
xmin (int in [-inf, inf], (optional)) – X Min
xmax (int in [-inf, inf], (optional)) – X Max
ymin (int in [-inf, inf], (optional)) – Y Min
ymax (int in [-inf, inf], (optional)) – Y Max
wait_for_input (boolean, (optional)) – Wait for Input
- bpy.ops.view3d.copybuffer()
Selected objects are copied to the clipboard
- bpy.ops.view3d.cursor3d(use_depth=True, orientation='VIEW')
Set the location of the 3D cursor
- Parameters
use_depth (boolean, (optional)) – Surface Project, Project onto the surface
orientation (enum in ['NONE', 'VIEW', 'XFORM', 'GEOM'], (optional)) –
Orientation, Preset viewpoint to use
NONE
None – Leave orientation unchanged.VIEW
View – Orient to the viewport.XFORM
Transform – Orient to the current transform setting.GEOM
Geometry – Match the surface normal.
- bpy.ops.view3d.dolly(mx=0, my=0, delta=0, use_cursor_init=True)
Dolly in/out in the view
- Parameters
mx (int in [0, inf], (optional)) – Region Position X
my (int in [0, inf], (optional)) – Region Position Y
delta (int in [-inf, inf], (optional)) – Delta
use_cursor_init (boolean, (optional)) – Use Mouse Position, Allow the initial mouse position to be used
- bpy.ops.view3d.drop_world(name='World')
Drop a world into the scene
- Parameters
name (string, (optional, never None)) – Name, World to assign
- bpy.ops.view3d.edit_mesh_extrude_individual_move()
Extrude each individual face separately along local normals
- bpy.ops.view3d.edit_mesh_extrude_manifold_normal()
Extrude manifold region along normals
- bpy.ops.view3d.edit_mesh_extrude_move_normal(dissolve_and_intersect=False)
Extrude region together along the average normal
- Parameters
dissolve_and_intersect (boolean, (optional)) – dissolve_and_intersect, Dissolves adjacent faces and intersects new geometry
- File
- bpy.ops.view3d.edit_mesh_extrude_move_shrink_fatten()
Extrude region together along local normals
- bpy.ops.view3d.fly()
Interactively fly around the scene
- bpy.ops.view3d.interactive_add(primitive_type='CUBE', plane_axis='Z', plane_axis_auto=False, plane_depth='SURFACE', plane_orientation='SURFACE', snap_target='GEOMETRY', plane_origin_base='EDGE', plane_origin_depth='EDGE', plane_aspect_base='FREE', plane_aspect_depth='FREE', wait_for_input=True)
Interactively add an object
- Parameters
primitive_type (enum in ['CUBE', 'CYLINDER', 'CONE', 'SPHERE_UV', 'SPHERE_ICO'], (optional)) – Primitive
plane_axis (enum in ['X', 'Y', 'Z'], (optional)) – Plane Axis, The axis used for placing the base region
plane_axis_auto (boolean, (optional)) – Auto Axis, Select the closest axis when placing objects (surface overrides)
plane_depth (enum in ['SURFACE', 'CURSOR_PLANE', 'CURSOR_VIEW'], (optional)) –
Position, The initial depth used when placing the cursor
SURFACE
Surface – Start placing on the surface, using the 3D cursor position as a fallback.CURSOR_PLANE
Cursor Plane – Start placement using a point projected onto the orientation axis at the 3D cursor position.CURSOR_VIEW
Cursor View – Start placement using a point projected onto the view plane at the 3D cursor position.
plane_orientation (enum in ['SURFACE', 'DEFAULT'], (optional)) –
Orientation, The initial depth used when placing the cursor
SURFACE
Surface – Use the surface normal (using the transform orientation as a fallback).DEFAULT
Default – Use the current transform orientation.
snap_target (enum in ['GEOMETRY', 'DEFAULT'], (optional)) –
Snap to, The target to use while snapping
GEOMETRY
Geometry – Snap to all geometry.DEFAULT
Default – Use the current snap settings.
plane_origin_base (enum in ['EDGE', 'CENTER'], (optional)) –
Origin, The initial position for placement
EDGE
Edge – Start placing the edge position.CENTER
Center – Start placing the center position.
plane_origin_depth (enum in ['EDGE', 'CENTER'], (optional)) –
Origin, The initial position for placement
EDGE
Edge – Start placing the edge position.CENTER
Center – Start placing the center position.
plane_aspect_base (enum in ['FREE', 'FIXED'], (optional)) –
Aspect, The initial aspect setting
FREE
Free – Use an unconstrained aspect.FIXED
Fixed – Use a fixed 1:1 aspect.
plane_aspect_depth (enum in ['FREE', 'FIXED'], (optional)) –
Aspect, The initial aspect setting
FREE
Free – Use an unconstrained aspect.FIXED
Fixed – Use a fixed 1:1 aspect.
wait_for_input (boolean, (optional)) – Wait for Input
- bpy.ops.view3d.localview(frame_selected=True)
Toggle display of selected object(s) separately and centered in view
- Parameters
frame_selected (boolean, (optional)) – Frame Selected, Move the view to frame the selected objects
- bpy.ops.view3d.localview_remove_from()
Move selected objects out of local view
- bpy.ops.view3d.move(use_cursor_init=True)
Move the view
- Parameters
use_cursor_init (boolean, (optional)) – Use Mouse Position, Allow the initial mouse position to be used
Interactively navigate around the scene (uses the mode (walk/fly) preference)
- bpy.ops.view3d.ndof_all()
Pan and rotate the view with the 3D mouse
- bpy.ops.view3d.ndof_orbit()
Orbit the view using the 3D mouse
- bpy.ops.view3d.ndof_orbit_zoom()
Orbit and zoom the view using the 3D mouse
- bpy.ops.view3d.ndof_pan()
Pan the view with the 3D mouse
- bpy.ops.view3d.object_as_camera()
Set the active object as the active camera for this view or scene
- bpy.ops.view3d.object_mode_pie_or_toggle()
Undocumented, consider contributing.
- bpy.ops.view3d.pastebuffer(autoselect=True, active_collection=True)
Objects from the clipboard are pasted
- Parameters
autoselect (boolean, (optional)) – Select, Select pasted objects
active_collection (boolean, (optional)) – Active Collection, Put pasted objects in the active collection
- bpy.ops.view3d.render_border(xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True)
Set the boundaries of the border render and enable border render
- Parameters
xmin (int in [-inf, inf], (optional)) – X Min
xmax (int in [-inf, inf], (optional)) – X Max
ymin (int in [-inf, inf], (optional)) – Y Min
ymax (int in [-inf, inf], (optional)) – Y Max
wait_for_input (boolean, (optional)) – Wait for Input
- bpy.ops.view3d.rotate(use_cursor_init=True)
Rotate the view
- Parameters
use_cursor_init (boolean, (optional)) – Use Mouse Position, Allow the initial mouse position to be used
- bpy.ops.view3d.ruler_add()
Add ruler
- bpy.ops.view3d.ruler_remove()
Undocumented, consider contributing.
- bpy.ops.view3d.select(extend=False, deselect=False, toggle=False, deselect_all=False, center=False, enumerate=False, object=False, location=(0, 0))
Select and activate item(s)
- Parameters
extend (boolean, (optional)) – Extend, Extend selection instead of deselecting everything first
deselect (boolean, (optional)) – Deselect, Remove from selection
toggle (boolean, (optional)) – Toggle Selection, Toggle the selection
deselect_all (boolean, (optional)) – Deselect On Nothing, Deselect all when nothing under the cursor
center (boolean, (optional)) – Center, Use the object center when selecting, in edit mode used to extend object selection
enumerate (boolean, (optional)) – Enumerate, List objects under the mouse (object mode only)
object (boolean, (optional)) – Object, Use object selection (edit mode only)
location (int array of 2 items in [-inf, inf], (optional)) – Location, Mouse location
- bpy.ops.view3d.select_box(xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True, mode='SET')
Select items using box selection
- Parameters
xmin (int in [-inf, inf], (optional)) – X Min
xmax (int in [-inf, inf], (optional)) – X Max
ymin (int in [-inf, inf], (optional)) – Y Min
ymax (int in [-inf, inf], (optional)) – Y Max
wait_for_input (boolean, (optional)) – Wait for Input
mode (enum in ['SET', 'ADD', 'SUB', 'XOR', 'AND'], (optional)) –
Mode
SET
Set – Set a new selection.ADD
Extend – Extend existing selection.SUB
Subtract – Subtract existing selection.XOR
Difference – Inverts existing selection.AND
Intersect – Intersect existing selection.
- bpy.ops.view3d.select_circle(x=0, y=0, radius=25, wait_for_input=True, mode='SET')
Select items using circle selection
- Parameters
x (int in [-inf, inf], (optional)) – X
y (int in [-inf, inf], (optional)) – Y
radius (int in [1, inf], (optional)) – Radius
wait_for_input (boolean, (optional)) – Wait for Input
mode (enum in ['SET', 'ADD', 'SUB'], (optional)) –
Mode
SET
Set – Set a new selection.ADD
Extend – Extend existing selection.SUB
Subtract – Subtract existing selection.
- bpy.ops.view3d.select_lasso(path=None, mode='SET')
Select items using lasso selection
- Parameters
path (
bpy_prop_collection
ofOperatorMousePath
, (optional)) – Pathmode (enum in ['SET', 'ADD', 'SUB', 'XOR', 'AND'], (optional)) –
Mode
SET
Set – Set a new selection.ADD
Extend – Extend existing selection.SUB
Subtract – Subtract existing selection.XOR
Difference – Inverts existing selection.AND
Intersect – Intersect existing selection.
Menu object selection
- Parameters
name (enum in [], (optional)) – Object Name
extend (boolean, (optional)) – Extend
deselect (boolean, (optional)) – Deselect
toggle (boolean, (optional)) – Toggle
- bpy.ops.view3d.smoothview()
Undocumented, consider contributing.
- bpy.ops.view3d.snap_cursor_to_active()
Snap 3D cursor to the active item
- bpy.ops.view3d.snap_cursor_to_center()
Snap 3D cursor to the world origin
- bpy.ops.view3d.snap_cursor_to_grid()
Snap 3D cursor to the nearest grid division
- bpy.ops.view3d.snap_cursor_to_selected()
Snap 3D cursor to the middle of the selected item(s)
- bpy.ops.view3d.snap_selected_to_active()
Snap selected item(s) to the active item
- bpy.ops.view3d.snap_selected_to_cursor(use_offset=True)
Snap selected item(s) to the 3D cursor
- Parameters
use_offset (boolean, (optional)) – Offset, If the selection should be snapped as a whole or by each object center
- bpy.ops.view3d.snap_selected_to_grid()
Snap selected item(s) to their nearest grid division
- bpy.ops.view3d.toggle_matcap_flip()
Flip MatCap
- bpy.ops.view3d.toggle_shading(type='WIREFRAME')
Toggle shading type in 3D viewport
- Parameters
type (enum in ['WIREFRAME', 'SOLID', 'MATERIAL', 'RENDERED'], (optional)) –
Type, Shading type to toggle
WIREFRAME
Wireframe – Toggle wireframe shading.SOLID
Solid – Toggle solid shading.MATERIAL
Material Preview – Toggle material preview shading.RENDERED
Rendered – Toggle rendered shading.
- bpy.ops.view3d.toggle_xray()
Transparent scene display. Allow selecting through items
- bpy.ops.view3d.transform_gizmo_set(extend=False, type={})
Set the current transform gizmo
- Parameters
extend (boolean, (optional)) – Extend
type (enum set in {'TRANSLATE', 'ROTATE', 'SCALE'}, (optional)) – Type
- File
- bpy.ops.view3d.view_all(use_all_regions=False, center=False)
View all objects in scene
- Parameters
use_all_regions (boolean, (optional)) – All Regions, View selected for all regions
center (boolean, (optional)) – Center
- bpy.ops.view3d.view_axis(type='LEFT', align_active=False, relative=False)
Use a preset viewpoint
- Parameters
type (enum in ['LEFT', 'RIGHT', 'BOTTOM', 'TOP', 'FRONT', 'BACK'], (optional)) –
View, Preset viewpoint to use
LEFT
Left – View from the left.RIGHT
Right – View from the right.BOTTOM
Bottom – View from the bottom.TOP
Top – View from the top.FRONT
Front – View from the front.BACK
Back – View from the back.
align_active (boolean, (optional)) – Align Active, Align to the active object’s axis
relative (boolean, (optional)) – Relative, Rotate relative to the current orientation
- bpy.ops.view3d.view_camera()
Toggle the camera view
- bpy.ops.view3d.view_center_camera()
Center the camera view, resizing the view to fit its bounds
- bpy.ops.view3d.view_center_cursor()
Center the view so that the cursor is in the middle of the view
- bpy.ops.view3d.view_center_lock()
Center the view lock offset
- bpy.ops.view3d.view_center_pick()
Center the view to the Z-depth position under the mouse cursor
- bpy.ops.view3d.view_lock_clear()
Clear all view locking
- bpy.ops.view3d.view_lock_to_active()
Lock the view to the active object/bone
- bpy.ops.view3d.view_orbit(angle=0.0, type='ORBITLEFT')
Orbit the view
- Parameters
angle (float in [-inf, inf], (optional)) – Roll
type (enum in ['ORBITLEFT', 'ORBITRIGHT', 'ORBITUP', 'ORBITDOWN'], (optional)) –
Orbit, Direction of View Orbit
ORBITLEFT
Orbit Left – Orbit the view around to the left.ORBITRIGHT
Orbit Right – Orbit the view around to the right.ORBITUP
Orbit Up – Orbit the view up.ORBITDOWN
Orbit Down – Orbit the view down.
- bpy.ops.view3d.view_pan(type='PANLEFT')
Pan the view in a given direction
- Parameters
type (enum in ['PANLEFT', 'PANRIGHT', 'PANUP', 'PANDOWN'], (optional)) –
Pan, Direction of View Pan
PANLEFT
Pan Left – Pan the view to the left.PANRIGHT
Pan Right – Pan the view to the right.PANUP
Pan Up – Pan the view up.PANDOWN
Pan Down – Pan the view down.
- bpy.ops.view3d.view_persportho()
Switch the current view from perspective/orthographic projection
- bpy.ops.view3d.view_roll(angle=0.0, type='ANGLE')
Roll the view
- Parameters
angle (float in [-inf, inf], (optional)) – Roll
type (enum in ['ANGLE', 'LEFT', 'RIGHT'], (optional)) –
Roll Angle Source, How roll angle is calculated
ANGLE
Roll Angle – Roll the view using an angle value.LEFT
Roll Left – Roll the view around to the left.RIGHT
Roll Right – Roll the view around to the right.
- bpy.ops.view3d.view_selected(use_all_regions=False)
Move the view to the selection center
- Parameters
use_all_regions (boolean, (optional)) – All Regions, View selected for all regions
- bpy.ops.view3d.walk()
Interactively walk around the scene
- bpy.ops.view3d.zoom(mx=0, my=0, delta=0, use_cursor_init=True)
Zoom in/out in the view
- Parameters
mx (int in [0, inf], (optional)) – Region Position X
my (int in [0, inf], (optional)) – Region Position Y
delta (int in [-inf, inf], (optional)) – Delta
use_cursor_init (boolean, (optional)) – Use Mouse Position, Allow the initial mouse position to be used
- bpy.ops.view3d.zoom_border(xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True, zoom_out=False)
Zoom in the view to the nearest object contained in the border
- Parameters
xmin (int in [-inf, inf], (optional)) – X Min
xmax (int in [-inf, inf], (optional)) – X Max
ymin (int in [-inf, inf], (optional)) – Y Min
ymax (int in [-inf, inf], (optional)) – Y Max
wait_for_input (boolean, (optional)) – Wait for Input
zoom_out (boolean, (optional)) – Zoom Out
- bpy.ops.view3d.zoom_camera_1_to_1()
Match the camera to 1:1 to the render output