BoidRule(bpy_struct)
base class — bpy_struct
subclasses —
BoidRuleAverageSpeed
, BoidRuleAvoid
, BoidRuleAvoidCollision
, BoidRuleFight
, BoidRuleFollowLeader
, BoidRuleGoal
- class bpy.types.BoidRule(bpy_struct)
- name
Boid rule name
- Type
string, default “”, (never None)
- type
GOAL
Goal – Go to assigned object or loudest assigned signal source.AVOID
Avoid – Get away from assigned object or loudest assigned signal source.AVOID_COLLISION
Avoid Collision – Maneuver to avoid collisions with other boids and deflector objects in near future.SEPARATE
Separate – Keep from going through other boids.FLOCK
Flock – Move to center of neighbors and match their velocity.FOLLOW_LEADER
Follow Leader – Follow a boid or assigned object.AVERAGE_SPEED
Average Speed – Maintain speed, flight level or wander.FIGHT
Fight – Go to closest enemy and attack when in range.
- Type
enum in [‘GOAL’, ‘AVOID’, ‘AVOID_COLLISION’, ‘SEPARATE’, ‘FLOCK’, ‘FOLLOW_LEADER’, ‘AVERAGE_SPEED’, ‘FIGHT’], default ‘GOAL’, (readonly)
- use_in_air
Use rule when boid is flying
- Type
boolean, default False
- use_on_land
Use rule when boid is on land
- Type
boolean, default False
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
Inherited Properties
Inherited Functions
References