ObjectModifiers(bpy_struct)
base class — bpy_struct
- class bpy.types.ObjectModifiers(bpy_struct)
Collection of object modifiers
- new(name, type)
Add a new modifier
- Parameters
name (string, (never None)) – New name for the modifier
type (enum in ['DATA_TRANSFER', 'MESH_CACHE', 'MESH_SEQUENCE_CACHE', 'NORMAL_EDIT', 'WEIGHTED_NORMAL', 'UV_PROJECT', 'UV_WARP', 'VERTEX_WEIGHT_EDIT', 'VERTEX_WEIGHT_MIX', 'VERTEX_WEIGHT_PROXIMITY', 'ARRAY', 'BEVEL', 'BOOLEAN', 'BUILD', 'DECIMATE', 'EDGE_SPLIT', 'NODES', 'MASK', 'MIRROR', 'MESH_TO_VOLUME', 'MULTIRES', 'REMESH', 'SCREW', 'SKIN', 'SOLIDIFY', 'SUBSURF', 'TRIANGULATE', 'VOLUME_TO_MESH', 'WELD', 'WIREFRAME', 'ARMATURE', 'CAST', 'CURVE', 'DISPLACE', 'HOOK', 'LAPLACIANDEFORM', 'LATTICE', 'MESH_DEFORM', 'SHRINKWRAP', 'SIMPLE_DEFORM', 'SMOOTH', 'CORRECTIVE_SMOOTH', 'LAPLACIANSMOOTH', 'SURFACE_DEFORM', 'WARP', 'WAVE', 'VOLUME_DISPLACE', 'CLOTH', 'COLLISION', 'DYNAMIC_PAINT', 'EXPLODE', 'FLUID', 'OCEAN', 'PARTICLE_INSTANCE', 'PARTICLE_SYSTEM', 'SOFT_BODY', 'SURFACE']) –
Modifier type to add
DATA_TRANSFER
Data Transfer – Transfer several types of data (vertex groups, UV maps, vertex colors, custom normals) from one mesh to another.MESH_CACHE
Mesh Cache – Deform the mesh using an external frame-by-frame vertex transform cache.MESH_SEQUENCE_CACHE
Mesh Sequence Cache – Deform the mesh or curve using an external mesh cache in Alembic format.NORMAL_EDIT
Normal Edit – Modify the direction of the surface normals.WEIGHTED_NORMAL
Weighted Normal – Modify the direction of the surface normals using a weighting method.UV_PROJECT
UV Project – Project the UV map coordinates from the negative Z axis of another object.UV_WARP
UV Warp – Transform the UV map using the difference between two objects.VERTEX_WEIGHT_EDIT
Vertex Weight Edit – Modify of the weights of a vertex group.VERTEX_WEIGHT_MIX
Vertex Weight Mix – Mix the weights of two vertex groups.VERTEX_WEIGHT_PROXIMITY
Vertex Weight Proximity – Set the vertex group weights based on the distance to another target object.ARRAY
Array – Create copies of the shape with offsets.BEVEL
Bevel – Generate sloped corners by adding geometry to the mesh’s edges or vertices.BOOLEAN
Boolean – Use another shape to cut, combine or perform a difference operation.BUILD
Build – Cause the faces of the mesh object to appear or disappear one after the other over time.DECIMATE
Decimate – Reduce the geometry density.EDGE_SPLIT
Edge Split – Split away joined faces at the edges.NODES
Geometry Nodes.MASK
Mask – Dynamically hide vertices based on a vertex group or armature.MIRROR
Mirror – Mirror along the local X, Y and/or Z axes, over the object origin.MESH_TO_VOLUME
Mesh to Volume.MULTIRES
Multiresolution – Subdivide the mesh in a way that allows editing the higher subdivision levels.REMESH
Remesh – Generate new mesh topology based on the current shape.SCREW
Screw – Lathe around an axis, treating the input mesh as a profile.SKIN
Skin – Create a solid shape from vertices and edges, using the vertex radius to define the thickness.SOLIDIFY
Solidify – Make the surface thick.SUBSURF
Subdivision Surface – Split the faces into smaller parts, giving it a smoother appearance.TRIANGULATE
Triangulate – Convert all polygons to triangles.VOLUME_TO_MESH
Volume to Mesh.WELD
Weld – Find groups of vertices closer than dist and merge them together.WIREFRAME
Wireframe – Convert faces into thickened edges.ARMATURE
Armature – Deform the shape using an armature object.CAST
Cast – Shift the shape towards a predefined primitive.CURVE
Curve – Bend the mesh using a curve object.DISPLACE
Displace – Offset vertices based on a texture.HOOK
Hook – Deform specific points using another object.LAPLACIANDEFORM
Laplacian Deform – Deform based a series of anchor points.LATTICE
Lattice – Deform using the shape of a lattice object.MESH_DEFORM
Mesh Deform – Deform using a different mesh, which acts as a deformation cage.SHRINKWRAP
Shrinkwrap – Project the shape onto another object.SIMPLE_DEFORM
Simple Deform – Deform the shape by twisting, bending, tapering or stretching.SMOOTH
Smooth – Smooth the mesh by flattening the angles between adjacent faces.CORRECTIVE_SMOOTH
Smooth Corrective – Smooth the mesh while still preserving the volume.LAPLACIANSMOOTH
Smooth Laplacian – Reduce the noise on a mesh surface with minimal changes to its shape.SURFACE_DEFORM
Surface Deform – Transfer motion from another mesh.WARP
Warp – Warp parts of a mesh to a new location in a very flexible way thanks to 2 specified objects.WAVE
Wave – Adds a ripple-like motion to an object’s geometry.VOLUME_DISPLACE
Volume Displace – Deform volume based on noise or other vector fields.CLOTH
Cloth.COLLISION
Collision.DYNAMIC_PAINT
Dynamic Paint.EXPLODE
Explode – Break apart the mesh faces and let them follow particles.FLUID
Fluid.OCEAN
Ocean – Generate a moving ocean surface.PARTICLE_INSTANCE
Particle Instance.PARTICLE_SYSTEM
Particle System – Spawn particles from the shape.SOFT_BODY
Soft Body.SURFACE
Surface.
- Returns
Newly created modifier
- Return type
- remove(modifier)
Remove an existing modifier from the object
- Parameters
modifier (
Modifier
, (never None)) – Modifier to remove
- clear()
Remove all modifiers from the object
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
Inherited Properties
Inherited Functions
References