SpaceImageEditor(Space)

base classes — bpy_struct, Space

class bpy.types.SpaceImageEditor(Space)

Image and UV editor space data

cursor_location

2D cursor location for this view

Type

float array of 2 items in [-inf, inf], default (0.0, 0.0)

display_channels

Channels of the image to display

  • COLOR_ALPHA Color and Alpha – Display image with RGB colors and alpha transparency.

  • COLOR Color – Display image with RGB colors.

  • ALPHA Alpha – Display alpha transparency channel.

  • Z_BUFFER Z-Buffer – Display Z-buffer associated with image (mapped from camera clip start to end).

  • RED Red.

  • GREEN Green.

  • BLUE Blue.

Type

enum in [‘COLOR_ALPHA’, ‘COLOR’, ‘ALPHA’, ‘Z_BUFFER’, ‘RED’, ‘GREEN’, ‘BLUE’], default ‘COLOR’

grease_pencil

Grease pencil data for this space

Type

GreasePencil

image

Image displayed and edited in this space

Type

Image

image_user

Parameters defining which layer, pass and frame of the image is displayed

Type

ImageUser, (readonly, never None)

mask

Mask displayed and edited in this space

Type

Mask

mask_display_type

Display type for mask splines

  • OUTLINE Outline – Display white edges with black outline.

  • DASH Dash – Display dashed black-white edges.

  • BLACK Black – Display black edges.

  • WHITE White – Display white edges.

Type

enum in [‘OUTLINE’, ‘DASH’, ‘BLACK’, ‘WHITE’], default ‘OUTLINE’

mask_overlay_mode

Overlay mode of rasterized mask

  • ALPHACHANNEL Alpha Channel – Show alpha channel of the mask.

  • COMBINED Combined – Combine space background image with the mask.

Type

enum in [‘ALPHACHANNEL’, ‘COMBINED’], default ‘ALPHACHANNEL’

mode

Editing context being displayed

  • VIEW View – View the image.

  • UV UV Editor – UV edit in mesh editmode.

  • PAINT Paint – 2D image painting mode.

  • MASK Mask – Mask editing.

Type

enum in [‘VIEW’, ‘UV’, ‘PAINT’, ‘MASK’], default ‘VIEW’

overlay

Settings for display of overlays in the UV/Image editor

Type

SpaceImageOverlay, (readonly, never None)

pivot_point

Rotation/Scaling Pivot

  • BOUNDING_BOX_CENTER Bounding Box Center – Pivot around bounding box center of selected object(s).

  • CURSOR 3D Cursor – Pivot around the 3D cursor.

  • INDIVIDUAL_ORIGINS Individual Origins – Pivot around each object’s own origin.

  • MEDIAN_POINT Median Point – Pivot around the median point of selected objects.

  • ACTIVE_ELEMENT Active Element – Pivot around active object.

Type

enum in [‘BOUNDING_BOX_CENTER’, ‘CURSOR’, ‘INDIVIDUAL_ORIGINS’, ‘MEDIAN_POINT’, ‘ACTIVE_ELEMENT’], default ‘BOUNDING_BOX_CENTER’

sample_histogram

Sampled colors along line

Type

Histogram, (readonly)

scopes

Scopes to visualize image statistics

Type

Scopes, (readonly)

show_annotation

Show annotations for this view

Type

boolean, default False

show_mask_overlay
Type

boolean, default False

show_mask_smooth
Type

boolean, default False

show_maskedit

Show Mask editing related properties

Type

boolean, default False, (readonly)

show_paint

Show paint related properties

Type

boolean, default False, (readonly)

show_region_hud
Type

boolean, default False

show_region_tool_header
Type

boolean, default False

show_region_toolbar
Type

boolean, default False

show_region_ui
Type

boolean, default False

show_render

Show render related properties

Type

boolean, default False, (readonly)

show_repeat

Display the image repeated outside of the main view

Type

boolean, default False

show_stereo_3d

Display the image in Stereo 3D

Type

boolean, default False

show_uvedit

Show UV editing related properties

Type

boolean, default False, (readonly)

ui_mode

Editing context being displayed

  • VIEW View – View the image.

  • PAINT Paint – 2D image painting mode.

  • MASK Mask – Mask editing.

Type

enum in [‘VIEW’, ‘PAINT’, ‘MASK’], default ‘VIEW’

use_image_pin

Display current image regardless of object selection

Type

boolean, default False

use_realtime_update

Update other affected window spaces automatically to reflect changes during interactive operations such as transform

Type

boolean, default False

uv_editor

UV editor settings

Type

SpaceUVEditor, (readonly, never None)

zoom

Zoom factor

Type

float array of 2 items in [-inf, inf], default (0.0, 0.0), (readonly)

classmethod bl_rna_get_subclass(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

draw_handler_add(callback, args, region_type, draw_type)

Add a new draw handler to this space type. It will be called every time the specified region in the space type will be drawn. Note: All arguments are positional only for now.

Parameters
  • callback (function) – A function that will be called when the region is drawn. It gets the specified arguments as input.

  • args (tuple) – Arguments that will be passed to the callback.

  • region_type (str) – The region type the callback draws in; usually WINDOW. (bpy.types.Region.type)

  • draw_type (str) – Usually POST_PIXEL for 2D drawing and POST_VIEW for 3D drawing. In some cases PRE_VIEW can be used. BACKDROP can be used for backdrops in the node editor.

Returns

Handler that can be removed later on.

Return type

object

draw_handler_remove(handler, region_type)

Remove a draw handler that was added previously.

Parameters
  • handler (object) – The draw handler that should be removed.

  • region_type (str) – Region type the callback was added to.

Inherited Properties

Inherited Functions