FluidDomainSettings(bpy_struct)
base class — bpy_struct
- class bpy.types.FluidDomainSettings(bpy_struct)
Fluid domain settings
- adapt_margin
Margin added around fluid to minimize boundary interference
- Type:
int in [2, 24], default 4
- adapt_threshold
Minimum amount of fluid a cell can contain before it is considered empty
- Type:
float in [0, 1], default 0.02
- additional_res
Maximum number of additional cells
- Type:
int in [0, 512], default 0
- alpha
Buoyant force based on smoke density (higher value results in faster rising smoke)
- Type:
float in [-5, 5], default 1.0
- beta
Buoyant force based on smoke heat (higher value results in faster rising smoke)
- Type:
float in [-5, 5], default 1.0
- burning_rate
Speed of the burning reaction (higher value results in smaller flames)
- Type:
float in [0.01, 4], default 0.75
- cache_data_format
Select the file format to be used for caching volumetric data
- Type:
enum in [‘NONE’], default ‘NONE’
- cache_directory
Directory that contains fluid cache files
- Type:
string, default “”, (never None)
- cache_frame_end
Frame on which the simulation stops. This is the last frame that will be baked
- Type:
int in [-1048574, 1048574], default 250
- cache_frame_offset
Frame offset that is used when loading the simulation from the cache. It is not considered when baking the simulation, only when loading it
- Type:
int in [-1048574, 1048574], default 0
- cache_frame_pause_data
- Type:
int in [-inf, inf], default 0
- cache_frame_pause_guide
- Type:
int in [-inf, inf], default 0
- cache_frame_pause_mesh
- Type:
int in [-inf, inf], default 0
- cache_frame_pause_noise
- Type:
int in [-inf, inf], default 0
- cache_frame_pause_particles
- Type:
int in [-inf, inf], default 0
- cache_frame_start
Frame on which the simulation starts. This is the first frame that will be baked
- Type:
int in [-1048574, 1048574], default 1
- cache_mesh_format
Select the file format to be used for caching surface data
- Type:
enum in [‘NONE’], default ‘NONE’
- cache_noise_format
Select the file format to be used for caching noise data
- Type:
enum in [‘NONE’], default ‘NONE’
- cache_particle_format
Select the file format to be used for caching particle data
- Type:
enum in [‘NONE’], default ‘NONE’
- cache_resumable
Additional data will be saved so that the bake jobs can be resumed after pausing. Because more data will be written to disk it is recommended to avoid enabling this option when baking at high resolutions
- Type:
boolean, default False
- cache_type
Change the cache type of the simulation
REPLAY
Replay – Use the timeline to bake the scene.MODULAR
Modular – Bake every stage of the simulation separately.ALL
All – Bake all simulation settings at once.
- Type:
enum in [‘REPLAY’, ‘MODULAR’, ‘ALL’], default ‘REPLAY’
- cell_size
Cell Size
- Type:
mathutils.Vector
of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly)
- cfl_condition
Maximal velocity per cell (greater CFL numbers will minimize the number of simulation steps and the computation time.)
- Type:
float in [0, 10], default 4.0
- clipping
Value under which voxels are considered empty space to optimize rendering
- Type:
float in [0, 1], default 1e-06
- color_grid
Smoke color grid
- Type:
float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
- color_ramp_field
Simulation field to color map
- Type:
enum in [‘NONE’], default ‘NONE’
- color_ramp_field_scale
Multiplier for scaling the selected field to color map
- Type:
float in [0.001, 100000], default 1.0
- delete_in_obstacle
Delete fluid inside obstacles
- Type:
boolean, default False
- density_grid
Smoke density grid
- Type:
float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
- display_interpolation
Interpolation method to use for smoke/fire volumes in solid mode
LINEAR
Linear – Good smoothness and speed.CUBIC
Cubic – Smoothed high quality interpolation, but slower.CLOSEST
Closest – No interpolation.
- Type:
enum in [‘LINEAR’, ‘CUBIC’, ‘CLOSEST’], default ‘LINEAR’
- display_thickness
Thickness of smoke display in the viewport
- Type:
float in [0.001, 1000], default 1.0
- dissolve_speed
Determine how quickly the smoke dissolves (lower value makes smoke disappear faster)
- Type:
int in [1, 10000], default 5
- domain_resolution
Smoke Grid Resolution
- Type:
int array of 3 items in [-inf, inf], default (0, 0, 0), (readonly)
- domain_type
Change domain type of the simulation
GAS
Gas – Create domain for gases.LIQUID
Liquid – Create domain for liquids.
- Type:
enum in [‘GAS’, ‘LIQUID’], default ‘GAS’
- effector_group
Limit effectors to this collection
- Type:
- effector_weights
- Type:
EffectorWeights
, (readonly)
- export_manta_script
Generate and export Mantaflow script from current domain settings during bake. This is only needed if you plan to analyze the cache (e.g. view grids, velocity vectors, particles) in Mantaflow directly (outside of Blender) after baking the simulation
- Type:
boolean, default False
- flame_grid
Smoke flame grid
- Type:
float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
- flame_ignition
Minimum temperature of the flames (higher value results in faster rising flames)
- Type:
float in [0.5, 5], default 1.5
- flame_max_temp
Maximum temperature of the flames (higher value results in faster rising flames)
- Type:
float in [1, 10], default 3.0
- flame_smoke
Amount of smoke created by burning fuel
- Type:
float in [0, 8], default 1.0
- flame_smoke_color
Color of smoke emitted from burning fuel
- Type:
mathutils.Color
of 3 items in [0, inf], default (0.7, 0.7, 0.7)
- flame_vorticity
Additional vorticity for the flames
- Type:
float in [0, 2], default 0.5
- flip_ratio
PIC/FLIP Ratio. A value of 1.0 will result in a completely FLIP based simulation. Use a lower value for simulations which should produce smaller splashes
- Type:
float in [0, 1], default 0.97
- fluid_group
Limit fluid objects to this collection
- Type:
- force_collection
Limit forces to this collection
- Type:
- fractions_distance
Determines how far apart fluid and obstacle are (higher values will result in fluid being further away from obstacles, smaller values will let fluid move towards the inside of obstacles)
- Type:
float in [-5, 5], default 0.5
- fractions_threshold
Determines how much fluid is allowed in an obstacle cell (higher values will tag a boundary cell as an obstacle easier and reduce the boundary smoothening effect)
- Type:
float in [0.001, 1], default 0.05
- gravity
Gravity in X, Y and Z direction
- Type:
mathutils.Vector
of 3 items in [-1000.1, 1000.1], default (0.0, 0.0, -9.81)
- gridlines_cell_filter
Cell type to be highlighted
NONE
None – Highlight the cells regardless of their type.FLUID
Fluid – Highlight only the cells of type Fluid.OBSTACLE
Obstacle – Highlight only the cells of type Obstacle.EMPTY
Empty – Highlight only the cells of type Empty.INFLOW
Inflow – Highlight only the cells of type Inflow.OUTFLOW
Outflow – Highlight only the cells of type Outflow.
- Type:
enum in [‘NONE’, ‘FLUID’, ‘OBSTACLE’, ‘EMPTY’, ‘INFLOW’, ‘OUTFLOW’], default ‘NONE’
- gridlines_color_field
Simulation field to color map onto gridlines
NONE
None – None.FLAGS
Flags – Flag grid of the fluid domain.RANGE
Highlight Range – Highlight the voxels with values of the color mapped field within the range.
- Type:
enum in [‘NONE’, ‘FLAGS’, ‘RANGE’], default ‘NONE’
- gridlines_lower_bound
Lower bound of the highlighting range
- Type:
float in [-inf, inf], default 0.0
- gridlines_range_color
Color used to highlight the range
- Type:
float array of 4 items in [0, inf], default (1.0, 0.0, 0.0, 1.0)
- gridlines_upper_bound
Upper bound of the highlighting range
- Type:
float in [-inf, inf], default 1.0
- guide_alpha
Guiding weight (higher value results in greater lag)
- Type:
float in [1, 100], default 2.0
- guide_beta
Guiding size (higher value results in larger vortices)
- Type:
int in [1, 50], default 5
- guide_parent
Use velocities from this object for the guiding effect (object needs to have fluid modifier and be of type domain))
- Type:
- guide_source
Choose where to get guiding velocities from
DOMAIN
Domain – Use a fluid domain for guiding (domain needs to be baked already so that velocities can be extracted). Guiding domain can be of any type (i.e. gas or liquid).EFFECTOR
Effector – Use guiding (effector) objects to create fluid guiding (guiding objects should be animated and baked once set up completely).
- Type:
enum in [‘DOMAIN’, ‘EFFECTOR’], default ‘DOMAIN’
- guide_vel_factor
Guiding velocity factor (higher value results in greater guiding velocities)
- Type:
float in [0, 100], default 2.0
- has_cache_baked_any
- Type:
boolean, default False
- has_cache_baked_data
- Type:
boolean, default False
- has_cache_baked_guide
- Type:
boolean, default False
- has_cache_baked_mesh
- Type:
boolean, default False
- has_cache_baked_noise
- Type:
boolean, default False
- has_cache_baked_particles
- Type:
boolean, default False
- heat_grid
Smoke heat grid
- Type:
float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
- highres_sampling
Method for sampling the high resolution flow
- Type:
enum in [‘FULLSAMPLE’, ‘LINEAR’, ‘NEAREST’], default ‘FULLSAMPLE’
- is_cache_baking_any
- Type:
boolean, default False
- is_cache_baking_data
- Type:
boolean, default False
- is_cache_baking_guide
- Type:
boolean, default False
- is_cache_baking_mesh
- Type:
boolean, default False
- is_cache_baking_noise
- Type:
boolean, default False
- is_cache_baking_particles
- Type:
boolean, default False
- mesh_concave_lower
Lower mesh concavity bound (high values tend to smoothen and fill out concave regions)
- Type:
float in [0, 10], default 0.4
- mesh_concave_upper
Upper mesh concavity bound (high values tend to smoothen and fill out concave regions)
- Type:
float in [0, 10], default 3.5
- mesh_generator
Which particle level set generator to use
IMPROVED
Final – Use improved particle level set (slower but more precise and with mesh smoothening options).UNION
Preview – Use union particle level set (faster but lower quality).
- Type:
enum in [‘IMPROVED’, ‘UNION’], default ‘IMPROVED’
- mesh_particle_radius
Particle radius factor (higher value results in larger (meshed) particles). Needs to be adjusted after changing the mesh scale
- Type:
float in [0, 10], default 2.0
- mesh_scale
The mesh simulation is scaled up by this factor (compared to the base resolution of the domain). For best meshing, it is recommended to adjust the mesh particle radius alongside this value
- Type:
int in [1, 100], default 2
- mesh_smoothen_neg
Negative mesh smoothening
- Type:
int in [0, 100], default 1
- mesh_smoothen_pos
Positive mesh smoothening
- Type:
int in [0, 100], default 1
- noise_pos_scale
Scale of noise (higher value results in larger vortices)
- Type:
float in [0.0001, 10], default 2.0
- noise_scale
The noise simulation is scaled up by this factor (compared to the base resolution of the domain)
- Type:
int in [1, 100], default 2
- noise_strength
Strength of noise
- Type:
float in [0, 10], default 1.0
- noise_time_anim
Animation time of noise
- Type:
float in [0.0001, 10], default 0.1
- openvdb_cache_compress_type
Compression method to be used
ZIP
Zip – Effective but slow compression.BLOSC
Blosc – Multithreaded compression, similar in size and quality as ‘Zip’.NONE
None – Do not use any compression.
- Type:
enum in [‘ZIP’, ‘BLOSC’, ‘NONE’], default ‘BLOSC’
- openvdb_data_depth
Bit depth for fluid particles and grids (lower bit values reduce file size)
- Type:
enum in [‘NONE’], default ‘NONE’
- particle_band_width
Particle (narrow) band width (higher value results in thicker band and more particles)
- Type:
float in [0, 1000], default 3.0
- particle_max
Maximum number of particles per cell (ensures that each cell has at most this amount of particles)
- Type:
int in [0, 1000], default 16
- particle_min
Minimum number of particles per cell (ensures that each cell has at least this amount of particles)
- Type:
int in [0, 1000], default 8
- particle_number
Particle number factor (higher value results in more particles)
- Type:
int in [1, 5], default 2
- particle_radius
Particle radius factor. Increase this value if the simulation appears to leak volume, decrease it if the simulation seems to gain volume
- Type:
float in [0, 10], default 1.0
- particle_randomness
Randomness factor for particle sampling
- Type:
float in [0, 10], default 0.1
- particle_scale
The particle simulation is scaled up by this factor (compared to the base resolution of the domain)
- Type:
int in [1, 100], default 1
- resolution_max
Resolution used for the fluid domain. Value corresponds to the longest domain side (resolution for other domain sides is calculated automatically)
- Type:
int in [6, 10000], default 32
- show_gridlines
Show gridlines
- Type:
boolean, default False
- show_velocity
Visualize vector fields
- Type:
boolean, default False
- simulation_method
Change the underlying simulation method
FLIP
FLIP – Use FLIP as the simulation method (more splashy behavior).APIC
APIC – Use APIC as the simulation method (more energetic and stable behavior).
- Type:
enum in [‘FLIP’, ‘APIC’], default ‘FLIP’
- slice_axis
AUTO
Auto – Adjust slice direction according to the view direction.X
X – Slice along the X axis.Y
Y – Slice along the Y axis.Z
Z – Slice along the Z axis.
- Type:
enum in [‘AUTO’, ‘X’, ‘Y’, ‘Z’], default ‘AUTO’
- slice_depth
Position of the slice
- Type:
float in [0, 1], default 0.5
- slice_per_voxel
How many slices per voxel should be generated
- Type:
float in [0, 100], default 5.0
- sndparticle_boundary
How particles that left the domain are treated
DELETE
Delete – Delete secondary particles that are inside obstacles or left the domain.PUSHOUT
Push Out – Push secondary particles that left the domain back into the domain.
- Type:
enum in [‘DELETE’, ‘PUSHOUT’], default ‘DELETE’
- sndparticle_bubble_buoyancy
Amount of buoyancy force that rises bubbles (high value results in bubble movement mainly upwards)
- Type:
float in [0, 100], default 0.5
- sndparticle_bubble_drag
Amount of drag force that moves bubbles along with the fluid (high value results in bubble movement mainly along with the fluid)
- Type:
float in [0, 100], default 0.6
- sndparticle_combined_export
Determines which particle systems are created from secondary particles
OFF
Off – Create a separate particle system for every secondary particle type.SPRAY_FOAM
Spray + Foam – Spray and foam particles are saved in the same particle system.SPRAY_BUBBLES
Spray + Bubbles – Spray and bubble particles are saved in the same particle system.FOAM_BUBBLES
Foam + Bubbles – Foam and bubbles particles are saved in the same particle system.SPRAY_FOAM_BUBBLES
Spray + Foam + Bubbles – Create one particle system that contains all three secondary particle types.
- Type:
enum in [‘OFF’, ‘SPRAY_FOAM’, ‘SPRAY_BUBBLES’, ‘FOAM_BUBBLES’, ‘SPRAY_FOAM_BUBBLES’], default ‘OFF’
- sndparticle_life_max
Highest possible particle lifetime
- Type:
float in [0, 10000], default 25.0
- sndparticle_life_min
Lowest possible particle lifetime
- Type:
float in [0, 10000], default 10.0
- sndparticle_potential_max_energy
Upper clamping threshold that indicates the fluid speed where cells no longer emit more particles (higher value results in generally less particles)
- Type:
float in [0, 1000], default 5.0
- sndparticle_potential_max_trappedair
Upper clamping threshold for marking fluid cells where air is trapped (higher value results in less marked cells)
- Type:
float in [0, 1000], default 20.0
- sndparticle_potential_max_wavecrest
Upper clamping threshold for marking fluid cells as wave crests (higher value results in less marked cells)
- Type:
float in [0, 1000], default 8.0
- sndparticle_potential_min_energy
Lower clamping threshold that indicates the fluid speed where cells start to emit particles (lower values result in generally more particles)
- Type:
float in [0, 1000], default 1.0
- sndparticle_potential_min_trappedair
Lower clamping threshold for marking fluid cells where air is trapped (lower value results in more marked cells)
- Type:
float in [0, 1000], default 5.0
- sndparticle_potential_min_wavecrest
Lower clamping threshold for marking fluid cells as wave crests (lower value results in more marked cells)
- Type:
float in [0, 1000], default 2.0
- sndparticle_potential_radius
Radius to compute potential for each cell (higher values are slower but create smoother potential grids)
- Type:
int in [1, 4], default 2
- sndparticle_sampling_trappedair
Maximum number of particles generated per trapped air cell per frame
- Type:
int in [0, 10000], default 40
- sndparticle_sampling_wavecrest
Maximum number of particles generated per wave crest cell per frame
- Type:
int in [0, 10000], default 200
- sndparticle_update_radius
Radius to compute position update for each particle (higher values are slower but particles move less chaotic)
- Type:
int in [1, 4], default 2
- start_point
Start point
- Type:
mathutils.Vector
of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly)
- surface_tension
Surface tension of liquid (higher value results in greater hydrophobic behavior)
- Type:
float in [0, 100], default 0.0
- sys_particle_maximum
Maximum number of fluid particles that are allowed in this simulation
- Type:
int in [0, inf], default 0
- temperature_grid
Smoke temperature grid, range 0 to 1 represents 0 to 1000K
- Type:
float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
- time_scale
Adjust simulation speed
- Type:
float in [0.0001, 10], default 1.0
- timesteps_max
Maximum number of simulation steps to perform for one frame
- Type:
int in [1, 100], default 4
- timesteps_min
Minimum number of simulation steps to perform for one frame
- Type:
int in [1, 100], default 1
- use_adaptive_domain
Adapt simulation resolution and size to fluid
- Type:
boolean, default False
- use_adaptive_timesteps
- Type:
boolean, default True
- use_bubble_particles
Create bubble particle system
- Type:
boolean, default False
- use_collision_border_back
Enable collisions with back domain border
- Type:
boolean, default False
- use_collision_border_bottom
Enable collisions with bottom domain border
- Type:
boolean, default False
- use_collision_border_front
Enable collisions with front domain border
- Type:
boolean, default False
- use_collision_border_left
Enable collisions with left domain border
- Type:
boolean, default False
- use_collision_border_right
Enable collisions with right domain border
- Type:
boolean, default False
- use_collision_border_top
Enable collisions with top domain border
- Type:
boolean, default False
- use_color_ramp
Render a simulation field while mapping its voxels values to the colors of a ramp or using a predefined color code
- Type:
boolean, default False
- use_diffusion
Enable fluid diffusion settings (e.g. viscosity, surface tension)
- Type:
boolean, default False
- use_dissolve_smoke
Let smoke disappear over time
- Type:
boolean, default False
- use_dissolve_smoke_log
Dissolve smoke in a logarithmic fashion. Dissolves quickly at first, but lingers longer
- Type:
boolean, default True
- use_flip_particles
Create liquid particle system
- Type:
boolean, default False
- use_foam_particles
Create foam particle system
- Type:
boolean, default False
- use_fractions
Fractional obstacles improve and smoothen the fluid-obstacle boundary
- Type:
boolean, default False
- use_guide
Enable fluid guiding
- Type:
boolean, default False
- use_mesh
Enable fluid mesh (using amplification)
- Type:
boolean, default False
- use_noise
Enable fluid noise (using amplification)
- Type:
boolean, default False
- use_slice
Perform a single slice of the domain object
- Type:
boolean, default False
- use_speed_vectors
Caches velocities of mesh vertices. These will be used (automatically) when rendering with motion blur enabled
- Type:
boolean, default False
- use_spray_particles
Create spray particle system
- Type:
boolean, default False
- use_tracer_particles
Create tracer particle system
- Type:
boolean, default False
- use_viscosity
Enable fluid viscosity settings
- Type:
boolean, default False
- vector_display_type
NEEDLE
Needle – Display vectors as needles.STREAMLINE
Streamlines – Display vectors as streamlines.MAC
MAC Grid – Display vector field as MAC grid.
- Type:
enum in [‘NEEDLE’, ‘STREAMLINE’, ‘MAC’], default ‘NEEDLE’
- vector_field
Vector field to be represented by the display vectors
FLUID_VELOCITY
Fluid Velocity – Velocity field of the fluid domain.GUIDE_VELOCITY
Guide Velocity – Guide velocity field of the fluid domain.FORCE
Force – Force field of the fluid domain.
- Type:
enum in [‘FLUID_VELOCITY’, ‘GUIDE_VELOCITY’, ‘FORCE’], default ‘FLUID_VELOCITY’
- vector_scale
Multiplier for scaling the vectors
- Type:
float in [0, 1000], default 1.0
- vector_scale_with_magnitude
Scale vectors with their magnitudes
- Type:
boolean, default False
- vector_show_mac_x
Show X-component of MAC Grid
- Type:
boolean, default True
- vector_show_mac_y
Show Y-component of MAC Grid
- Type:
boolean, default True
- vector_show_mac_z
Show Z-component of MAC Grid
- Type:
boolean, default True
- velocity_grid
Smoke velocity grid
- Type:
float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
- velocity_scale
Factor to control the amount of motion blur
- Type:
float in [0, inf], default 1.0
- viscosity_base
Viscosity setting: value that is multiplied by 10 to the power of (exponent*-1)
- Type:
float in [0, 10], default 1.0
- viscosity_exponent
Negative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6)
- Type:
int in [0, 10], default 6
- viscosity_value
Viscosity of liquid (higher values result in more viscous fluids, a value of 0 will still apply some viscosity)
- Type:
float in [0, 10], default 0.05
- vorticity
Amount of turbulence and rotation in smoke
- Type:
float in [0, 4], default 0.0
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties
Inherited Functions
References