ShaderNodeSubsurfaceScattering(ShaderNode)
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
- class bpy.types.ShaderNodeSubsurfaceScattering(ShaderNode)
Subsurface multiple scattering shader to simulate light entering the surface and bouncing internally. Typically used for materials such as skin, wax, marble or milk
- falloff
Method for rendering subsurface scattering
BURLEY
Christensen-Burley – Approximation to physically based volume scattering.RANDOM_WALK
Random Walk – Volumetric approximation to physically based volume scattering, using the scattering radius as specified.RANDOM_WALK_SKIN
Random Walk (Skin) – Volumetric approximation to physically based volume scattering, with scattering radius automatically adjusted to match color textures. Designed for skin shading.
- Type:
enum in [‘BURLEY’, ‘RANDOM_WALK’, ‘RANDOM_WALK_SKIN’], default ‘BURLEY’
- classmethod is_registered_node_type()
True if a registered node type
- Returns:
Result
- Return type:
boolean
- classmethod input_template(index)
Input socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod output_template(index)
Output socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties
Inherited Functions
|