Blender as a Python Module
Blender supports being built as a Python module,
allowing import bpy
to be added to any Python script, providing access to Blender’s features.
Note
Blender as a Python Module isn’t provided on Blender’s official download page.
A pre-compiled
bpy
module is available via PIP.Or you may compile this yourself using the build instructions.
Use Cases
Python developers may wish to integrate Blender scripts which don’t center around Blender.
Possible uses include:
Visualizing data by rendering images and animations.
Image processing using Blender’s compositor.
Video editing (using Blender’s sequencer).
3D file conversion.
Development, accessing
bpy
from Python IDE’s and debugging tools for example.Automation.
Usage
For the most part using Blender as a Python module is equivalent to running a script in background-mode
(passing the command-line arguments --background
or -b
),
however there are some differences to be aware of.
- Blender’s Executable Access
The attribute
bpy.app.binary_path
defaults to an empty string.If you wish to point this to the location of a known executable you may set the value.
This example searches for the binary, setting it when found:
import bpy import shutil blender_bin = shutil.which("blender") if blender_bin: print("Found:", blender_bin) bpy.app.binary_path = blender_bin else: print("Unable to find blender!")
- Blender’s Internal Modules
There are many modules included with Blender such as
gpu
andmathuils
. It’s important that these are imported afterbpy
or they will not be found.- Command Line Arguments Unsupported
Functionality controlled by command line arguments (shown by calling
blender --help
aren’t accessible).Typically this isn’t such a limitation although there are some command line arguments that don’t have equivalents in Blender’s Python API (
--threads
and--log
for example).Note
Access to these settings may be added in the future as needed.
- Resource Sharing (GPU)
It’s possible other Python modules make use of the GPU in a way that prevents Blender/Cycles from accessing the GPU.
- Signal Handlers
Blender’s typical signal handlers are not initialized, so there is no special handling for
Control-C
to cancel a render and a crash log is not written in the event of a crash.- Startup and Preferences
When the
bpy
module loads it contains the default startup scene (instead of an “empty” blend-file as you might expect), so there is a default cube, camera and light.If you wish to start from an empty file use:
bpy.ops.wm.read_factory_settings(use_empty=True)
.The users startup and preferences are ignored to prevent your local configuration from impacting scripts behavior. The Python module behaves as if
--factory-startup
was passed as a command line argument.The users preferences and startup can be loaded using operators:
import bpy bpy.ops.wm.read_userpref() bpy.ops.wm.read_homefile()
Limitations
Most constraints of Blender as an application still apply:
- Reloading Unsupported
Reloading the
bpy
module viaimportlib.reload
will raise an exception instead of reloading and resetting the module.Instead, the operator
bpy.ops.wm.read_factory_settings()
can be used to reset the internal state.- Single Blend File Restriction
Only a single
.blend
file can be edited at a time.Hint
As with the application it’s possible to start multiple instances, each with their own
bpy
and therefor Blender state. Python provides themultiprocessing
module to make communicating with sub-processes more convenient.In some cases the library API may be an alternative to starting separate processes, although this API operates on reading and writing ID data-blocks and isn’t a complete substitute for loading
.blend
files, see:bpy.types.BlendData.temp_data()
supports a temporary data-context to avoid manipulating the current.blend
file.