ShaderNodeBsdfPrincipled(ShaderNode)#
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
- class bpy.types.ShaderNodeBsdfPrincipled(ShaderNode)#
Physically-based, easy-to-use shader for rendering surface materials, based on the Disney principled model also known as the “PBR” shader
- distribution#
Light scattering distribution on rough surface
GGX
GGX.MULTI_GGX
Multiscatter GGX – GGX with additional correction to account for multiple scattering, preserve energy and prevent unexpected darkening at high roughness.
- Type:
enum in [‘GGX’, ‘MULTI_GGX’], default ‘GGX’
- subsurface_method#
Method for rendering subsurface scattering
BURLEY
Christensen-Burley – Approximation to physically based volume scattering.RANDOM_WALK
Random Walk – Volumetric approximation to physically based volume scattering, using the scattering radius as specified.RANDOM_WALK_SKIN
Random Walk (Skin) – Volumetric approximation to physically based volume scattering, with scattering radius automatically adjusted to match color textures. Designed for skin shading.
- Type:
enum in [‘BURLEY’, ‘RANDOM_WALK’, ‘RANDOM_WALK_SKIN’], default ‘BURLEY’
- classmethod is_registered_node_type()#
True if a registered node type
- Returns:
Result
- Return type:
boolean
- classmethod input_template(index)#
Input socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod output_template(index)#
Output socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties
Inherited Functions
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