BoidRule(bpy_struct)

base class — bpy_struct

subclasses — BoidRuleAverageSpeed, BoidRuleAvoid, BoidRuleAvoidCollision, BoidRuleFight, BoidRuleFollowLeader, BoidRuleGoal

class bpy.types.BoidRule(bpy_struct)
name

Boid rule name

Type

string, default “”, (never None)

type
  • GOAL Goal, Go to assigned object or loudest assigned signal source.

  • AVOID Avoid, Get away from assigned object or loudest assigned signal source.

  • AVOID_COLLISION Avoid Collision, Maneuver to avoid collisions with other boids and deflector objects in near future.

  • SEPARATE Separate, Keep from going through other boids.

  • FLOCK Flock, Move to center of neighbors and match their velocity.

  • FOLLOW_LEADER Follow Leader, Follow a boid or assigned object.

  • AVERAGE_SPEED Average Speed, Maintain speed, flight level or wander.

  • FIGHT Fight, Go to closest enemy and attack when in range.

Type

enum in [‘GOAL’, ‘AVOID’, ‘AVOID_COLLISION’, ‘SEPARATE’, ‘FLOCK’, ‘FOLLOW_LEADER’, ‘AVERAGE_SPEED’, ‘FIGHT’], default ‘GOAL’, (readonly)

use_in_air

Use rule when boid is flying

Type

boolean, default False

use_on_land

Use rule when boid is on land

Type

boolean, default False

classmethod bl_rna_get_subclass(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

Inherited Properties

Inherited Functions

References