MaterialGPencilStyle(bpy_struct)

base class — bpy_struct

class bpy.types.MaterialGPencilStyle(bpy_struct)
alignment_mode

Defines how align Dots and Boxes with drawing path and object rotation

  • PATH Path, Follow stroke drawing path and object rotation.

  • OBJECT Object, Follow object rotation only.

  • FIXED Fixed, Do not follow drawing path or object rotation and keeps aligned with viewport.

Type

enum in [‘PATH’, ‘OBJECT’, ‘FIXED’], default ‘PATH’

color
Type

float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)

fill_color

Color for filling region bounded by each stroke

Type

float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)

fill_image
Type

Image

fill_style

Select style used to fill strokes

  • SOLID Solid, Fill area with solid color.

  • GRADIENT Gradient, Fill area with gradient color.

  • TEXTURE Texture, Fill area with image texture.

Type

enum in [‘SOLID’, ‘GRADIENT’, ‘TEXTURE’], default ‘SOLID’

flip

Flip filling colors

Type

boolean, default False

ghost

Display strokes using this color when showing onion skins

Type

boolean, default False

gradient_type

Select type of gradient used to fill strokes

  • LINEAR Linear, Fill area with gradient color.

  • RADIAL Radial, Fill area with radial gradient.

Type

enum in [‘LINEAR’, ‘RADIAL’], default ‘LINEAR’

hide

Set color Visibility

Type

boolean, default False

is_fill_visible

True when opacity of fill is set high enough to be visible

Type

boolean, default False, (readonly)

is_stroke_visible

True when opacity of stroke is set high enough to be visible

Type

boolean, default False, (readonly)

lock

Protect color from further editing and/or frame changes

Type

boolean, default False

mix_color

Color for mixing with primary filling color

Type

float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)

mix_factor

Mix Factor

Type

float in [0, 1], default 0.0

mix_stroke_factor

Mix Stroke Factor

Type

float in [0, 1], default 0.0

mode

Select draw mode for stroke

  • LINE Line, Draw strokes using a continuous line.

  • DOTS Dots, Draw strokes using separated dots.

  • BOX Squares, Draw strokes using separated squares.

Type

enum in [‘LINE’, ‘DOTS’, ‘BOX’], default ‘LINE’

pass_index

Index number for the “Color Index” pass

Type

int in [0, 32767], default 0

pixel_size

Texture Pixel Size factor along the stroke

Type

float in [1, 5000], default 0.0

show_fill

Show stroke fills of this material

Type

boolean, default False

show_stroke

Show stroke lines of this material

Type

boolean, default False

stroke_image
Type

Image

stroke_style

Select style used to draw strokes

  • SOLID Solid, Draw strokes with solid color.

  • TEXTURE Texture, Draw strokes using texture.

Type

enum in [‘SOLID’, ‘TEXTURE’], default ‘SOLID’

texture_angle

Texture Orientation Angle

Type

float in [-inf, inf], default 0.0

texture_clamp

Do not repeat texture and clamp to one instance only

Type

boolean, default False

texture_offset

Shift Texture in 2d Space

Type

float array of 2 items in [-inf, inf], default (0.0, 0.0)

texture_scale

Scale Factor for Texture

Type

float array of 2 items in [-inf, inf], default (0.0, 0.0)

use_overlap_strokes

Disable stencil and overlap self intersections with alpha materials

Type

boolean, default False

classmethod bl_rna_get_subclass(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

Inherited Properties

Inherited Functions

References